Huge News!Announcing our $40M Series B led by Abstract Ventures.Learn More
Socket
Sign inDemoInstall
Socket

rpc-service

Package Overview
Dependencies
Maintainers
1
Versions
2
Alerts
File Explorer

Advanced tools

Socket logo

Install Socket

Detect and block malicious and high-risk dependencies

Install

rpc-service

Remote Procedure Call between different endpoints within a browser

  • 1.1.0
  • latest
  • Source
  • npm
  • Socket score

Version published
Weekly downloads
1
decreased by-50%
Maintainers
1
Weekly downloads
 
Created
Source

RPCService.js

RPCService.js provides remote procedure call support in JavaScript for websites running in a browser. One endpoint (website) supplies a Consumer (Server) with predefined functions to be called by another website/page that contains the Provider (Client). The Provider invokes functions remotely and receives the result from the Consumer.

The following communication cases are supported (see also Communication Services):

  • parent window and iframe (cross origin and same origin)
  • window and an external opened browser window or tab (cross origin)
  • different pages opened in multiple browser tabs (same origin)
  • iOS Swift App (WKWebView) and a website

RPCService.js is written in ES6, bundled by [webpack] and using a modified version of JSON-RPC protocol for messaging.

Installation

NPM + Bundler

If your project is build with a bundler ([browserify] or [webpack]) you can easily install the package with NPM and import sources that are necessary for your project.

npm install rpc-service

Webpack 2 (ES6 + BabelJS + tree-shaking)

Webpack2 supports tree-shaking, that means only imported classes from a module will be added to the output bundle which are used in the code. To get tree-shaking working, the following BabelJS configuration is necessary:

 // webpack.config.js
 ...
 module: {
   rules: [
     {
       test: /\.js$/,
       exclude: /node_modules/,
       use: [
         {
           loader: 'babel-loader',
           options: {
             presets: [
               // it's necessary to set "modules" to false or static code analysis
               // from webpack2 won't work correctly
               [ 'es2015', { modules: false } ]
             ],
             plugins: [
               "es6-promise"
             ]
           }
         }
       ]
     }
   ]
 }

The RPCService classes can be imported with:

import {Server, PostMessageService} from 'rpc-service'

const server = new Server({
  // server properties
  service: PostMessageService
}, {
  // server functions
});

More details see section "Usage".

Webpack 1 (ES6 + BabelJS)

Webpack 1 does not support tree-shaking, that means you have to import classes from src directly or your bundle will be blown up with lots of unused code. The following snippet works with any BabelJS configuration.

import {Server} from 'rpc-service/src/role/Server'
import {PostMessageService} from 'rpc-service/src/service/PostMessageService'

const server = new Server({
  // server properties
  service: PostMessageService
}, {
  // server functions
});

Webpack 1 (ES5)

If you are using Webpack to bundle ES5 files without, you can use the bundles in dist.

var RPCService = require("rpc-service/dist/server.rpcservice");
var server = new RPCService.Server({
  // server properties
  service: RPCService.PostMessageService
}, {
  // server functions
});

CommonJS, AMD, ...

In dist are ES5 compatible bundles that can be used in CommonJS or AMD environments.

define(function(require) {
  var RPCService = require("rpc-service/dist/server.rpcservice");
  //...
  return new RPCService.Server({
    // server properties
    service: RPCService.PostMessageService
  }, {
    // server functions
  });
});

Oldfashion way (script tag)

If you insert RPCService via script tag, it will add RPCService to the window object.

<script src="server.rpcservice.js"></script>
<script>
var server = new RPCService.Server({
  service: RPCService.PostMessageService
}, {
  // server functions
});
</script>

Usage

Server

The server is the part of RCPService.js that defines functions to be called by a client remotely by using a communication service. Functions can be synchronously and asynchronously and can return an result.

import {Server} from 'rpc-service';

let server = new Server({
  service: PostMessageService,
  target: frame.contentWindow // reference to the iframed page
}, {
  // define servier functions here
  foo() {
    // return values are not necessary
    console.log("i did something here");
  }
  
  // are parameters are written as an object in the first argument
  calc({a, b}) {
    return a + b; // return value
  }
  
  errorFeedback({value}) {
    if (value === 3) {
      return false; // will answer the client with an error
    }
    // no result will be truthy
  }
  
  // async functions are also possible
  doAsync({value}) {
    let async = this.async(); // mark that function internally as asynchronous
    setTimeout(function () {
      // do stuff asynchronously
      window.alert(`async message received from Provider: ${msg}`);
      // 
      async.done(value + 1);
      
      // or if an error occurs
      // async.error({ message: "OH, somthing went wrong.", id: "custom-error-id-for-client" });
    }, 1000);
  }
});

Client

After a client has been successfully initialized, it can execute functions remotely by using invoke. The onReady function will be called once the communication service has been successfully initialized.

let client = new Client({
  service: PostMessageService,    // Service class
  methodTimeout: 1000,            // timeout in ms after that the client throws an error
  
  // service specific options here
  target: window.parent,          // PostMessageService: where to post messages

  // to be called after the communication service class has established a connection
  onReady() {
    console.log("onReady called - you can now invoke server functions");
  }
});

If you invoke a function before a communication has been established, nothing will happen. You won't be informed with an error.

