redis - a node.js redis client
This is a complete Redis client for node.js. It is designed for node 0.2.2+ and redis 2.0.1+.
It might not work on earlier versions of either, although it probably will.
This client supports all Redis commands, including MULTI and PUBLISH/SUBSCRIBE.
Install with:
npm install redis
Why?
node_redis
works in the latest versions of node, is published in npm
, and is very fast, particularly for small responses.
node_redis
is designed with performance in mind. The included bench.js
runs similar tests to redis-benchmark
, included with the Redis
distribution, and bench.js
is as fast as redis-benchmark
for some patterns and slower for others. node_redis
has many lovingly
hand-crafted optimizations for speed.
Usage
Simple example, included as example.js
:
var redis = require("redis"),
client = redis.createClient();
client.on("error", function (err) {
console.log("Redis connection error to " + client.host + ":" + client.port + " - " + err);
});
client.set("string key", "string val", redis.print);
client.hset("hash key", "hashtest 1", "some value", redis.print);
client.hset(["hash key", "hashtest 2", "some other value"], redis.print);
client.hkeys("hash key", function (err, replies) {
console.log(replies.length + " replies:");
replies.forEach(function (reply, i) {
console.log(" " + i + ": " + reply);
});
client.quit();
});
This will display:
mjr:~/work/node_redis (master)$ node example.js
Reply: OK
Reply: 0
Reply: 0
2 replies:
0: hashtest 1
1: hashtest 2
mjr:~/work/node_redis (master)$
Sending Commands
Each Redis command is exposed as a function on the client
object.
All functions take either take either an args
Array plus optional callback
Function or
a variable number of individual arguments followed by an optional callback.
Here is an example of passing an array of arguments and a callback:
client.mset(["test keys 1", "test val 1", "test keys 2", "test val 2"], function (err, res) {});
Here is that same call in the second style:
client.mset("test keys 1", "test val 1", "test keys 2", "test val 2", function (err, res) {});
Note that in either form the callback
is optional:
client.set("some key", "some val");
client.set(["some other key", "some val"]);
For a list of Redis commands, see Redis Command Reference
The commands can be specified in uppercase or lowercase for convenience. client.get()
is the same as client.GET()
.
Minimal parsing is done on the replies. Commands that return a single line reply return JavaScript Strings,
integer replies return JavaScript Numbers, "bulk" replies return node Buffers, and "multi bulk" replies return a
JavaScript Array of node Buffers. HGETALL
returns an Object with Buffers keyed by the hash keys.
API
Connection Events
client
will emit some events about the state of the connection to the Redis server.
"connect"
client
will emit connect
when a connection is established to the Redis server.
Commands issued before the connect
event are queued, then replayed when a connection is established.
"error"
client
will emit error
when encountering an error connecting to the Redis server.
Note that "error" is a special event type in node. If there are no listeners for an
"error" event, node will exit. This is usually what you want, but it can lead to some
cryptic error messages like this:
mjr:~/work/node_redis (master)$ node example.js
node.js:50
throw e;
^
Error: ECONNREFUSED, Connection refused
at IOWatcher.callback (net:870:22)
at node.js:607:9
Not very useful in diagnosing the problem, but if your program isn't ready to handle this,
it is probably the right thing to just exit.
client
will also emit error
if an exception is thrown inside of node_redis
for whatever reason.
In the future, there will be a better way to distinguish these error types.
"end"
client
will emit end
when an established Redis server connection has closed.
"drain"
client
will emit drain
when the TCP connection to the Redis server has been buffering, but is now
writable. This event can be used to stream commands in to Redis and adapt to backpressure. Right now,
you need to check client.command_queue.length
to decide when to reduce your send rate. Then you can
resume sending when you get drain
.
"idle"
client
will emit idle
when there are no outstanding commands that are awaiting a response.
redis.createClient(port, host)
Create a new client connection. port
defaults to 6379
and host
defaults
to 127.0.0.1
. If you have Redis running on the same computer as node, then the defaults are probably fine.
createClient
returns a RedisClient
object that is named client
in all of the examples here.
client.end()
Forcibly close the connection to the Redis server. Note that this does not wait until all replies have been parsed.
