Smartprix JavaScript Style Guide() {
A mostly reasonable approach to JavaScript
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Table of Contents
- Types
- References
- Objects
- Arrays
- Destructuring
- Strings
- Functions
- Arrow Functions
- Classes & Constructors
- Modules
- Iterators and Generators
- Properties
- Variables
- Hoisting
- Comparison Operators & Equality
- Blocks
- Comments
- Whitespace
- Commas
- Semicolons
- Type Casting & Coercion
- Naming Conventions
- Accessors
- Events
- jQuery
- ECMAScript 5 Compatibility
- ECMAScript 6 Styles
- Testing
- Performance
- Resources
- License
Types
-
1.1 Primitives: When you access a primitive type you work directly on its value.
string
number
boolean
null
undefined
const foo = 1;
let bar = foo;
bar = 9;
console.log(foo, bar);
-
1.2 Complex: When you access a complex type you work on a reference to its value.
const foo = [1, 2];
const bar = foo;
bar[0] = 9;
console.log(foo[0], bar[0]);
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References
-
2.1 Use const
for all of your references; avoid using var
. eslint: prefer-const
, no-const-assign
Why? This ensures that you can't reassign your references, which can lead to bugs and difficult to comprehend code.
var a = 1;
var b = 2;
const a = 1;
const b = 2;
-
2.2 If you must reassign references, use let
instead of var
. eslint: no-var
jscs: disallowVar
Why? let
is block-scoped rather than function-scoped like var
.
var count = 1;
if (true) {
count += 1;
}
let count = 1;
if (true) {
count += 1;
}
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Objects
-
3.2 If your code will be executed in browsers in script context, don't use reserved words as keys. It won't work in IE8. More info. It’s OK to use them in ES6 modules and server-side code. jscs: disallowIdentifierNames
const superman = {
default: { clark: 'kent' },
private: true,
};
const superman = {
defaults: { clark: 'kent' },
hidden: true,
};
-
3.3 Use readable synonyms in place of reserved words. jscs: disallowIdentifierNames
const superman = {
class: 'alien',
};
const superman = {
klass: 'alien',
};
const superman = {
type: 'alien',
};
-
3.4 Use computed property names when creating objects with dynamic property names.
Why? They allow you to define all the properties of an object in one place.
function getKey(k) {
return `a key named ${k}`;
}
const obj = {
id: 5,
name: 'San Francisco',
};
obj[getKey('enabled')] = true;
const obj = {
id: 5,
name: 'San Francisco',
[getKey('enabled')]: true,
};
-
3.5 Use object method shorthand. eslint: object-shorthand
jscs: requireEnhancedObjectLiterals
const atom = {
value: 1,
addValue: function (value) {
return atom.value + value;
},
};
const atom = {
value: 1,
addValue(value) {
return atom.value + value;
},
};
-
3.6 Use property value shorthand. eslint: object-shorthand
jscs: requireEnhancedObjectLiterals
Why? It is shorter to write and descriptive.
const lukeSkywalker = 'Luke Skywalker';
const obj = {
lukeSkywalker: lukeSkywalker,
};
const obj = {
lukeSkywalker,
};
-
3.7 Group your shorthand properties at the beginning of your object declaration.
Why? It's easier to tell which properties are using the shorthand.
const anakinSkywalker = 'Anakin Skywalker';
const lukeSkywalker = 'Luke Skywalker';
const obj = {
episodeOne: 1,
twoJediWalkIntoACantina: 2,
lukeSkywalker,
episodeThree: 3,
mayTheFourth: 4,
anakinSkywalker,
};
const obj = {
lukeSkywalker,
anakinSkywalker,
episodeOne: 1,
twoJediWalkIntoACantina: 2,
episodeThree: 3,
mayTheFourth: 4,
};
Why? In general we consider it subjectively easier to read. It improves syntax highlighting, and is also more easily optimized by many JS engines.
```javascript
// bad
const bad = {
'foo': 3,
'bar': 4,
'data-blah': 5,
};
// good
const good = {
foo: 3,
bar: 4,
'data-blah': 5,
};
```
- 3.9 Do not call
Object.prototype
methods directly, such as hasOwnProperty
, propertyIsEnumerable
, and isPrototypeOf
.
