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Deno 2.2 Improves Dependency Management and Expands Node.js Compatibility
Deno 2.2 enhances Node.js compatibility, improves dependency management, adds OpenTelemetry support, and expands linting and task automation for developers.
goblinphysics
Advanced tools
GoblinPhysics is an open source physics engine written from the ground up in JavaScript. It aims to provide a fast and dependable physics simulation regardless of platform (desktop vs. mobile, browser vs. nodejs). The current version is in its infancy but on the way to achieving that goal. Because GoblinPhysics is still early in its development it is not production ready, although supported functionality is considered stable.
See Building
below for how to generate documentation. Hosted version available at http://www.goblinphysics.com.
Non-exhaustive list of planned features
grunt is used to build the library and generate documenation. Follow grunt's getting started page for a quick setup. To install the packages necessary to build GoblinPhysics, run npm install
in the git checkout directory. Once all of the packages have been downloaded you can build by running grunt
. To generate documenation, run grunt docs
.
GoblinPhysics is distributed under the zlib license. This means you can use the library to do whatever you want, free of charge, with or without giving attribution (although attribution is always appreciated). Three.js and Stats.js, used in GoblinPhysics' examples and tests, is distributed under the MIT license which requires attribution if used.
FAQs
3D physics engine for JavaScript
The npm package goblinphysics receives a total of 15 weekly downloads. As such, goblinphysics popularity was classified as not popular.
We found that goblinphysics demonstrated a not healthy version release cadence and project activity because the last version was released a year ago. It has 1 open source maintainer collaborating on the project.
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