If you want to exit cleanly, call client.quit()
to send the QUIT
command after you have handled all replies.
This example closes the connection to the Redis server before the replies have been read. You probably don't
want to do this:
var redis = require("redis"),
client = redis.createClient();
client.set("foo_rand000000000000", "some fantastic value");
client.get("foo_rand000000000000", function (err, reply) {
console.log(reply.toString());
});
client.end();
client.end()
is useful for timeout cases where something is stuck or taking too long and you want
to start over.
Publish / Subscribe
Here is a simple example of the API for publish / subscribe. This program opens two
client connections, subscribes to a channel on one of them, and publishes to that
channel on the other:
var redis = require("redis"),
client1 = redis.createClient(), client2 = redis.createClient(),
msg_count = 0;
client1.on("subscribe", function (channel, count) {
client2.publish("a nice channel", "I am sending a message.");
client2.publish("a nice channel", "I am sending a second message.");
client2.publish("a nice channel", "I am sending my last message.");
});
client1.on("message", function (channel, message) {
console.log("client1 channel " + channel + ": " + message);
msg_count += 1;
if (msg_count === 3) {
client1.unsubscribe();
client1.end();
client2.end();
}
});
client1.incr("did a thing");
client1.subscribe("a nice channel");
When a client issues a SUBSCRIBE
or PSUBSCRIBE
, that connection is put into "pub/sub" mode.
At that point, only commands that modify the subscription set are valid. When the subscription
set is empty, the connection is put back into regular mode.
If you need to send regular commands to Redis while in pub/sub mode, just open another connection.
Pub / Sub Events
If a client has subscriptions active, it may emit these events:
"message" (channel, message)
Client will emit message
for every message received that matches an active subscription.
Listeners are passed the channel name as channel
and the message Buffer as message
.
"pmessage" (pattern, channel, message)
Client will emit pmessage
for every message received that matches an active subscription pattern.
Listeners are passed the original pattern used with PSUBSCRIBE
as pattern
, the sending channel
name as channel
, and the message Buffer as message
.
"subscribe" (channel, count)
Client will emit subscribe
in response to a SUBSCRIBE
command. Listeners are passed the
channel name as channel
and the new count of subscriptions for this client as count
.
"psubscribe" (pattern, count)
Client will emit psubscribe
in response to a PSUBSCRIBE
command. Listeners are passed the
original pattern as pattern
, and the new count of subscriptions for this client as count
.
"unsubscribe" (channel, count)
Client will emit unsubscribe
in response to a UNSUBSCRIBE
command. Listeners are passed the
channel name as channel
and the new count of subscriptions for this client as count
. When
count
is 0, this client has left pub/sub mode and no more pub/sub events will be emitted.
"punsubscribe" (pattern, count)
Client will emit punsubscribe
in response to a PUNSUBSCRIBE
command. Listeners are passed the
channel name as channel
and the new count of subscriptions for this client as count
. When
count
is 0, this client has left pub/sub mode and no more pub/sub events will be emitted.
client.multi([commands])
MULTI
commands are queued up until an EXEC
is issued, and then all commands are run atomically by
Redis. The interface in node_redis
is to return an individual Multi
object by calling client.multi()
.
var redis = require("./index"),
client = redis.createClient(), set_size = 20;
client.sadd("bigset", "a member");
client.sadd("bigset", "another member");
while (set_size > 0) {
client.sadd("bigset", "member " + set_size);
set_size -= 1;
}
// multi chain with an individual callback
client.multi()
.scard("bigset")
.smembers("bigset")
.keys("*", function (err, replies) {
client.mget(replies, redis.print);
})
.dbsize()
.exec(function (err, replies) {
console.log("MULTI got " + replies.length + " replies");
replies.forEach(function (reply, index) {
console.log("Reply " + index + ": " + reply.toString());
});
});
client.multi()
is a constructor that returns a Multi
object. Multi
objects share all of the
same command methods as client
objects do. Commands are queued up inside the Multi
object
until Multi.exec()
is invoked.
