This is a node.js module that unifies node-png, node-gif and node-jpeg modules.
It was written by Peteris Krumins (peter@catonmat.net).
His blog is at http://www.catonmat.net -- good coders code, great reuse.
Overview
Node-image module abstracts over node-png, node-gif and node-jpeg modules.
Currently it exports Image
and Stack
objects.
Use the Image
object to encode individual images of a specific width
and height. For example:
var Image = require('image');
var png = new Image('png').encode(buffer, width, height);
var gif = new Image('gif').encode(buffer, widht, height);
var jpeg = new Image('jpeg').encode(buffer, width, height);
The buffers must be of node's Buffer
type and they must hold either RGB, BGR,
RGBA or BGRA values. The Image
object defaults to RGB, to use a differnet
buffer type, pass it as the 2nd argument to Image's
constructor:
var png = new Image('png', 'bgra').encode(buffer, 800, 600);
The Stack
object is used to create dynamic stacks of images. What I mean by
that is that you can push an image to position (x, y) = (20, 40) and then push
another image to position (x, y) = (1000, 2000), and the image will grow
dynamically. Here is hot to use it:
var Stack = require('image').Stack;
var pngStack = new Stack('png');
pngStack.push(buffer, x, y, width, height);
var png = pngStack.encode();
Dependencies
This module depends on:
* node-png: http://github.com/pkrumins/node-png
* node-gif: http://github.com/pkrumins/node-gif
* node-jpeg: http://github.com/pkrumins/node-jpeg
Each of these modules comes with documentation. Follow the installation steps
to get them installed.
The steps for all the modules are all the same, run:
node-waf configure build
in each module's directory.
Have fun producing images!
Sincerely,
Peteris Krumins
http://www.catonmat.net