RecordRTC Documentation / RecordRTC Wiki Pages / RecordRTC Demo / WebRTC Experiments
RecordRTC is a JavaScript-based media-recording library for modern web-browsers (supporting WebRTC getUserMedia API). It is optimized for different devices and browsers to bring all client-side (pluginfree) recording solutions in single place.
Please check dev directory for development files.
- RecordRTC API Reference
- MRecordRTC API Reference
- MediaStreamRecorder API Reference
- StereoRecorder API Reference
- StereoAudioRecorder API Reference
- WhammyRecorder API Reference
- Whammy API Reference
- CanvasRecorder API Reference
- GifRecorder API Reference
- Global API Reference
Browsers Support:
How RecordRTC encodes wav/webm?
Media File | Bitrate/Framerate | encoders | Framesize | additional info |
---|
Audio File (WAV) | 1411 kbps | pcm_s16le | 44100 Hz | stereo, s16 |
Video File (WebM) | 60 kb/s | (whammy) vp8 codec yuv420p | -- | SAR 1:1 DAR 4:3, 1k tbr, 1k tbn, 1k tbc (default) |
RecordRTC Demos
- RecordRTC to Node.js
- RecordRTC to PHP
- RecordRTC to ASP.NET MVC
- RecordRTC & HTML-2-Canvas i.e. Canvas/HTML Recording!
- MRecordRTC i.e. Multi-RecordRTC!
- RecordRTC on Ruby!
- RecordRTC over Socket.io
- ffmpeg-asm.js and RecordRTC! Audio/Video Merging & Transcoding!
- RecordRTC / PHP / FFmpeg
- Record Audio and upload to Nodejs server
- ConcatenateBlobs.js - Concatenate multiple recordings in single Blob!
How to link?
npm install recordrtc
or using Bower:
bower install recordrtc
To use it:
<script src="./node_modules/recordrtc/RecordRTC.js"></script>
<script src="http://RecordRTC.org/latest.js"></script>
<script src="//cdn.WebRTC-Experiment.com/RecordRTC.js"></script>
<script src="//www.WebRTC-Experiment.com/RecordRTC.js"></script>
There are some other NPM packages regarding RecordRTC:
Record audio+video in Firefox
You'll be recording both audio/video in single WebM container. Though you can edit RecordRTC.js to record in mp4.
var session = {
audio: true,
video: true
};
var recordRTC;
navigator.getUserMedia(session, function (mediaStream) {
recordRTC = RecordRTC(MediaStream);
recordRTC.startRecording();
}, onError);
btnStopRecording.onclick = function () {
recordRTC.stopRecording(function (audioVideoWebMURL) {
video.src = audioVideoWebMURL;
var recordedBlob = recordRTC.getBlob();
recordRTC.getDataURL(function(dataURL) { });
});
};
Demo: AudioVideo-on-Firefox.html
Record only Audio
var recordRTC = RecordRTC(mediaStream);
recordRTC.startRecording();
recordRTC.stopRecording(function(audioURL) {
audio.src = audioURL;
var recordedBlob = recordRTC.getBlob();
recordRTC.getDataURL(function(dataURL) { });
});
Remember, you need to invoke navigator.getUserMedia
method yourself; it is too easy to use!
var recordRTC;
navigator.getUserMedia({audio: true}, function(mediaStream) {
recordRTC = RecordRTC(MediaStream);
recordRTC.startRecording();
});
btnStopRecording.onclick = function() {
recordRTC.stopRecording(function(audioURL) {
audio.src = audioURL;
var recordedBlob = recordRTC.getBlob();
recordRTC.getDataURL(function(dataURL) { });
});
};
Also, you don't need to use prefixed versions of getUserMedia
and URL
objects. RecordRTC auto handles such things for you! Just use non-prefixed version:
navigator.getUserMedia(media_constraints, onsuccess, onfailure);
URL.createObjectURL(MediaStream);
Echo Issues
Simply set volume=0
or muted=true
:
navigator.getUserMedia({
audio: {
mandatory: {
googEchoCancellation: false,
googAutoGainControl: false,
googNoiseSuppression: false,
googHighpassFilter: false
},
optional: []
},
}, onSuccess, onFailure);
var recordRTC;
function onSuccess(mediaStream) {
recordRTC = RecordRTC(mediaStream);
recordRTC.startRecording();
}
Record Video
Everything is optional except type:'video'
:
var options = {
type: 'video'
};
var recordRTC = RecordRTC(mediaStream, options);
recordRTC.startRecording();
recordRTC.stopRecording(function(videoURL) {
video.src = videoURL;
var recordedBlob = recordRTC.getBlob();
recordRTC.getDataURL(function(dataURL) { });
});
onAudioProcessStarted
Useful to recover audio/video sync issues inside the browser:
recordAudio = RecordRTC( stream, {
onAudioProcessStarted: function( ) {
recordVideo.startRecording();
}
});
recordVideo = RecordRTC(stream, {
type: 'video'
});
recordAudio.startRecording();
onAudioProcessStarted
fixes shared/exclusive audio gap (a little bit). Because shared audio sometimes causes 100ms delay...