Why? These methods may be shadowed by properties on the object in question - consider { hasOwnProperty: false }
- or, the object may be a null object (Object.create(null)
).
console.log(object.hasOwnProperty(key));
console.log(Object.prototype.hasOwnProperty.call(object, key));
const has = Object.prototype.hasOwnProperty;
const has = require('has');
…
console.log(has.call(object, key));
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Arrays
-
4.4 To convert an array-like object to an array, use Array.from.
const foo = document.querySelectorAll('.foo');
const nodes = Array.from(foo);
-
4.5 Use return statements in array method callbacks. It's ok to omit the return if the function body consists of a single statement following 8.2. eslint: array-callback-return
[1, 2, 3].map((x) => {
const y = x + 1;
return x * y;
});
[1, 2, 3].map(x => x + 1);
const flat = {};
[[0, 1], [2, 3], [4, 5]].reduce((memo, item, index) => {
const flatten = memo.concat(item);
flat[index] = flatten;
});
const flat = {};
[[0, 1], [2, 3], [4, 5]].reduce((memo, item, index) => {
const flatten = memo.concat(item);
flat[index] = flatten;
return flatten;
});
inbox.filter((msg) => {
const { subject, author } = msg;
if (subject === 'Mockingbird') {
return author === 'Harper Lee';
}
else {
return false;
}
});
inbox.filter((msg) => {
const { subject, author } = msg;
if (subject === 'Mockingbird') {
return author === 'Harper Lee';
}
return false;
});
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Destructuring
-
5.1 Use object destructuring when accessing and using multiple properties of an object. jscs: requireObjectDestructuring
Why? Destructuring saves you from creating temporary references for those properties.
function getFullName(user) {
const firstName = user.firstName;
const lastName = user.lastName;
return `${firstName} ${lastName}`;
}
function getFullName(user) {
const { firstName, lastName } = user;
return `${firstName} ${lastName}`;
}
function getFullName({ firstName, lastName }) {
return `${firstName} ${lastName}`;
}
-
5.2 Use array destructuring. jscs: requireArrayDestructuring
const arr = [1, 2, 3, 4];
const first = arr[0];
const second = arr[1];
const [first, second] = arr;
-
5.3 Use object destructuring for multiple return values, not array destructuring. jscs: disallowArrayDestructuringReturn
Why? You can add new properties over time or change the order of things without breaking call sites.
function processInput(input) {
return [left, right, top, bottom];
}
const [left, __, top] = processInput(input);
function processInput(input) {
return { left, right, top, bottom };
}
const { left, top } = processInput(input);
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Strings
- 6.2 Strings that cause the line to go over 100 characters should be written across multiple lines using string concatenation.
-
6.3 Note: If overused, long strings with concatenation could impact performance. jsPerf & Discussion.
const errorMessage = 'This is a super long error that was thrown because of Batman. When you stop to think about how Batman had anything to do with this, you would get nowhere fast.';
const errorMessage = 'This is a super long error that was thrown because \
of Batman. When you stop to think about how Batman had anything to do \
with this, you would get nowhere \
fast.';
const errorMessage = 'This is a super long error that was thrown because ' +
'of Batman. When you stop to think about how Batman had anything to do ' +
'with this, you would get nowhere fast.';
-
6.4 When programmatically building up strings, use template strings instead of concatenation. eslint: prefer-template
template-curly-spacing
jscs: requireTemplateStrings
Why? Template strings give you a readable, concise syntax with proper newlines and string interpolation features.
function sayHi(name) {
return 'How are you, ' + name + '?';
}
function sayHi(name) {
return ['How are you, ', name, '?'].join();
}
function sayHi(name) {
return `How are you, ${ name }?`;
}
function sayHi(name) {
return `How are you, ${name}?`;
}
- 6.5 Never use
eval()
on a string, it opens too many vulnerabilities.
