Table of contents
Introduction
Koffi is a fast and easy-to-use FFI module for Node.js, with support for complex data types such as structs.
The following platforms are supported at the moment:
- Windows x86 (cdecl, stdcall)
- Windows x86_64
- Linux x86
- Linux x86_64
- Linux ARM32+VFP Little Endian
- Linux ARM64 Little Endian
The following platforms are not yet supported but will be soon:
- macOS x86_64
- macOS ARM64
- FreeBSD/NetBSD/OpenBSD x86_64
- FreeBSD/NetBSD/OpenBSD ARM64
This is still in development, bugs are to expected. More tests will come in the near future.
Installation
Windows
First, make sure the following dependencies are met:
Once this is done, run this command from the project root:
npm install koffi
Other platforms
Make sure the following dependencies are met:
Once these dependencies are met, simply run the follow command:
npm install koffi
Get started
This section assumes you know how to build C shared libraries.
This examples illustrates how to use Koffi with a Raylib shared library:
const koffi = require('build/koffi.node');
const Color = koffi.struct('Color', {
r: 'uchar',
g: 'uchar',
b: 'uchar',
a: 'uchar'
});
const Image = koffi.struct('Image', {
data: koffi.pointer('void'),
width: 'int',
height: 'int',
mipmaps: 'int',
format: 'int'
});
const GlyphInfo = koffi.struct('GlyphInfo', {
value: 'int',
offsetX: 'int',
offsetY: 'int',
advanceX: 'int',
image: Image
});
const Vector2 = koffi.struct('Vector2', {
x: 'float',
y: 'float'
});
const Rectangle = koffi.struct('Rectangle', {
x: 'float',
y: 'float',
width: 'float',
height: 'float'
});
const Texture = koffi.struct('Texture', {
id: 'uint',
width: 'int',
height: 'int',
mipmaps: 'int',
format: 'int'
});
const Font = koffi.struct('Font', {
baseSize: 'int',
glyphCount: 'int',
glyphPadding: 'int',
texture: Texture,
recs: koffi.pointer(Rectangle),
glyphs: koffi.pointer(GlyphInfo)
});
let raylib = koffi.load('Raylib.dll', {
InitWindow: ['void', ['int', 'int', 'string']],
SetTargetFPS: ['void', ['int']],
GetScreenWidth: ['int', []],
GetScreenHeight: ['int', []],
ClearBackground: ['void', [Color]],
BeginDrawing: ['void', []],
EndDrawing: ['void', []],
WindowShouldClose: ['bool', []],
GetFontDefault: [Font, []],
MeasureTextEx: [Vector2, [Font, 'string', 'float', 'float']],
DrawTextEx: ['void', [Font, 'string', Vector2, 'float', 'float', Color]]
});
raylib.InitWindow(800, 600, 'Test Raylib');
raylib.SetTargetFPS(60);
let angle = 0;
while (!raylib.WindowShouldClose()) {
raylib.BeginDrawing();
raylib.ClearBackground({ r: 0, g: 0, b: 0, a: 255 });
let win_width = raylib.GetScreenWidth();
let win_height = raylib.GetScreenHeight();
let text = 'Hello World!';
let text_width = raylib.MeasureTextEx(raylib.GetFontDefault(), text, 32, 1).x;
let color = {
r: 127.5 + 127.5 * Math.sin(angle),
g: 127.5 + 127.5 * Math.sin(angle + Math.PI / 2),
b: 127.5 + 127.5 * Math.sin(angle + Math.PI),
a: 255
};
let pos = {
x: (win_width / 2 - text_width / 2) + 120 * Math.cos(angle - Math.PI / 2),
y: (win_height / 2 - 16) + 120 * Math.sin(angle - Math.PI / 2)
};
raylib.DrawTextEx(raylib.GetFontDefault(), text, pos, 32, 1, color);
raylib.EndDrawing();
angle += Math.PI / 180;
}
Tests
Koffi is tested on multiple architectures using emulated (accelerated when possible) QEMU machines. First, you need to install qemu packages, such as qemu-system
(or even qemu-system-gui
) on Ubuntu.
These machines are not included directly in this repository (for license and size reasons), but they are available here: https://koromix.dev/files/koffi/
For example, if you want to run the tests on Debian ARM64, run the following commands:
cd luigi/koffi/test/
wget -q -O- https://koromix.dev/files/koffi/qemu_debian_arm64.tar.zst | zstd -d | tar xv
sha256sum -c --ignore-missing registry/sha256sum.txt
Note that the machine disk content may change each time the machine runs, so the checksum test will fail once a machine has been used at least once.
And now you can run the tests with:
node test.js
And be patient, this can be pretty slow for emulated machines. The Linux machines have and use ccache to build Koffi, so subsequent build steps will get much more tolerable.
By default, machines are started and stopped for each test. But you can start the machines ahead of time and run the tests multiple times instead:
node test.js start
node test.js
node test.js
node test.js stop
You can also restrict the test to a subset of machines:
node test.js test debian_x64 debian_i386
node test.js start debian_x64 debian_i386
node test.js test debian_x64 debian_i386
node test.js stop
Finally, you can join a running machine with SSH with the following shortcut, if you need to do some debugging or any other manual procedure:
node test.js ssh debian_i386
Each machine is configured to run a VNC server available locally, which you can use to access the display, using KRDC or any other compatible viewer. Use the info
command to get the VNC port.
node test.js info debian_x64