ref
Turn Buffer instances into "pointers"
This module is inspired by the old Pointer
class from node-ffi, but with the
intent of using Node's fast Buffer
instances instead of a slow C++ Pointer
class. These two concepts were previously very similar, but now this module
brings over the functionality that Pointers had and Buffers are missing, so
now Buffers are a lot more powerful.
Features:
- Get the memory address of any
Buffer
instance - Read/write references to JavaScript Objects into
Buffer
instances - Read/write
Buffer
instances' memory addresses to other Buffer
instances - Read/write
int64_t
and uint64_t
data values (Numbers or Strings) - A "type" convention, so that you can specify a buffer as an
int *
,
and reference/dereference at will. - Offers a buffer instance representing the
NULL
pointer
Installation
Install with npm
:
$ npm install ref
Examples
references and derefencing
var ref = require('ref')
var buf = new Buffer(4)
buf.writeInt32LE(12345, 0)
console.log(buf.address())
buf.type = ref.types.int32
console.log(buf.deref())
var one = buf.ref()
console.log(one.deref().deref())
Additions to Buffer.prototype
ref
extends Node's core Buffer
instances with some useful additions:
Buffer#address()
→ Number
Returns the memory address of the Buffer instance.
Buffer#isNull()
→ Boolean
Returns true
if the Buffer's memory address is NULL, false
otherwise.
Buffer#ref()
→ Buffer
Returns a new Buffer instance that is referencing this Buffer. That is, the new
Buffer is "pointer" sized, and points to the memory address of this Buffer.
The returned Buffer's type
property gets set properly as well, with an
indirection
level increased by 1.
Buffer#deref()
→ ???
Returns the dereferenced value from the Buffer instance. This depends on the
type
property being set to a proper "type" instance (see below).
The returned value can be another Buffer, or pretty much be anything else,
depending on the get()
function of the "type" instance and current
indirection
level of the Buffer.
Buffer#readObject(Number offset)
→ Object
Returns the JS Object
that has previously been written to the Buffer at the
given offset using writeObject()
.
Buffer#writeObject(Object obj, Number offset)
→ undefined
Writes the given JS Object
to the Buffer at the given offset. Make sure that at
least ref.sizeof.Object
bytes are available in the Buffer after the specified
offset. The object can later be retrieved using readObject()
.
Buffer#readPointer(Number offset, Number size)
→ Buffer
Returns a new Buffer instance pointing to the address specified in this Buffer at
the given offset. The size
is the length of the returned Buffer, which defaults
to 0.
Buffer#writePointer(Buffer pointer, Number offset)
→ undefined
Writes the given Buffer's memory address to this Buffer at the given offset. Make
sure that at least ref.sizeof.pointer
bytes are available in the Buffer after
the specified offset. The Buffer can later be retrieved again using
readPointer()
.
Buffer#readCString(Number offset)
→ String
Returns a JS String from read from the Buffer at the given offset. The C String is
read up til the first NULL byte, which indicates the end of the C String.
This function can read beyond the length of a Buffer, and reads up until the first
NULL byte regardless.
Buffer#writeCString(String string, Number offset, String encoding)
→ undefined
Writes string
as a C String (i.e. NULL terminated) to this Buffer at the given
offset. encoding
is optional and defaults to utf8
.
Buffer#readInt64[native-endianness](Number offset)
→ Number|String
Returns a Number or String representation of the 64-bit int read from this Buffer
at the given offset. If the returned value will fit inside a Number without losing
precision, then a Number is returned, otherwise a String is returned.
Buffer#writeInt64[native-endianness](Number|String value, Number offset)
→ undefined
Writes an value as a int64_t
to this Buffer at the given offset. value
may be
either a Number or a String representing the 64-bit int value. Ensure that at
least ref.sizeof.int64
(always 8) bytes are available in the Buffer after the
given offset.
Buffer#readUInt64[native-endianness](Number offset)
→ Number|String
Returns a Number or String representation of the 64-bit unsigned int read from
this Buffer at the given offset. If the returned value will fit inside a
Number without losing precision, then a Number is returned, otherwise a String
is returned.
Buffer#writeUInt64[native-endianness](Number|String value, Number offset)
→ undefined
Writes an value as a int64_t
to this Buffer at the given offset. value
may be
either a Number or a String representing the 64-bit unsigned int value. Ensure
that at least ref.sizeof.uint64
(always 8) bytes are available in the Buffer
after the given offset.
The "type" interface
You can easily define your own "type" objects at attach to Buffer
instances.
It just needs to be a regular JavaScript Object that contains the following
properties:
size
- Number - The size in bytes required to hold this typeindirection
- Number - The current level of indirection of the buffer.
Usually this would be 1, and gets incremented on Buffers from ref()
calls.
A value of less than or equal to 0 is invalid.get
- Function (buffer, offset) - the function to invoke when dereferencing
this type when the indirection level is 1.set
- Function (buffer, offset, value) - the function to invoke when
setting a value to a buffer instance.
For example, you could define a "bigint" type that dereferences into a
bigint
instance:
var ref = require('ref')
var bigint = require('bigint')
var BigintType = {
size: ref.sizeof.int64
, indirection: 1
, get: function (buffer, offset) {
return bigint.fromBuffer(buffer)
}
, set: function (buffer, offset, value) {
var val = value.toString()
return ref.writeInt64(buffer, offset || 0, val)
}
}
buf.type = BigintType
var val = buf.deref()
.add('1234')
.sqrt()
.shiftLeft(5)
License
(The MIT License)
Copyright (c) 2012 Nathan Rajlich <nathan@tootallnate.net>
Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
'Software'), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:
The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.