Remixml
Remixml is a sophisticated XML/XHTML macro language/templating compiler
engine in Javascript.
The Remixml templating engine has the following features:
- Rich powerful language with dynamic inheritance, autoescaping, functions,
whitespace-collapsing, asynchronous control and more.
- Fast & lean: Small 7 KB gzipped runtime which includes the compiler
which can precompile templates in node and in the browser.
- Compiles to minified Javascript.
- User defined HTML tags in Remixml support named parameters and
recursion.
- Extensible with custom filters and tags programmed in Javascript.
- Available everywhere in node and all modern web browsers (including IE11).
- It contains a fully featured fast validating XHTML parser.
- It shields the Remixml programmer from fatal browser errors by
trapping and logging all errors from within (even from direct javascript
embedded in Remixml), but forgivingly continues parsing to deliver
content regardless.
- Comes with numerous loadable library modules to tailor functionality to the
specific environment leaving the core small.
- Turing complete.
- Preserves all whitespace by default.
The language and primitives used, blend in completely with
standard XML/XHTML syntax and therefore integrate smoothly with
existing XML/XHTML syntax colouring editors.
Compiling and processing XML, XHTML and Remixml automatically performs
sanity checks and shows clear and precise warnings about missing opening
or closing tags.
The package includes a comprehensive regression-testsuite to assure
code quality.
Requirements
It runs inside any webbrowser (starting at IE11 and up) or NodeJS environment.
Asynchronous control requires Promise
support (and thus does not work
in IE11).
Minified and gzip-compressed, it is less than 7 KB of code.
It has zero dependencies on other modules.
It supports (but does not require) output to the incremental-dom.
Basic usage
In essence Remixml is a macro language that has XHTML/XML-like syntax
and uses special entities to fill in templates. The entities that are
recognised by Remixml are always of the form: &scope.varname;
I.e. they distinguish themselves from regular HTML entities by always
having at least one dot in the entity name.
The following sample Javascript code will illustrate the point:
Remixml.parse2txt(`
<h1>Title of &_.sitename; for &_.description;</h1>
<p at="&anything.whatever;">
Some global variables &var.some; or &var.globalvars; or
&var.arrays.1; or &var.arrays.2; or &var.objects.foo; or
&anything.really;
</p>
`,
{_: {
sitename: "foo.bar",
description: "faster than lightning templates"
},
var: {
some: "other",
globalvars: 7,
arrays: ["abc", 14, "def"],
objects: {"foo":"bar", "indeed":"yes"}
},
anything: {
really: "other",
whatever: 7
}
});
Native Remixml examples
Simple assigment:
<set var="_.variablename">the new value</set>
Simple calculations:
<set var="_.variablename" expr="_.variablename + 1" />
Conditionals:
<if expr="_.variablename > 1">
yes
</if>
<elif expr="_.variablename == 'foobar'">
second condition valid
</elif>
<else>
otherwise
</else>
Counted loop:
<for from="1" to="42">
This is line &_._recno;<br />
</for>
Iterating through an object or array:
<set var="_.foo" split=",">aa,b,cc,d,eee,f</set>
<for in="_.foo">
This is record &_._recno; value: &_._value;<br />
</for>
Defining your own HTML to make it more readable, maintainable and
DRY:
<comment> First define some macros </comment>
<set tag="literallink">
<a href="&_.href;">&_.href;</a>
</set>
<set tag="decorate">
You can click towards <literallink href="&_.link;"/>. <br/>
</set>
<comment> Now use them </comment>
<decorate link="https://some.where/foo/bar" />
<decorate link="https://some.where/bar/foo" />
Even recursive functions are possible:
<set tag="faculty">
<if expr="_.val <= 1"> 1 </if>
<else>
<set var="_.oneless" expr="_.val - 1" />
<insert expr=""> _.val * <faculty val="&_.oneless;" /> </insert>
</else>
</set>
<set tag="facultyverbose">
<h1>Faculty calculation of &_.valinput;</h1>
<p>
&_.valinput;! = <faculty val="&_.valinput;" />
</p>
</set>
<comment> Now call our custom HTML tag </comment>
<facultyverbose valinput="7" />
Reference documentation
Full entity syntax
& scope . variablename : encoding % formatting ;
scope
References the primary level in the context
object.variablename
References second and deeper levels in the context
object (can contain multiple dots to designate deeper levels, is used
to access both objects and arrays).
Variables from the parent scope can always be referenced:
e.g. &_.foo;
is a variable named foo in the current scope, whereas
&_._.foo;
refers to a variable named foo in the parent scope.
By prepending ._
to the path every time, you go one level deeper.encoding
(optional)
Specifies the encoding to be used when substituting the variable.
The standard encodings available are (you can add custom encodings
using add_filter()
):
html
Default: encodes using
HTML entities.
This is AKA auto-escaping, which prevents XSS (Cross-Site-Scripting).uric
URI component: encodes URI arguments in an URL.json
Encodes as a JSON string.none
No encoding, as is, can be abbreviated as ":;".recurse
or r
Like none
but immediately searches for new entities to substitute
inside the replaced content.
formatting
(optional)
Note: in order to use this, the remixml-fmt
module must have been
loaded.
printf()-like formatting
specification
.
