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meteor-desktop

Build a Meteor's desktop client with hot code push.

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Meteor Desktop - WIP do not use yet

aka Meteor Electron Desktop Client

Build desktop apps with Meteor & Electron. Full integration with hot code push implementation.

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What is this?

This is a complete implementation of integration between Meteor and Electron aiming to achieve the same level of developer experience like Meteor gives. To make it clear from the start, this is a desktop client - it is just like your mobile clients with Cordova - but for desktops with Electron. It also features a full hot code push implementation - which means you can release updates the same way you are used to.

Prerequisites

  • Meteor >= 1.3.4*1
  • at least basic Electron framework knowledge
  • mobile platform added to project*2

*1 1.3.3 is supported if you will install meteor-desktop with npm >= 3

*2 you can always build with --server-only if you do not want to have mobile clients, you do not actually have to have android sdk or xcode to go on with your project

Quick start

 cd /your/meteor/app
 meteor npm install --save-dev meteor-desktop
 # you need to have any mobile platform added (ios/android)
 meteor --mobile-server=127.0.0.1:3000
 
 # open new terminal

 npm run desktop -- init
 npm run desktop

 # or in one command `npm run desktop -- --init` 

Documentation

Architecture

If you have ever been using any Cordova plugins before you will find this approach alike. In Cordova every plugin exposes its native code through a JS api available in some global namespace like cordova.plugins. The approach used here is similar.

In Electron app, there are two processes running along in your app. The so-called main process and renderer process. Main process is just a JS code executed in node, and the renderer is a Chromium process. In this integration your Meteor app is run in the renderer process and your desktop specific code runs in the main process. They are communicating through IPC events. Basically the desktop side publishes its API as an IPC event listeners. In your Meteor code, calling it is a simple as Desktop.send('module', 'event');.

Code on the desktop side is preferred to be modular - that is just for simplifying testing and encapsulating functionalities into independent modules. However you do not have to follow this style, there is an import dir in which you can structure your code however you want. The basics of an Electron app are already in place (reffered as Skeleton App) and your code is loaded like a plugin to it.

Below is a high level architecture diagram of this integration.

High level architecture

How does this work with Meteor?

or how hacky is this?

The main goal was to provide a non hacky integration without actually submitting any desktop oriented pull request to Meteor. The whole concept is based on taking the web.cordova build, modifying it as little as possible and running it in the Electron's renderer process. The current cordova integration architecture is more or less conceptually replicated.

Currently the only modification that the mobile build is subjected to is injecting the Meteor.isDesktop variable.

To obtain the mobile build, this integration takes the build from either .meteor/local/cordova-build (version < 1.3.4.1) or from .meteor/local/build/programs/web.cordova. Because index.html and program.json are not present in the web.cordova directory, they are just downloaded from the running project.

Scaffolding your desktop app

If you have not run the example from the Quick start paragraph, first you need to scaffold a .desktop dir in which your Electron's main process code lives. To do that run: (assuming npm install --save-dev meteor-desktop did add a desktop entry in the package.json scripts section)

npm run desktop -- init

This will generate an exemplary .desktop dir. Lets take a look what we can find there:

.desktop
├── assets                     # place all your assets here
├── import                     # all code you do not want to structure into modules  
├── modules                    # your desktop modules (check modules section for explanation)
│    └── example               # module example
│         ├── index.js         # entrypoint of the example module
│         ├── example.test.js  # functional test for the example module
│         └── module.json      # module configuration  
├── desktop.js                 # your Electron main process entry point - treated like a module
├── desktop.test.js            # functional test for you desktop app
├── settings.json              # your app settings
└── squirrelEvents.js          # handling of squirrel.windows events

Tak a look into the files. Most of them have meaningful comments inside.

settings.json

This is the main configuration file for your desktop app. Below you can find brief descriptions of the fields.

fielddescription
namejust a name for your project
versionversion of the desktop app
projectNamethis will be used as a name in the generated app's package.json
devToolswhether to install and open devTools, set automatically to false when building with --production
devtroncheck whether to install devtron, set automatically to false when building with --production, more
desktopHCPwhether to use .desktop hot code push module - more
desktopHCPIgnoreCompatibilityVersionignore the .desktop compatibility version and install new versions even if they can be incompatible
autoUpdateFeedUrlurl passed to autoUpdater.setFeedUrl, more
autoUpdateFeedHeadershttp headers passed to autoUpdater.setFeedUrl
autoUpdateCheckOnStartwhether to check for updates on app start
rebuildNativeNodeModulesturn on or off recompiling native modules, more
webAppStartupTimeoutamount of time after which the downloaded version is considered faulty if Meteor app did not start - more
windowproduction options for the main window - see here
windowDevdevelopment options for the main window, applied on top of production options
uglifywhether to process the production build with uglify
pluginsmeteor-desktop plugins list
dependenciesnpm dependencies of your desktop app, the same like in package.json
packageJsonFieldsfields to add to the generated package.json in your desktop app
builderOptionselectron-builder options
packagerOptionselectron-packager options

desktop.js

The desktop.js is the entrypoint of your desktop app. Let's take a look what references we receive in the constructor.

