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plugman

install/uninstall Cordova plugins

  • 0.7.5
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plugman

A command line tool to distribute and package plugins for use with Apache Cordova, nee PhoneGap.

This document defines tool usage and the plugin format specification.

Quickstart

npm install -g plugman

Design Goals

  • Facilitate programmatic installation and manipulation of plugins
  • Detail the dependencies and components of individual plugins
  • Allow code reuse between different target platforms

Usage

plugman --install --platform <ios|android|blackberry10|wp7|wp8> --project <directory> --plugin <name|url|path> [--plugins_dir <directory>] [--www <directory>] [--variable <name>=<value> [--variable <name>=<value> ...]]
plugman --uninstall --platform <ios|android|blackberr10|wp7|wp8> --project <directory> --plugin <name> [--www <directory>] [--plugins_dir <directory>]
  • --install: Installs a plugin into a cordova project. You must specify a platform and cordova project location for that platform. You also must specify a plugin, with the different --plugin parameter forms being:
    • name: The directory name where the plugin contents exist. This must be an existing directory under the --plugins_dir path (see below for more info).
    • url: A URL starting with https:// or git://, pointing to a valid git repository that is clonable and contains a plugin.xml file. The contents of this repository would be copied into the --plugins_dir.
    • path: A path to a directory containing a valid plugin which includes a plugin.xml file. This path's contents will be copied into the --plugins_dir.
  • --uninstall: Uninstalls an already---install'ed plugin from a cordova project

Other parameters:

  • --plugins_dir defaults to <project>/cordova/plugins, but can be any directory containing a subdirectory for each fetched plugin.
  • --www defaults to the project's www folder location, but can be any directory that is to be used as cordova project application web assets.
  • --variable allows to specify certain variables at install time, necessary for certain plugins requiring API keys or other custom, user-defined parameters.

Supported Platforms

  • iOS
  • Android
  • BlackBerry 10
  • Windows Phone 7

Example Plugins

  • Google has a [https://github.com/MobileChromeApps/chrome-cordova/plugins](bunch of plugins) which are maintained actively by a contributor to plugman
  • Adobe maintains plugins for its Build cloud service, which are open sourced and available on GitHub
  • BlackBerry has a [https://github.com/blackberry/cordova-blackberry-plugins](bunch of plugins) offering deep platform integration

Development

Basic installation:

git clone https://git-wip-us.apache.org/repos/asf/cordova-plugman.git
cd cordova-plugman
npm install -g

Linking the global executable to the git repo:

git clone https://git-wip-us.apache.org/repos/asf/cordova-plugman.git
cd cordova-plugman
npm install
sudo npm link

Plugin Directory Structure

A plugin is typically a combination of some web/www code, and some native code. However, plugins may have only one of these things - a plugin could be a single JavaScript file, or some native code with no corresponding JavaScript.

Here is a sample plugin named foo with android and ios platforms support, and 2 www assets.

foo-plugin/
|- plugin.xml     # xml-based manifest
|- src/           # native source for each platform
|  |- android/
|  |  `- Foo.java
|  `- ios/
|     |- CDVFoo.h
|     `- CDVFoo.m
|- README.md
`- www/
   |- foo.js
   `- foo.png

This structure is suggested, but not required.

plugin.xml Manifest Format

Last edited May 16 2013.

The plugin.xml file is an XML document in the plugins namespace - http://apache.org/cordova/ns/plugins/1.0. It contains a top-level plugin element defining the plugin, and children that define the structure of the plugin.

A sample plugin element:

<?xml version="1.0" encoding="UTF-8"?>
<plugin xmlns="http://apache.org/cordova/ns/plugins/1.0"
    xmlns:android="http://schemas.android.com/apk/res/android"
    id="com.alunny.foo"
    version="1.0.2">

<plugin> element

The plugin element is the top-level element of the plugin manifest. It has the following attributes:

xmlns (required)

The plugin namespace - http://apache.org/cordova/ns/plugins/1.0. If the document contains XML from other namespaces - for example, tags to be added to the AndroidManifest.xml file - those namespaces should also be included in the top-level element.

id (required)

A reverse-domain style identifier for the plugin - for example, com.alunny.foo

version (required)

A version number for the plugin, that matches the following major-minor-patch style regular expression:

