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pixi-spine

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pixi-spine - npm Package Compare versions

Comparing version 1.3.7 to 1.3.8

8

bin/pixi-spine.d.ts

@@ -766,5 +766,5 @@ /// <reference types="pixi.js" />

meshes: any;
currentMeshName: String;
currentMeshName: string;
sprites: any;
currentSpriteName: String;
currentSpriteName: string;
blendMode: number;

@@ -1003,3 +1003,3 @@ tempRegion: TextureRegion;

function atlasParser(): (resource: PIXI.loaders.Resource, next: () => any) => any;
function imageLoaderAdapter(loader: any, namePrefix: any, baseUrl: any, imageOptions: any): (line: String, callback: (baseTexture: PIXI.BaseTexture) => any) => void;
function imageLoaderAdapter(loader: any, namePrefix: any, baseUrl: any, imageOptions: any): (line: string, callback: (baseTexture: PIXI.BaseTexture) => any) => void;
function syncImageLoaderAdapter(baseUrl: any, crossOrigin: any): (line: any, callback: any) => void;

@@ -1035,3 +1035,3 @@ }

hackTextureBySlotIndex(slotIndex: number, texture?: PIXI.Texture, size?: PIXI.Rectangle): boolean;
hackTextureBySlotName: (slotName: String, texture?: PIXI.Texture, size?: PIXI.Rectangle) => any;
hackTextureBySlotName: (slotName: string, texture?: PIXI.Texture, size?: PIXI.Rectangle) => any;
}

@@ -1038,0 +1038,0 @@ }

{
"name": "pixi-spine",
"version": "1.3.7",
"version": "1.3.8",
"description": "Spine implementation for pixi v^3 and v^4",

@@ -5,0 +5,0 @@ "author": "Mat Groves",

@@ -38,5 +38,5 @@ /******************************************************************************

meshes: any;
currentMeshName: String;
currentMeshName: string;
sprites: any;
currentSpriteName: String;
currentSpriteName: string;
blendMode: number;

@@ -43,0 +43,0 @@ //assign hack region a bit later

@@ -83,3 +83,3 @@ namespace pixi_spine {

}
return function (line: String, callback: (baseTexture: PIXI.BaseTexture) => any) {
return function (line: string, callback: (baseTexture: PIXI.BaseTexture) => any) {
var name = namePrefix + line;

@@ -86,0 +86,0 @@ var url = baseUrl + line;

@@ -473,3 +473,3 @@ /// <reference types="pixi.js" />

*/
hackTextureBySlotName = function (slotName: String, texture: PIXI.Texture = null, size: PIXI.Rectangle = null) {
hackTextureBySlotName = function (slotName: string, texture: PIXI.Texture = null, size: PIXI.Rectangle = null) {
var index = this.skeleton.findSlotIndex(slotName);

@@ -476,0 +476,0 @@ if (index == -1) {

Sorry, the diff of this file is not supported yet

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