scrollama.js
Scrollama is a modern & lightweight JavaScript library for scrollytelling
using
IntersectionObserver
in favor of scroll events.
Note: As of version 1.4.0, you must manually add the IntersectionObserver polyfill for cross-browser support. See installation for details.
As seen on The Pudding:
Jump to examples.
Why?
Scrollytelling can be complicated to implement and difficult to make performant.
The goal of this library is to provide a simple interface for creating
scroll-driven interactives. Scrollama is focused on performance by using
IntersectionObserver
to handle element position detection. It offers an opinionated (but popular)
scrollytelling pattern to reduce more involved DOM calculations. The sticky
graphic pattern (enter-stick-exit) can be seen below. Check out my
blog post for a deeper
introduction.
Examples
Note: most of these demos use D3 to keep the code concise, but this can be used
with any library, or with no library at all.
Installation
Note: As of version 1.4.0, the IntersectionObserver polyfill has been removed from the build. You must include it yourself for cross-browser support.
Old school (exposes the scrollama
global):
<script src='https://unpkg.com/intersection-observer'></script>
<script src='https://unpkg.com/scrollama'></script>
New school:
npm install scrollama intersection-observer
And then import/require it:
import 'intersection-observer'
import scrollama from 'scrollama';
const scrollama = require('scrollama');
How to use
Basic
You can use this library to simply trigger steps, similar to something like
Waypoints. This is useful if you need
more control over your interactive, or you don't want to follow the sticky
scrollytelling pattern.
You can use any id/class naming conventions you want. The HTML structure should
look like:
<div class='step' data-step='a'></div>
<div class='step' data-step='b'></div>
<div class='step' data-step='c'></div>
const scroller = scrollama();
scroller
.setup({
step: '.step'
})
.onStepEnter(handleStepEnter)
.onStepExit(handleStepExit);
Sticky Graphic
To implement the sticky graphic scrollytelling pattern, you need the following
three elements (container, graphic, steps). The structure should look like:
<div class='scroll'>
<div class='scroll__graphic'>
</div>
<div class='scroll__text'>
<div class='step' data-step='a'></div>
<div class='step' data-step='b'></div>
<div class='step' data-step='c'></div>
</div>
</div>
const scroller = scrollama();
scroller
.setup({
step: '.scroll__text .step',
container: '.scroll',
graphic: '.scroll__graphic'
})
.onStepEnter(handleStepEnter)
.onStepExit(handleStepExit)
.onContainerEnter(handleContainerEnter)
.onContainerExit(handleContainerExit);
API
scrollama.setup([options])
options:
step
(string): Selector (or array of elements) for the step elements that will trigger changes.
requiredcontainer
(string): Selector (or element) for the element that contains everything for
the scroller. optionalgraphic
(string): Selector (or element) for the graphic element that will become fixed.
optionaloffset
(number, 0 - 1): How far from the top of the viewport to trigger a
step. (default: 0.5)progress
(boolean): Whether to fire incremental step progress updates or
not. (default: false)threshold
(number, 1+): The granularity of the progress interval, in pixels (smaller = more granular updates). (default: 4)order
(boolean): Whether to preserve step triggering order if they fire out of sync (eg. ensure step 2 enters after 1 exits). (default: true)once
(boolean): Only trigger the step to enter once then remove listener. default: falsedebug
(boolean): Whether to show visual debugging tools or not. (default:
false)
scrollama.onStepEnter(callback)
Callback that fires when the top or bottom edge of a step element enters the
offset threshold.
The argument of the callback is an object: { element: DOMElement, index: number, direction: string }
element
: The step element that triggered
index
: The index of the step of all steps
direction
: 'up' or 'down'
scrollama.onStepExit(callback)
Callback that fires when the top or bottom edge of a step element exits the
offset threshold.
The argument of the callback is an object: { element: DOMElement, index: number, direction: string }
element
: The step element that triggered
index
: The index of the step of all steps
direction
: 'up' or 'down'
scrollama.onStepProgress(callback)
Callback that fires the progress (0 - 1) a step has made through the threshold.
The argument of the callback is an object: { element: DOMElement, index: number, progress: number }
element
: The step element that triggered
index
: The index of the step of all steps
progress
: The percent of completion of the step (0 - 1)
scrollama.onContainerEnter(callback)
Callback that fires when the top of container becomes flush with viewport or
the graphic becomes fully in view coming from the bottom of the container.
The argument of the callback is an object: { direction: string }
direction
: 'up' or 'down'
scrollama.onContainerExit(callback)
Callback that fires when the top of container goes below viewport or the
graphic becomes not full in view leaving the bottom of the container.
The argument of the callback is an object: { direction: string }
direction
: 'up' or 'down'
scrollama.offsetTrigger([number])
Get or set the offset percentage. Value must be between 0-1.
scrollama.resize()
Tell scrollama to get latest dimensions the browser/DOM. It is best practice to
throttle resize in your code, update the DOM elements, then call this function
at the end.
scrollama.enable()
Tell scrollama to resume observing for trigger changes. Only necessary to call
if you have previously disabled.
scrollama.disable()
Tell scrollama to stop observing for trigger changes.
scrollama.destroy()
Removes all observers and callback functions.
Tips
- Always call
scrollama.resize()
after a window resize event to ensure scroll
triggers update with new dimensions. - Avoid using
viewport height
(vh) in your CSS because scrolling up and down
constantly triggers vh to change, which will also trigger a window resize.
To do
- Fix for Safari address bar
- Improve progress increments
Alternatives
Logo
Logo by the awesome Elaina Natario
License
MIT License
Copyright (c) 2017 Russell Goldenberg
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.