    /**
     * @param {Object} log         - Winston logger instance
     * @param {Object} skeletonApp - reference to the skeleton app instance
     * @param {Object} appSettings - settings.json contents
     * @param {Object} eventsBus   - event emitter for listening or emitting events
     *                               shared across skeleton app and every module/plugin
     * @param {Object} modules     - references to all loaded modules
     * @param {Object} Module      - reference to the Module class
     * @constructor
     */
    constructor({ log, skeletonApp, appSettings, eventsBus, modules, Module })

Some of the references are describe in detail below:

skeletonApp

This is a reference to the Skeleton App. Currently there are only two methods you can call.
isProduction - whether this is a production build
removeUncaughtExceptionListener - removes the default handler so you can put your own in place

eventsBus

This is just an EventEmitter that is an event bus meant to be used across all entities running in the Electron's main process (.desktop). Currently there are several events emitted on the bus by the Skeleton App that you may find useful:

event namepayloaddescription
unhandledExceptionemitted on any unhandled exceptions, by hooking to it you can run code before any other handler will be executed
desktopLoaded(desktop)emitted after loading desktop.js, carries the reference to Desktop instance
startupFailedemitted when the Skeleton App could not start you Meteor app
loadingFinishedemitted when the Meteor app finished loading (also after HCP reload)
beforeLoadFinishemitted when the Meteor app finished loading, but just before the window is shown
windowCreated(window)emitted when the BrowserWindow (Chrome window with Meteor app) is created, passes a reference to this window
newVersionReady(version)emitted when a new Meteor bundle was downloaded and is ready to be applied
revertVersionReady(version)emitted just before the Meteor app version will be reverted (due to faulty version fallback mechanism) be applied
beforePluginsLoademitted before plugins are loaded
beforeModulesLoademitted before modules from .desktop are loaded
beforeDesktopJsLoademitted before desktop.js is loaded
desktopLoadedemitted after loading of plugins, modules and desktop.js
afterInitializationemitted after initialization of internal modules like HCP and local HTTP server

Your can also emit events on this bus as well. A good practice is to namespace them like i.e. myModule.initalized.

modules

Object with references to other modules and plugins. Plugins are under their name i.e. modules['meteor-desktop-splash-screen].
Modules are under the name from module.json. Internal modules such as autoupdate and localServer are also there. You can also get reference to the desktop.js from modules['desktop'] (note that the reference is also passed in the desktopLoaded event).

Writing modules

Hot code push support

https://guide.meteor.com/mobile.html#recovering-from-faulty-versions

How to write plugins

Plugin is basically a module exported to a npm package. module.json is not needed and not taken into account because name and dependencies are already in package.json.

meteorDependencies in package.json

One extra feature is that you can also depend on Meteor packages through meteorDependencies field in package.json. Check out meteor-desktop-localstorage for example.
A good practice when your plugin contains a meteor plugin is to publish both at the same version. You can then use @version in the meteorDependecies to indicate that the Meteor plugin's version should be equal to npm package version.

If you made a plugin, please let us know so that it can be listed here.

List of known plugins:

meteor-desktop-splashscreen
meteor-desktop-localstorage

Squirrel autoupdate support

Native modules support

This integration fully supports rebuilding native modules (npm packages with native node modules) against Electron's node version. However to speed up build time, it is switched off by default.

If you have any of those in your dependencies, or you know that one of the packages or plugins is using it, you should turn it on by setting rebuildNativeNodeModules to true in your settings.json. Currently there is no mechanism present that detects whether the rebuild should be run so it is fired on every build. A cleverer approach is planned before 1.0.

Devtron

Devtron is installed and activated by default. It is automatically removed when building with --production. As the communication between your Meteor app and the desktop side goes through IPC, this tool can be very handy because it can sniff on

desktopHCP - .desktop hot code push module

Testing desktop app and modules

MD_LOG_LEVEL

MD_LOG_LEVEL env var is used to set the logger verbosity. Currently before 1.0 it is set to ALL but you can change it to any of INFO, WARN, ERROR, DEBUG, VERBOSE, TRACE. You can also select multiple levels joining them with a comma i.e.: INFO,WARN.

Roadmap

aka road to 1.0

This version should be considered as beta version.
Any feedback/feature requests/PR is highly welcomed and anticipated.
There is rough plan to publish a release candidate around January 2017. Until that expect things to change rapidly and many frequent 0.X.X releases. You can find the roadmap filtering by milestone and accepted tag on the github issues list here.

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Package last updated on 04 Nov 2016

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