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Functions
- 7.3 Never declare a function in a non-function block (if, while, etc). Assign the function to a variable instead. Browsers will allow you to do it, but they all interpret it differently, which is bad news bears. eslint:
no-loop-func
-
7.4 Note: ECMA-262 defines a block
as a list of statements. A function declaration is not a statement. Read ECMA-262's note on this issue.
if (currentUser) {
function test() {
console.log('Nope.');
}
}
let test;
if (currentUser) {
test = () => {
console.log('Yup.');
};
}
-
7.5 Never name a parameter arguments
. This will take precedence over the arguments
object that is given to every function scope.
function nope(name, options, arguments) {
}
function yup(name, options, args) {
}
-
7.6 Never use arguments
, opt to use rest syntax ...
instead. eslint: prefer-rest-params
Why? ...
is explicit about which arguments you want pulled. Plus, rest arguments are a real Array, and not merely Array-like like arguments
.
function concatenateAll() {
const args = Array.prototype.slice.call(arguments);
return args.join('');
}
function concatenateAll(...args) {
return args.join('');
}
-
7.7 Use default parameter syntax rather than mutating function arguments.
function handleThings(opts) {
opts = opts || {};
}
function handleThings(opts) {
if (opts === void 0) {
opts = {};
}
}
function handleThings(opts = {}) {
}
-
7.9 Always put default parameters last.
function handleThings(opts = {}, name) {
}
function handleThings(name, opts = {}) {
}
-
7.10 Never use the Function constructor to create a new function.
Why? Creating a function in this way evaluates a string similarly to eval(), which opens vulnerabilities.
var add = new Function('a', 'b', 'return a + b');
var subtract = Function('a', 'b', 'return a - b');
-
7.12 Never mutate parameters. eslint: no-param-reassign
Why? Manipulating objects passed in as parameters can cause unwanted variable side effects in the original caller.
function f1(obj) {
obj.key = 1;
};
function f2(obj) {
const key = Object.prototype.hasOwnProperty.call(obj, 'key') ? obj.key : 1;
};
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Arrow Functions
-
8.1 When you must use function expressions (as when passing an anonymous function), use arrow function notation. eslint: prefer-arrow-callback
, arrow-spacing
jscs: requireArrowFunctions
Why? It creates a version of the function that executes in the context of this
, which is usually what you want, and is a more concise syntax.
Why not? If you have a fairly complicated function, you might move that logic out into its own function declaration.
[1, 2, 3].map(function (x) {
const y = x + 1;
return x * y;
});
[1, 2, 3].map((x) => {
const y = x + 1;
return x * y;
});
-
8.2 If the function body consists of a single expression, omit the braces and use the implicit return. Otherwise, keep the braces and use a return
statement. eslint: arrow-parens
, arrow-body-style
jscs: disallowParenthesesAroundArrowParam
, requireShorthandArrowFunctions
Why? Syntactic sugar. It reads well when multiple functions are chained together.
[1, 2, 3].map(number => {
const nextNumber = number + 1;
`A string containing the ${nextNumber}.`;
});
[1, 2, 3].map(number => `A string containing the ${number}.`);
[1, 2, 3].map((number) => {
const nextNumber = number + 1;
return `A string containing the ${nextNumber}.`;
});
[1, 2, 3].map((number, index) => ({
index: number
}));
-
8.3 In case the expression spans over multiple lines, wrap it in parentheses for better readability.
Why? It shows clearly where the function starts and ends.
[1, 2, 3].map(number => 'As time went by, the string containing the ' +
`${number} became much longer. So we needed to break it over multiple ` +
'lines.'
);
[1, 2, 3].map(number => (
`As time went by, the string containing the ${number} became much ` +
'longer. So we needed to break it over multiple lines.'
));
-
8.4 If your function takes a single argument and doesn’t use braces, omit the parentheses. Otherwise, always include parentheses around arguments. eslint: arrow-parens
jscs: disallowParenthesesAroundArrowParam
Why? Less visual clutter.
[1, 2, 3].map((x) => x * x);
[1, 2, 3].map(x => x * x);
[1, 2, 3].map(number => (
`A long string with the ${number}. It’s so long that we’ve broken it ` +
'over multiple lines!'
));
[1, 2, 3].map(x => {
const y = x + 1;
return x * y;
});
[1, 2, 3].map((x) => {
const y = x + 1;
return x * y;
});
-
8.5 Avoid confusing arrow function syntax (=>
) with comparison operators (<=
, >=
). eslint: no-confusing-arrow
const itemHeight = item => item.height > 256 ? item.largeSize : item.smallSize;
const itemHeight = (item) => item.height > 256 ? item.largeSize : item.smallSize;
const itemHeight = (item) => { return item.height > 256 ? item.largeSize : item.smallSize; };
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Classes & Constructors
-
9.1 Always use class
. Avoid manipulating prototype
directly.
