io.extendreality.tilia.utilities.shaders.unity
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Changelog
1.3.1 (2022-06-19)
A couple of the shaders were not working with single pass instanced rendering and were only rendering the object in the left eye camera.
This has been fixed by following the guide in the Unity Documentation: https://docs.unity3d.com/Manual/SinglePassInstancing.html
Chris hasn't been actively part of the project for a while.
Changelog
1.2.0 (2021-06-10)
The Unlit Transparent Color Blockout shader will completely block the camera view with the color provided.
The title logo is now located on the related-media repo.