sometime about 400-to-500 ms delay.
Delay depends upon number of applications concurrently requesting same audio devices and CPU/Memory available.
Shared mode is the only mode currently available on 90% of windows systems especially on windows 7.
Record animated GIF image
Everything is optional except type:'gif'
:
var options = {
type: 'gif',
frameRate: 200,
quality: 10
};
var recordRTC = RecordRTC(mediaStream, options);
recordRTC.startRecording();
recordRTC.stopRecording(function(gifURL) {
mediaElement.src = gifURL;
});
Record a Webpage
You can say it: "HTML/Canvas Recording using RecordRTC"!
<script src="//cdn.WebRTC-Experiment.com/RecordRTC.js"></script>
<script src="//cdn.webrtc-experiment.com/screenshot.js"></script>
<div id="elementToShare" style="width:100%;height:100%;background:green;"></div>
<script>
var elementToShare = document.getElementById('elementToShare');
var recordRTC = RecordRTC(elementToShare, {
type: 'canvas'
});
recordRTC.startRecording();
recordRTC.stopRecording(function(videoURL) {
video.src = videoURL;
var recordedBlob = recordRTC.getBlob();
recordRTC.getDataURL(function(dataURL) { });
});
</script>
See a demo: /Canvas-Recording/
API Reference
autoWriteToDisk
Using autoWriteToDisk
; you can suggest RecordRTC to auto-write to indexed-db as soon as you call stopRecording
method.
var recordRTC = RecordRTC(MediaStream, {
autoWriteToDisk: true
});
autoWriteToDisk
is helpful for single stream recording and writing to disk; however for MRecordRTC
; writeToDisk
is preferred one.
writeToDisk
You can write recorded blob to disk using writeToDisk
method:
recordRTC.stopRecording();
recordRTC.writeToDisk();
getFromDisk
You can get recorded blob from disk using getFromDisk
method:
RecordRTC.getFromDisk('all', function(dataURL, type) {
type == 'audio'
type == 'video'
type == 'gif'
});
RecordRTC.getFromDisk('audio', function(dataURL) {
});
For MRecordRTC; you can use word MRecordRTC
instead of RecordRTC
!
Another possible situation!
var recordRTC = RecordRTC(mediaStream);
recordRTC.startRecording();
recordRTC.stopRecording(function(audioURL) {
mediaElement.src = audioURL;
});
recordRTC.getFromDisk(function(dataURL) {
});
In the above example; you can see that recordRTC
instance object is used instead of global RecordRTC
object.
How to set video width/height?
var options = {
type: 'video',
video: {
width: 320,
height: 240
},
canvas: {
width: 320,
height: 240
}
};
pauseRecording
recordRTC.pauseRecording();
resumeRecording
recordRTC.resumeRecording();
getDataURL
recordRTC.getDataURL(function(dataURL) {
mediaElement.src = dataURL;
});
getBlob
blob = recordRTC.getBlob();
toURL
window.open( recordRTC.toURL() );
save
recordRTC.save();
bufferSize
Here is how to customize Buffer-Size for audio recording?
var options = {
bufferSize: 16384
};
var recordRTC = RecordRTC(audioStream, options);
Following values are allowed for buffer-size:
You can write like this:
var options = {
'buffer-size': 16384
};
sampleRate
Here is jow to customize Sample-Rate for audio recording?
var options = {
sampleRate: 96000
};
var recordRTC = RecordRTC(audioStream, options);
Values for sample-rate must be greater than or equal to 22050 and less than or equal to 96000.