^\d+[.]\d+[.]\d+$

<engines> and <engine> elements

The child elements of the <engines> element specify versions of Apache Cordova-based frameworks that this plugin supports. An example:

<engines>
    <engine name="cordova" version="1.7.0" />
    <engine name="cordova" version="1.8.1" />
    <engine name="worklight" version="1.0.0" />
</engines>

Similarly to the version attribute for the <plugin> element, the version string specified should match a major-minor-patch string conforming to the regular expression:

^\d+[.]\d+[.]\d+$

Engine elements may also have fuzzy matches to avoid repetition, and reduce maintenance when the underlying platform is updated. A minimum of >, >=, < and <= should be supported by tools, such as:

<engines>
    <engine name="cordova" version=">=1.7.0" />
    <engine name="cordova" version="<1.8.1" />
</engines>

plugman will abort plugin installation if the target project does not meet the engine constraints, and exit with a non-zero code.

If no <engine> tags are specified, plugman will attempt to install into the specified cordova project directory blindly.

<name> element

A human-readable name for the plugin. The text content of the element contains the name of the plugin. An example:

<name>Foo</name>

This element does not (yet) handle localization.

<asset> element

One or more elements listing the files or directories to be copied into a Cordova app's www directory. A couple of samples:

<!-- a single file, to be copied in the root directory -->
<asset src="www/foo.js" target="foo.js" />
<!-- a directory, also to be copied in the root directory -->
<asset src="www/foo" target="foo" />

All assets tags require both a src attribute and a target attribute. Web-only plugins would contains mainly <asset> elements. <asset> elements can also be nested under <platform> elements, to specify platform-specific web assets (see below).

src (required)

Where the file or directory is located in the plugin package, relative to the plugin.xml document.

If a file does not exist at the specified src location, plugman will stop/reverse the installation process and notify the user, and exit with a non-zero code.

target (required)

Where the file or directory should be located in the Cordova app, relative to the www directory.

Assets can be targeted to subdirectories - for instance:

<asset src="www/new-foo.js" target="js/experimental/foo.js" />

would create the js/experimental directory in the www directory, if not present, and then copy the file new-foo.js as foo.js into that directory.

If a file exists at the target location, plugman will stop/reverse the installation process and notify the user of the conflict, and exit with a non-zero code.

<js-module> element

A typical plugin includes one or more JavaScript files. Rather than have the user of your plugin add <script> tags for your JavaScript to their HTML file(s) manually, you should use <js-module> tags for your Javascript files.

<asset> tags are a dumb copy: copy a file from the plugin subdirectory to www.

In contrast, <js-module> tags are much more sophisticated. They look like this:

<js-module src="socket.js" name="Socket">
    <clobbers target="chrome.socket" />
</js-module>

With the above example, after installing a plugin, this tool will copy socket.js to www/plugins/my.plugin.id/socket.js. Further, it will add an entry for this plugin to www/cordova_plugins.json. At load time, code in cordova.js will use an XHR to read this file, inject a <script> tag for each Javascript file, and add a mapping to clobber or merge as appropriate (see below).

DO NOT wrap the file with cordova.define; this will be added automatically. Your module will be wrapped in a closure, and will have module, exports and require in scope, as normal for AMD modules.

Details for the <js-module> tag:

  • The src points to a file in the plugin directory relative to the plugin.xml file.
  • The name gives the last part of the module name. It can generally be whatever you like, and it only matters if you want to use cordova.require to import other parts of your plugins in your JavaScript code. The module name for a <js-module> is your plugin's id followed by the value of name. For the example above, with an id of chrome.socket, the module name is chrome.socket.Socket.
  • Inside the <js-module> tag there are three legal sub-tags:
    • <clobbers target="some.value" /> indicates that the module.exports will be inserted into the window object as window.some.value. You can have as many <clobbers> as you like. If the object(s) does not exist on window, they will be created.
    • <merges target="some.value" /> indicates that your module should be merged with any existing value at window.some.value. If any key already exists, you module's version overrides the original. You can have as many <merges> as you like. If the object(s) does not exist on window, they will be created.
    • <runs /> means that your code should be cordova.required, but not installed on the window object anywhere. This is useful for initializing the module, attaching event handlers or otherwise. You can only have 0 or 1 <runs /> tags. Note that including a <runs /> with <clobbers /> or <merges /> is redundant, since they also cordova.require your module.
    • An empty <js-module> will still be loaded and can be cordova.required in other modules.