You can either chain together MULTI
commands as in the above example, or you can queue individual
commands while still sending regular client command as in this example:
var redis = require("redis"),
client = redis.createClient(), multi;
// start a separate multi command queue
multi = client.multi();
multi.incr("incr thing", redis.print);
multi.incr("incr other thing", redis.print);
// runs immediately
client.mset("incr thing", 100, "incr other thing", 1, redis.print);
// drains multi queue and runs atomically
multi.exec(function (err, replies) {
console.log(replies); // 101, 2
});
// you can re-run the same transaction if you like
multi.exec(function (err, replies) {
console.log(replies); // 102, 3
client.quit();
});
In addition to adding commands to the MULTI
queue individually, you can also pass an array
of commands and arguments to the constructor:
var redis = require("redis"),
client = redis.createClient(), multi;
client.multi([
["mget", "multifoo", "multibar", redis.print],
["incr", "multifoo"],
["incr", "multibar"]
]).exec(function (err, replies) {
console.log(replies);
});
Some other things you might like to know about.
redis.print()
A handy callback function for displaying return values when testing. Example:
var redis = require("redis"),
client = redis.createClient();
client.on("connect", function () {
client.set("foo_rand000000000000", "some fantastic value", redis.print);
client.get("foo_rand000000000000", redis.print);
});
This will print:
Reply: OK
Reply: some fantastic value
Note that this program will not exit cleanly because the client is still connected.
redis.debug_mode
Boolean to enable debug mode and protocol tracing.
var redis = require("redis"),
client = redis.createClient();
redis.debug_mode = true;
client.on("connect", function () {
client.set("foo_rand000000000000", "some fantastic value");
});
This will display:
mjr:~/work/node_redis (master)$ node ~/example.js
send command: *3
$3
SET
$20
foo_rand000000000000
$20
some fantastic value
on_data: +OK
send command
is data sent into Redis and on_data
is data received from Redis.
client.send_command(command_name, args, callback)
Used internally to send commands to Redis. For convenience, nearly all commands that are published on the Redis
Wiki have been added to the client
object. However, if I missed any, or if new commands are introduced before
this library is updated, you can use send_command()
to send arbitrary commands to Redis.
All commands are sent as multi-bulk commands. args
can either be an Array of arguments, or individual arguments,
or omitted completely.
client.connected
Boolean tracking the state of the connection to the Redis server.
client.command_queue.length
The number of commands that have been sent to the Redis server but not yet replied to. You can use this to
enforce some kind of maximum queue depth for commands while connected.
Don't mess with client.command_queue
though unless you really know what you are doing.
client.offline_queue.length
The number of commands that have been queued up for a future connection. You can use this to enforce
some kind of maximum queue depth for pre-connection commands.
client.retry_delay
Current delay in milliseconds before a connection retry will be attempted. This starts at 250
.
client.retry_backoff
Multiplier for future retry timeouts. This should be larger than 1 to add more time between retries.
Defaults to 1.7. The default initial connection retry is 250, so the second retry will be 425, followed by 723.5, etc.
TODO
Many common uses of Redis are fine with JavaScript Strings, and Strings are faster than Buffers. We should get a way to
use Strings if binary-safety isn't a concern. Also, dealing with Buffer results is kind of annoying.
Stream large set/get into and out of Redis.
Performance can be better for very large values.
I think there are more performance improvements left in there for smaller values, especially for large lists of small values.
Also
This library might still have some bugs in it, but it seems to be quite useful for a lot of people at this point.
There are other Redis libraries available for node, and they might work better for you.
Comments and patches welcome.
Contributors
Some people have have added features and fixed bugs in node_redis
other than me.
In order of first contribution, they are:
Thanks.
LICENSE - "MIT License"
Copyright (c) 2010 Matthew Ranney, http://ranney.com/
Permission is hereby granted, free of charge, to any person
obtaining a copy of this software and associated documentation
files (the "Software"), to deal in the Software without
restriction, including without limitation the rights to use,
copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following
conditions:
The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
OTHER DEALINGS IN THE SOFTWARE.