Huge News!Announcing our $40M Series B led by Abstract Ventures.Learn More
Socket
Sign inDemoInstall
Socket

pixi.js-legacy

Package Overview
Dependencies
Maintainers
1
Versions
120
Alerts
File Explorer

Advanced tools

Socket logo

Install Socket

Detect and block malicious and high-risk dependencies

Install

pixi.js-legacy

The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.

  • 6.3.0
  • Source
  • npm
  • Socket score

Version published
Weekly downloads
30K
increased by4.06%
Maintainers
1
Weekly downloads
 
Created
Source

PixiJS — The HTML5 Creation Engine

pixi.js logo

The aim of this project is to provide a fast lightweight 2D library that works across all devices. The PixiJS renderer allows everyone to enjoy the power of hardware acceleration without prior knowledge of WebGL. Also, it's fast. Really fast.

Your support helps us make PixiJS even better. Make your pledge on Patreon and we'll love you forever!

This package is the same as pixi.js, but provides fallback support for browsers that do not support WebGL or more modern JavaScript features.

Setup

PixiJS can be installed with npm to integration with Webpack, Browserify, Rollup, Electron, NW.js or other module backed environments.

Install
npm install pixi.js-legacy

There is no default export. The correct way to import PixiJS is:

import * as PIXI from 'pixi.js-legacy'

Basic Usage Example

// The application will create a renderer using WebGL, if possible,
// with a fallback to a canvas render. It will also setup the ticker
// and the root stage PIXI.Container.
const app = new PIXI.Application();

// The application will create a canvas element for you that you
// can then insert into the DOM.
document.body.appendChild(app.view);

// load the texture we need
app.loader.add('bunny', 'bunny.png').load((loader, resources) => {

    // This creates a texture from a 'bunny.png' image.
    const bunny = new PIXI.Sprite(resources.bunny.texture);

    // Setup the position of the bunny
    bunny.x = app.renderer.width / 2;
    bunny.y = app.renderer.height / 2;

    // Rotate around the center
    bunny.anchor.x = 0.5;
    bunny.anchor.y = 0.5;

    // Add the bunny to the scene we are building.
    app.stage.addChild(bunny);

    // Listen for frame updates
    app.ticker.add(() => {
         // each frame we spin the bunny around a bit
        bunny.rotation += 0.01;
    });
});

License

This content is released under the (http://opensource.org/licenses/MIT) MIT License.

Analytics

FAQs

Package last updated on 23 Mar 2022

Did you know?

Socket

Socket for GitHub automatically highlights issues in each pull request and monitors the health of all your open source dependencies. Discover the contents of your packages and block harmful activity before you install or update your dependencies.

Install

Related posts

SocketSocket SOC 2 Logo

Product

  • Package Alerts
  • Integrations
  • Docs
  • Pricing
  • FAQ
  • Roadmap
  • Changelog

Packages

npm

Stay in touch

Get open source security insights delivered straight into your inbox.


  • Terms
  • Privacy
  • Security

Made with ⚡️ by Socket Inc