If src does not resolve to a file that can be found, plugman will stop/reverse the installation, notify the user of the problem and exit with a non-zero code.

<js-module> elements can also be nested under <platform>, to declare platform-specific JavaScript module bindings.

<dependency>

Dependency tags let you specify plugins on which this plugin depends. In the future there will be plugin repositories to fetch plugins from. In the short term, plugins are directly pointed to by URLs in <dependency> tags. These tags have the following format:

<dependency id="com.plugin.id" src="https://github.com/myuser/someplugin" commit="428931ada3891801" subdir="some/path/here" />
  • id: gives the ID of the plugin. This should be globally unique, and in reverse-domain style. Neither of these restrictions is currently enforced, but they may be in the future and plugins should still follow them.
  • src: A URL for the plugin. This should point to a git repository, since plugman will try to git clone it.
  • commit: This is any git ref. It can be a branch or tag name (eg. master, 0.3.1), a commit hash (eg. 975ddb228af811dd8bb37ed1dfd092a3d05295f9), anything understood by git checkout.
  • subdir: Specifies that the plugin we're interested in exists as a subdirectory of the git repository. This is helpful because it allows one to keep several related plugins in a sigle git repository, and specify the plugins in it individually.

In the future, version constraints will be introduced, and a plugin repository will exist to support fetching by name instead of explicit URLs.

<platform>

Platform tags identify platforms that have associated native code and/or require configuration file modifications. Tools using this specification can identify supported platforms and install the code into Cordova projects.

Plugins without <platform> tags are assumed to be JS-only, and therefore installable on any and all platforms.

A sample platform tag:

<platform name="android">
<!-- android specific elements -->
</platform>
<platform name="ios">
<!-- ios specific elements -->
</platform>
name (required)

The name attribute identifies a platform as supported - it also associates the element's children with that platform.

Platform names should be all-lowercase. Platform names, as arbitrarily chosen, are listed:

  • android
  • bb10
  • ios
  • wp7
  • wp8
  • windows8

<source-file>

source-file elements identify executable source code that should be installed into a project. A couple of examples:

<!-- android -->
<source-file src="src/android/Foo.java"
                target-dir="src/com/alunny/foo" />
<!-- ios -->
<source-file src="src/ios/CDVFoo.m" />
<source-file src="src/ios/someLib.a" framework="true" />
src (required)

Where the file is located, relative to the plugin.xml file.

If src does not resolve to a file that can be found, plugman will stop/reverse the installation, notify the user of the problem and exit with a non-zero code.

target-dir

A directory where the files should be copied into, relative to the root of the Cordova project.

In practice, this is most important for Java-based platforms, where a file in the package com.alunny.foo has be located under the directory com/alunny/foo. For platforms where the source directory is not important, plugin authors should omit this attribute.

As with assets, if a source-file's target would overwrite an existing file, plugman will stop/reverse the installation, notify the user and exit with a non-zero code.

framework

Only used for iOS. If set to true, will also add the specified file as a framework to the project.

<config-file>

Identifies an XML-based configuration file to be modified, where in that document the modification should take place, and what should be modified.

Two file types that have been tested for modification with this element are xml and plist files.

The config-file element only allows for appending new children into an XML document. The children are XML literals that are the to be inserted in the target document.

Example for XML:

<config-file target="AndroidManifest.xml" parent="/manifest/application">
    <activity android:name="com.foo.Foo" android:label="@string/app_name">
        <intent-filter>
        </intent-filter>
    </activity>
</config-file>

Example for plist:

<config-file target="*-Info.plist" parent="CFBundleURLTypes">
    <array>
        <dict>
            <key>PackageName</key>
            <string>$PACKAGE_NAME</string>
        </dict>
    </array>
</config-file>
target

The file to be modified, and the path relative to the root of the Cordova project.

The target can include a wildcard (*) element. In this case, plugman will recursively search through the project directory structure and use the first match.

On iOS, the location of configuration files relative to the project directory root is not known. Specifying a target of config.xml will resolve to cordova-ios-project/MyAppName/config.xml.