Supported formats: %c, %d, %e, %f, %g, %s, %x.
If the formatting string equals a three-letter currency (all capitals),
the value will be formatted like a currency (including currency symbol)
in the current locale.
There is a special format %t
: any string following it will be parsed
as a strftime()-like formatting
specification
.
Most formats are supported. Unsupported formats will stay in the
string unchanged.
Note: all entity references evaluate safely. If the entity contains
undefined parts, the resulting substitution string will always be empty.
Note: the entity reference must not contain spaces (the spaces shown
above are there to clarify the format, they should not be used in a real
entity reference). The scope and variablename parts can be described
using the following regular expression: [_$a-zA-Z0-9]+
.
Language tags
All tags strip fully enclosed whitespace patches between tags on the first level
if a single -
parameter is given.
<div ->
<p>
This will strip all fully enclose whitespace
(between the div and p tags).
</p>
</div>
-
<set var="" variable="" expr="" regexp="" split="" join="" mkmapping="" selector="" json="" clone="" tag="" args="" scope="">...</set>
Attributes:
var
or variable
Assign to the named variable.expr
Use the javascript expression specified in this attribute.
Or, alternately, if the attribute is empty, javascript from
the content of this tag is used. Evaluates the javascript and
stores the result.regexp
A regular expression to match the content to.split
Split the content on this value; if used together with regexp,
it will split the content using a regular
expression.join
Join an array using the specified separator.mkmapping
Assign this comma-separated list of names to the columns of the array.selector
Extract the selected content into an array of
Nodes.clone
Clone the first level an array of object into the target while copying.json
Parse the content as JSON.tag
Declare a custom tag. &_._contents;
can be used to reference
the contents of the tag. All argument values are accessible
as variables from the local scope (_
). E.g. an attribute
foo="bar"
can be referenced as &_.foo;
inside the tag definition.args
Specifies which arguments this tag expects. All other arguments are
accessible through &_._restargs;
.
Using something like <img ::="&_._restargs;" />
allows you to pass
on all the remaining arguments. The special argument ::
accepts
an object and spreads out the elements as individual attributes.scope
Create a toplevel alias for the local scope in this tag definition.
-
<unset var="" variable="" tag=""></unset>
Attributes:
var
or variable
Delete the named variable.tag
Delete the named tag from the current scope, restores the
definition of this tag from the parent scope (if any).
-
<if expr="">...</if>
Attributes:
expr
If the Javascript expression evaluates to true, include the
content of the if tag.
-
<then>...</then>
If the last truth value was true, include the content
of the then tag. Not needed for a typical if/else
construction; usually used after a for tag
to specify code that needs to be included if the for tag
actually completed at least one iteration.
-
<elif expr="">...</elif>
Attributes:
expr
If the last truth value was false and the Javascript expression evaluates
to true, include the content of the elif tag.
-
<else>...</else>
If the last truth value was false, include the content of
the else tag. Can also be used after a for to specify
code that needs to be included if the for tag did not iterate
at all.
-
<for from="" to="" step="" in="" orderby="" scope="" mkmapping="">...</for>
Upon iteration the following special variables are defined:
&_._recno;
Starts at 1 and counts up per iteration.&_._index;
Contains the current loopindex for counted loops, or the index
for iterations through arrays, or
the key of the current element for iterations through objects.&_._value;
Contains the current value for iterations through arrays or objects.
Attributes:
from
Start counting from here (defaults to 0).to
Count up till and including to.step
Stepsize (defaults to 1).in
Iterate through the named variable (the variable needs to contain
either an array or an object).orderby
A comma-separated list of Javascript variable expressions to sort an
iteration
through an object by. When the function desc() is applied to
the expression, the order of that expression will be reversed.
Use the _
scope to designate elements from the current element.
There is shortcut reference _index
which refers to the index
of the current element.scope
Create a toplevel alias for the local scope in the current for loop.mkmapping
Assign this comma-separated list of names to the columns of an array
in each record. If mkmapping=""
and the object in _._value
already has members,
then these members are simply copied into the _
scope;
i.e. _._value.foo
becomes accessible as _.foo
as well.
-
<delimiter>...</delimiter>
Should be used inside a for loop. It will suppress its content
upon the first iteration.
-
<insert var="" variable="" quote="" format="" offset="" limit="" join="" variables="" scope="" expr=""></insert>
More explicit way to access variable content instead of through
entities.
Attributes:
var
or variable
Variable name to be inserted. Typically convenient to index objects
using a different variable content as the index.quote
Quote method (see entities), defaults to none
(contrary to the
entities, which default to html
).format
Format method (see entities).offset
Substring index starting at this offset.limit
Substring limit the total number of characters.join
If it is an array, join it to a string using the provided separator.variables
Insert a variable group:
dump
Insert a JSON encoded dump of all accessible variables.
scope
Limit the scope of the dumped variables to the mentioned scope only.expr
Use the javascript expression specified in this attribute.