You can write like this:
var options = {
'sample-rate': 16384
};
Clarifications
Is WinXP supported?
No WinXP SP2 based "Chrome" support. However, RecordRTC works on WinXP Service Pack 3.
Is Chrome on Android supported?
RecordRTC uses WebAudio API for stereo-audio recording. AFAIK, WebAudio is not supported on android chrome releases, yet.
Stereo or Mono?
Audio recording fails for mono
audio. So, try stereo
audio only.
Possible issues/failures:
Do you know "RecordRTC" fails recording audio because following conditions fails:
- Sample rate and channel configuration must be the same for input and output sides on Windows i.e. audio input/output devices mismatch
- Only the Default microphone device can be used for capturing.
- The requesting scheme is none of the following: http, https, chrome, extension's, or file (only works with
--allow-file-access-from-files
) - The browser cannot create/initialize the metadata database for the API under the profile directory
If you see this error message: Uncaught Error: SecurityError: DOM Exception 18
; it means that you're using HTTP
; whilst your webpage is loading worker file (i.e. audio-recorder.js
) from HTTPS
. Both files's (i.e. RecordRTC.js
and audio-recorder.js
) scheme MUST be same!
Web Audio APIs requirements
- If you're on Windows, you have to be running WinXP SP3, Windows Vista or better (will not work on Windows XP SP2 or earlier).
- On Windows, audio input hardware must be set to the same sample rate as audio output hardware.
- On Mac and Windows, the audio input device must be at least stereo (i.e. a mono/single-channel USB microphone WILL NOT work).
Why stereo?
If you explorer chromium code; you'll see that some APIs can only be successfully called for WAV
files with stereo
audio.
Stereo audio is only supported for WAV files.
...still investigating the actual issue of failure with mono
audio.
Media Stream Recording API (MediaRecorder object) is being implemented by both Firefox and Chrome. RecordRTC is also using MediaRecorder API for Firefox (nightly).
RecordRTC is unable to record "mono" audio on chrome; however it seems that we can covert channels from "stereo" to "mono" using WebAudio API, though. MediaRecorder API's encoder only support 48k/16k mono audio channel (on Firefox Nightly).
Credits
- Recorderjs for audio recording
- whammy for video recording
- jsGif for gif recording
Spec & Reference
- Web Audio API
- MediaRecorder
- Canvas2D
- MediaStream Recording
- Media Capture and Streams
http://recordrtc.org/ is a documentation webpage for RecordRTC.js. It is open-sourced in github and everyone can collaborate to improve documentation.
To contribute:
- You should modify
RecordRTC.js
file (aka latest.js
file) - You'll see that each function/property/method is having comments (format is chosen from http://usejsdoc.org/).
- Using
jsdoc
tool, you can generate documentation HTML pages from latest.js
file - You should NEVER modify HTML pages. You merely need to modify
latest.js
file for documentation.
Steps to contribute:
- Modify
latest.js
file - Use below NPM-commands to generate HTML pages.
- Manually copy/paste
latest.js
file in the resulting recordrtc.org
directory - Copy
recordrtc.org
directory and replace in RecordRTC
github clone's gh-pages
section - Send a pull-request and done!
# First step: install recordrtc.org template and javascript file
npm install recordrtc.org
# Second step: generate HTML files from template & latest.js file
cd .\node_modules\recordrtc.org
# This command generates HTML pages from latest.js file
node_modules\.bin\jsdoc node_modules\recordrtc\RecordRTC.js -d .\..\..\recordrtc.org node_modules\recordrtc\README.md -t template
Now you'll see a directory with name recordrtc.org
.
# This command runs index.html file
# You can use it to preview HTML pages (doc files)
.\..\..\recordrtc.org\index.html
Send pull requests
Now, you should fork this repository:
And push/pull recordrtc.org
directory to gh-pages
.
How to modify latest.js
file?
RecordRTC is using comments format from jsdoc:
E.g.
Example - stopRecording
method:
stopRecording: stopRecording,
License
RecordRTC.js is released under MIT licence . Copyright (c) Muaz Khan.