If the specified file does not exist, the tool will ignore the configuration change and continue installation.

parent

An XPath selector pointing to the parent of the elements to be added to the config file. If absolute selectors are used, you can use a wildcard (*) to specify the root element, e.g. /*/plugins.

For plist files, the parent is used to determine under what parent key should the specified XML be inserted.

If the selector does not resolve to a child of the specified document, the tool should stop/reverse the installation process, warn the user, and exit with a non-zero code.

<plugins-plist>

This is OUTDATED as it only applies to cordova-ios 2.2.0 and below. Use <config-file> tag for newer versions of Cordova.

Example:

<config-file target="config.xml" parent="/cordova/plugins">
     <plugin name="ChildBrowser" value="ChildBrowserCommand"/>
</config-file>

Specifies a key and value to append to the correct AppInfo.plist file in an iOS Cordova project. Example:

<plugins-plist key="Foo" string="CDVFoo" />

<resource-file> and <header-file>

Like source files, but specifically for platforms that distinguish between source files, headers, and resources (iOS).

Examples:

<resource-file src="CDVFoo.bundle" />
<resource-file src="CDVFooViewController.xib" />
<header-file src="CDVFoo.h" />

<lib-file>

Like source, resource and header files but specifically for platforms that use user generated libraries (BB10).

Examples:

<lib-file src="src/BlackBerry10/native/device/libfoo.so" arch="device" />
<lib-file src="src/BlackBerry10/native/simulator/libfoo.so" arch="simulator" />
src (required)

Where the file is located, relative to the plugin.xml file.

If src does not resolve to a file that can be found, plugman will stop/reverse the installation, notify the user of the problem and exit with a non-zero code.

arch

The architecture that the .so file has been built for. Valid values are device and simulator.

<framework>

Identifies a framework (usually part of the OS/platform) that the plugin depends on.

Examples:

<framework src="libsqlite3.dylib" />
<framework src="social.framework" weak="true" />

plugman identifies the framework through the src attribute and attempts to add the framework to the Cordova project, in the correct fashion for a given platform.

The optional weak attribute is a boolean denoting whether the framework should be weakly-linked. Default is false.

<info>

The tool will provide additional information to users. This is useful when you require some extra steps that can't be easily automated or are out of the scope of plugman.

Examples:

<info>
You need to install **Google Play Services** from the `Android Extras` section using the Android SDK manager (run `android`).

You need to add the following line to your `local.properties`
    
android.library.reference.1=PATH_TO_ANDROID_SDK/sdk/extras/google/google_play_services/libproject/google-play-services_lib
</info>

Variables

In certain cases, a plugin may need to make configuration changes dependent on the target application. For example, to register for C2DM on Android, an app with package id com.alunny.message would need a permission like:

<uses-permission
android:name="com.alunny.message.permission.C2D_MESSAGE"/>

In cases like this (where the content inserted from the plugin.xml file is not known ahead of time), variables can be indicated by a dollar-sign and a series of capital letters, digits and underscores. For the above example, the plugin.xml file would include this tag:

<uses-permission
android:name="$PACKAGE_NAME.permission.C2D_MESSAGE"/>

plugman replaces variable references with the correct value, if specified, or the empty string otherwise. The value of the variable reference may be detected (in this case, from the AndroidManifest.xml file), or specified by the user of the tool; the exact process is dependent on the particular tool.

plugman can request users to specify variables required by a plugin. For example API keys for C2M and Google Maps can be specified as a command line argument like so:

plugman --platform ios|android --project /path/to/project --plugin name|git-url|path --variable API_KEY="!@CFATGWE%^WGSFDGSDFW$%^#$%YTHGsdfhsfhyer56734"

A preference tag will need to be present inside the platform tag to make the variable mandatory like so:

<preference name="API_KEY" />

plugman should check that these required preferences are passed in, and if not, should warn the user on how to pass the variable in and exit with a non-zero code.

Certain variable names should be reserved - these are listed below.

$PACKAGE_NAME

The reverse-domain style unique identifier for the package - corresponding to the CFBundleIdentifier on iOS or the package attribute of the top-level manifest element in an AndroidManifest.xml file.

Contributors

See the package.json file for attribution notes.

License

Apache License 2.0

FAQs

Package last updated on 17 May 2013

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