Or, alternately, if the attribute is empty, javascript from
the content of this tag is used. Evaluates the javascript and inserts
the result.
-
<replace from="" regexp="" flags="" to="" expr="">...</replace>
Attributes:
-
<trim>...</trim>
Truncates whitespace at both ends, and reduce other whitespace runs of
more than one character to a single space.
-
<maketag name="">...</maketag>
Attributes:
name
Construct a new tag inline using this name.
Subtags:<attrib name="">...</attrib>
Attributes:
name
Add attributes to the tag with these names and values.
The attrib subtags need to be at the beginning
of the maketag.
-
<eval recurse="">...</eval>
Reevaluate the content (e.g. useful to execute a tag
created with maketag).
Attributes:
recurse
Specify the maximum recursion depth; defaults to 0
.
Specifying no value sets the maximum depth to unlimited.
Evaluation stops automatically as soon as no changes are detected
anymore.
-
<script>...</script>
Copy the contents of this tag verbatim without further parsing
(and leave the script
tag itself). To force parsing inside
script
tags use <maketag name="script">...</maketag>
instead.
-
<style>...</style>
Treated exactly like <script>
tags.
-
<noparse>...</noparse>
Copy the contents of this tag verbatim without further parsing
(but strip the noparse
tag itself).
-
<?noparse ...?>
Copy the contents of this tag verbatim without further parsing
(but strip the noparse
tag itself).
-
<nooutput>...</nooutput>
Suppress output inside this tag.
-
<comment>...</comment>
Strip and skip this tag with content.
-
<?comment ...?>
Strip and skip this tag with content.
-
<cache>...</cache>
Reserved for future use.
-
<nocache>...</nocache>
Reserved for future use.
Javascript helperfunctions
These are extra helperfunctions which are available
in the context of inline Remixml Javascript scripts.
-
sizeof(x)
Returns the number of elements in an array or object, or the size of the
string. It is implemented as a definition in the global scope.
-
desc(x)
This function is only available inside the orderby
parameter of the
for
loop. It causes the argument to be sorted in reverse.
-
abstract2txt(abstract, html?)
A shortcut reference to Remixml.abstract2txt()
.
-
abstract2dom(abstract, node?)
A shortcut reference to Remixml.abstract2dom()
.
API
Specified parameters:
template
Can be text-html.context
Argument which specifies an object which can be referenced
from within Remixml code. The toplevel entries are the toplevel scopes
in Remixml. Within Remixml Javascript, this object will always be
referenced using a single $
. The local scope will always exist
as $._
and that can always be referenced using a direct _
shortcut. I.e. in Javascript $._.foo
and _.foo
will both refer
to the same variable, in Remixml both are referred to as &_.foo;
.flags
is an optional bitmask with:
- 1: Kill all whitespace (different than the
-
parameter to strip whitespace
per tag). - 4: Asynchronous processing (compiled Remixml code returns a
Promise
instead of
a direct abstract).
Exposed API-list (in NodeJS and the browser):
Remixml.remixml2js(remixmlsrc, flags?)
Compile Remixml into remixml-javascript source.Remixml.js2obj(jssrc)
Compile remixml-javascript source into object code.
Running the object code with a context
parameter
returns a DOM-abstract structure (AKA virtual DOM), or a Promise
to return
a DOM-abstract structure when flags & 4
is true.Remixml.abstract2txt(abstract, html?)
Converts a DOM-abstract into an XHTML/Remixml-string.
By default it produces valid XHTML, if it must be HTML compliant
(e.g. for parsing by the browser built-in HTML parser)
set the optional argument html
to 1
.Remixml.compile(remixmlsrc, flags?)
Shorthand for Remixml.js2obj(Remixml.remixml2js(remixmlsrc))
Remixml.parse2txt(template, context, flags?)
template
can either be direct remixml source, or a precompiled object
from Remixml.compile
. Returns an XHTML/Remixml-string.Remixml.add_filter(name, filterfunction)
Adds a new filter function to be used as encoding when inserting entities.Remixml.set_tag(callback, context, name, scope?, args?)
Creates a tag definition in the given context
just like
<set tag="name"></set>
would have done.
callback
is a javascript function
which will be called as callback(context)
and must return
the replacing DOM-abstract. E.g. when the tag
is referenced as <name foo="bar"></name>
then inside the
callback function context._.foo
will have the value bar
.Remixml.set_log_callback(callback)
If not set, it defaults to console.error()
. This callback function is used
to log remixml runtime errors.Remixml.abstract2dom(abstract, node?)
Converts a DOM abstract
into DOM nodes. If the optional node
argument
is specified, it replaces the children of node
with the content
described in DOM abstract
. Returns node
if specified, or the new
nodes. This API-function is only available from this module if
one of the optional remixml-*dom
modules has been loaded.
Reserved object variables
$.sys.lang
If set, it overrides the default locale of the browser environment
(currently only used during currency formatting).
References
Card-carrying member of the zerodeps
movement.