grunt-image-sprite
convert images to a css sprite image
Getting Started
This plugin requires Grunt.
If you haven't used Grunt before, be sure to check out the Getting Started guide, as it explains how to create a Gruntfile as well as install and use Grunt plugins. Once you're familiar with that process, you may install this plugin with this command:
npm install grunt-image-sprite --save-dev
Once the plugin has been installed, it may be enabled inside your Gruntfile with this line of JavaScript:
grunt.loadNpmTasks('grunt-image-sprite');
More about instalation
The plugin depend on imagemagick
. ImageMagick is a software suite to create, edit, compose, or convert bitmap images. You can goto http://www.imagemagick.org/ for details.
If your os is Ubuntu|Mac os
, when you run npm install grunt-image-sprite
, script will automatically install imagemagick
.
If you use windows and other os, or the instalation failed, please install imagemagick
manually. Goto http://www.imagemagick.org/script/binary-releases.php for details.
The "image_sprite" task
Overview
In your project's Gruntfile, add a section named image_sprite
to the data object passed into grunt.initConfig()
.
grunt.initConfig({
image_sprite: {
options: {
},
your_target: {
},
},
})
Options
options.retina
Type: Boolean|Function
Default value: false
A value that is used to enable/disable retina feature.
If setted to true
, when iterating all images, the image whose path is like name@2x.ext
or dir@2x/name.ext
will be taked as the retina image.
If setted to a function, the image path will be passed to the function as argument and the function should return a boolean value. Then, if the returned value is true
, the plugin will take the image as retina image.
options.vertical
Type: Boolean
Default value: true
A boolean value that is used to specify orientation of icons.
options.margin
Type: Number
Default value: 0
A number value that is used to specify margin(icon's gap).
options.prefix
Type: String
Default value: 'icon'
A string value that is used as class name's prefix when generate css file.
.icon-angle-down-suffix {
// 'icon' is the prefix, '-' is the connector, 'andle-down' is automatically generated from file's name, 'suffix' is the suffix.
}
options.connector
Type: String
Default value: '-'
A string value that is used as connector when generate css file.
options.suffix
Type: String
Default value: ''
A string value that is used as class name's suffix when generate css file.
options.cssPath
Type: String
Default value: ''
A string value that is used to specify css file's path
options.cssFile
Type: String|Function
Default value: ''
A string/function value that is used to specify css file's name. If it is set to function, the generated sprite image's path will be passed as argument.
Usage Examples
Default Options
Run command grunt image_sprite
, you will get the tmp/sprite.png
and tmp/sprite.css
.
grunt.initConfig({
image_sprite: {
options: {
'cssPath': 'tmp',
'vertical': true,
'margin': 2
},
sprite: {
options: {
'vertical': true,
'cssFile': 'sprite.css'
},
files: {
'tmp/sprite.png': ['test/fixtures/*.png']
}
}
},
})
How to use the generated sprite style inside your project?
If you use v0.0.1
, you need some more work:
-
add css/less code bellow:
@import url('tmp/sprite.css');
.icon {
display: inline-block; // block;
background-image: url('tmp/sprite.png');
background-repeat: no-repeat;
}
-
make sure css/less file path and sprite image path are right. Include css file in your html.
-
Finally you can write something like this:
<i class='icon icon-angle-down'></i>
Otherwise(from v0.1.0
), you can just include the generated style file and write <i class='icon icon-angle-down'></i>
.
Contributing
In lieu of a formal styleguide, take care to maintain the existing coding style. Add unit tests for any new or changed functionality. Lint and test your code using Grunt.
Release History
2015-06-02 v0.1.1
fix bug when images not found.
2015-05-07 v0.1.0
support retina and enhance style file.
2015-04-17 v0.0.1
init
License
Copyright (c) 2015 creeperyang. Licensed under the MIT license.