The function invoke returns an ES6 promise to react on success and error results with a callback:

client
  .invoke('calc', {a: 4, b: 6})
  .then(function(result) {
    alert(`doing calc: 4 + 6 = ${result}`);
  }, function({status, message}) {
    // status can be a value of rpc-service/util/Status.js (required)
    // message is a textual information (optional)
  });

You will get exactly the same structure for asynchronous server functions:

client
  .invoke('doAsync', {value: 2})
  .then(function(result) {
    alert(`increment the value asynchronously: ${value}`);
  }, function({status, message}) {
    // status can be a value of rpc-service/util/Status.js (required)
    // message is a textual information (optional)
    
    // typically status: METHOD_TIMEOUT, if the async function needs to much time
    // you can disable or set an higher timeout for every function call:
    //    .invoke('doAsync', {value: 2}, {timeout: false or 2000})
  });

Communication Services

All communication service classes extending ServiceStub. If you like to implement your own custom service class, it's necessary to extend from ServiceStub and implement the stub functions.

PostMessageService

This communication service establish a cross origin message bus between an iframed page and its parent or a page with an external opened window (window.open) by using window.postMessage and message event.

The PostMessageService offers three option properties:


new Client_or_Server({
   //...
  // PostMessageService specific
  target: window.parent,            // element reference for posting messages ("elem.postMessage")
  source: window,                   // element for receiving messages (listening to 'message' event); optional, default: window
  origin: "http://dummy-host.com",  // origin from page that triggers the event; optional, but recommended
});

Host page provides functions (server):

import {Server, PostMessageService} from 'rpc-service';

// there must be an iframe with: <iframe id="frame" ...></iframe>
let frame = document.getElementById("frame"); 

let server = new Server({
  service: PostMessageService,
  target: frame.contentWindow, // reference to the iframed page
  origin: "http://hostname-of-iframe.com" // for security reasons (optional); will be matched with postMessage result
}, {
  // define servier functions here
});

iframed page is the client:

import {Client, PostMessageService} from 'rpc-service';

let client = new Client({
  service: PostMessageService,
  methodTimeout: 300,
  
  // PostMessageService specific
  target: window.parent,            // element reference for posting messages ("elem.postMessage")
  origin: "http://dummy-host.com"   // origin of the host page for security (optional)
});

CustomEventService

Establish a communication between server and client via a DOM element - same functionality like an event emitter. This service only works for same-origin environments.

new Client_or_Server({
   //...
  // CustomEventService specific
  source: window,   // element for receiving messages (add event listener); default: window
  target: window,   // element reference for trigger an event; default: source element
  event: "message", // name of the event; default: 'message'
});

The source element in server properties must be the same like the target in client.

LocalStorageService

Enables communication via localStorage. This makes it possible to send message across multiple tabs or browser windows within same origin. Keep in mind that the browser must support HTML5 localStorage or this service won't work, e.g. Safari on iOS 10 does not support localStorage in private mode.

new Client_or_Server({
  //...
  // LocalStorageService specific
  storageKey: 'rpc:message' // name of the localStorage key where the message data will be stored
});

WKWebViewService

under development - work in progress

Utils

Status

The constants Status is an enum and contains all communication states. The following names will be used in error cases:

  METHOD_NOT_FOUND: the method could not be found (invoked by client)
  METHOD_ERROR: default error code, when the server function returns an error
  METHOD_TIMEOUT: the server function needed too much time

Other states will be used internally (client-server-synchronization):

  METHOD_SUCCESS: server function response was successfully
  METHOD_ASYNC: server function is asynchronous, client should wait
  METHOD_READY: unused
  METHOD_DESTROY: unused

Type

Type is a constants to decide between the endpoint - server and client.

  SERVER: class represents the server endpoint
  CLIENT: class represents the client endpoint

More types are planned for future releases.

Examples

All examples have to be built with webpack before it can be tested. Files in ./examples are source files and will be built to ./target. Examples with cross-origin services using the host http://example-host.com. You can change the hostname in index.html files in ./examples before building.

Normally you can build with NPM scripts:

npm run build

or if Webpack2 CLI is installed globally:

webpack -p

To build a specific example you can define it the parameter --env.example=<service> where service matches a string of

  • iframe
  • iframe-sameorigin
  • localstorage
  • window
npm run build -- --env.example=iframe

or with Webpack CLI:

webpack -p --env.example=iframe

This also works with the watch tasks (npm run watch and webpack -w).

Keywords

FAQs

Package last updated on 05 May 2017

Did you know?

Socket

Socket for GitHub automatically highlights issues in each pull request and monitors the health of all your open source dependencies. Discover the contents of your packages and block harmful activity before you install or update your dependencies.

Install

Related posts

SocketSocket SOC 2 Logo

Product

  • Package Alerts
  • Integrations
  • Docs
  • Pricing
  • FAQ
  • Roadmap
  • Changelog

Packages

npm

Stay in touch

Get open source security insights delivered straight into your inbox.


  • Terms
  • Privacy
  • Security

Made with ⚡️ by Socket Inc