lazy-brush - smooth drawing with a mouse, finger or any pointing device
Demo - NPM - CodePen Examples
The demo app also uses
catenary-curve to draw the little
"rope" between mouse and brush.
This library provides the math required to implement a "lazy brush".
It takes a radius and the {x,y} coordinates of a mouse/pointer and calculates
the position of the brush.
The brush will only move when the pointer is outside the "lazy area" of the
brush. With this technique it's possible to freely draw smooth lines and curves
with just a mouse or finger.
How it works
When the position of the pointer is updated, the distance to the brush is
calculated. If this distance is larger than the defined radius, the brush will
be moved by distance - radius
pixels in the direction where the pointer is.
Usage
lazy-brush is on npm so you can install it with your favorite package manager.
npm install --save lazy-brush
lazy-brush can be easily added in any canvas drawing scenario. It acts like a
"proxy" between user input and drawing.
It exports a LazyBrush
class. Create a single instance of the class:
const lazy = new LazyBrush({
radius: 30,
enabled: true,
initialPoint: { x: 0, y: 0 }
})
You can now use the update()
method whenever the position of the mouse (or
touch) changes:
lazy.update({ x: 20, y: 0 })
console.log(lazy.getBrushCoordinates())
lazy.update({ x: 40, y: 0 })
console.log(lazy.getBrushCoordinates())
The function returns a boolean to indicate whether any of the values (brush or
pointer) have changed. This can be used to prevent unneccessary canvas
redrawing.
If you need to know if the position of the brush was changed, you can get that
boolean via LazyBrush.brushHasMoved()
. Use this information to decide if you
need to redraw the brush on the canvas.
To get the current brush coordinates, use LazyBrush.getBrushCoordinates()
.
For the pointer coordinates use LazyBrush.getPointerCoordinates()
. This will
return a Point
object with x and y properties.
The functions getBrush()
and getPointer()
will return a LazyPoint
, which
has some additional functions like getDistanceTo
, getAngleTo
or equalsTo
.
With Friction
You can also pass a friction value (number between 0 and 1) when calling update()
:
lazy.update({ x: 40, y: 0 }, { friction: 0.5 })
This will reduce the speed at which the brush moves towards the pointer. A
value of 0 means "no friction", which is the same as not passing a value. 1
means "inifinte friction", the brush won't move at all.
You can define a constant value or make it dynamic, for example using a pressur
value from a touch event.
Updating both values
You can also update the pointer and the brush coordinates at the same time:
lazy.update({ x: 40, y: 0 }, { both: true })
This can be used when supporting touch events: On touch start you would update
both the pointer and the brush so that the pointer can be "moved" away from the
brush until the lazy radius is reached. This is how it's implemented in the
demo page.
Examples
Check out the basic example for a simple starting point
on how to use this library.