Why? class
syntax is more concise and easier to reason about.
function Queue(contents = []) {
this.queue = [...contents];
}
Queue.prototype.pop = function () {
const value = this.queue[0];
this.queue.splice(0, 1);
return value;
};
class Queue {
constructor(contents = []) {
this.queue = [...contents];
}
pop() {
const value = this.queue[0];
this.queue.splice(0, 1);
return value;
}
}
-
9.2 Use extends
for inheritance.
Why? It is a built-in way to inherit prototype functionality without breaking instanceof
.
const inherits = require('inherits');
function PeekableQueue(contents) {
Queue.apply(this, contents);
}
inherits(PeekableQueue, Queue);
PeekableQueue.prototype.peek = function () {
return this._queue[0];
}
class PeekableQueue extends Queue {
peek() {
return this._queue[0];
}
}
-
9.3 Methods can return this
to help with method chaining.
Jedi.prototype.jump = function () {
this.jumping = true;
return true;
};
Jedi.prototype.setHeight = function (height) {
this.height = height;
};
const luke = new Jedi();
luke.jump();
luke.setHeight(20);
class Jedi {
jump() {
this.jumping = true;
return this;
}
setHeight(height) {
this.height = height;
return this;
}
}
const luke = new Jedi();
luke.jump()
.setHeight(20);
-
9.4 It's okay to write a custom toString() method, just make sure it works successfully and causes no side effects.
class Jedi {
constructor(options = {}) {
this.name = options.name || 'no name';
}
getName() {
return this.name;
}
toString() {
return `Jedi - ${this.getName()}`;
}
}
-
9.5 Classes have a default constructor if one is not specified. An empty constructor function or one that just delegates to a parent class is unnecessary. eslint: no-useless-constructor
class Jedi {
constructor() {}
getName() {
return this.name;
}
}
class Rey extends Jedi {
constructor(...args) {
super(...args);
}
}
class Rey extends Jedi {
constructor(...args) {
super(...args);
this.name = 'Rey';
}
}
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Modules
-
10.1 Always use modules (import
/export
) over a non-standard module system. You can always transpile to your preferred module system.
Why? Modules are the future, let's start using the future now.
const AirbnbStyleGuide = require('./AirbnbStyleGuide');
module.exports = AirbnbStyleGuide.es6;
import AirbnbStyleGuide from './AirbnbStyleGuide';
export default AirbnbStyleGuide.es6;
import { es6 } from './AirbnbStyleGuide';
export default es6;
-
10.4 Only import from a path in one place.
eslint: no-duplicate-imports
Why? Having multiple lines that import from the same path can make code harder to maintain.
import foo from 'foo';
import { named1, named2 } from 'foo';
import foo, { named1, named2 } from 'foo';
import foo, {
named1,
named2,
} from 'foo';
-
10.6 In modules with a single export, prefer default export over named export.
eslint: import/prefer-default-export
export function foo() {}
export default function foo() {}
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Iterators and Generators
-
11.1 Don't use iterators. Prefer JavaScript's higher-order functions like map()
and reduce()
instead of loops like for-of
. eslint: no-iterator
Why? This enforces our immutable rule. Dealing with pure functions that return values is easier to reason about than side effects.
const numbers = [1, 2, 3, 4, 5];
let sum = 0;
for (let num of numbers) {
sum += num;
}
sum === 15;
let sum = 0;
numbers.forEach(num => sum += num);
sum === 15;
const sum = numbers.reduce((total, num) => total + num, 0);
sum === 15;
-
11.3 If you must use generators, or if you disregard our advice, make sure their function signature is spaced properly. eslint: generator-star-spacing
Why? function
and *
are part of the same conceptual keyword - *
is not a modifier for function
, function*
is a unique construct, different from function
.
function * foo() {
}
const bar = function * () {
}
const baz = function *() {
}
const quux = function*() {
}
function*foo() {
}
function *foo() {
}
function
*
foo() {
}
const wat = function
*
() {
}
function* foo() {
}
const foo = function* () {
}
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Properties
-
12.1 Use dot notation when accessing properties. eslint: dot-notation
jscs: requireDotNotation
const luke = {
jedi: true,
age: 28,
};
const isJedi = luke['jedi'];
const isJedi = luke.jedi;
-
12.2 Use bracket notation []
when accessing properties with a variable.
const luke = {
jedi: true,
age: 28,
};
function getProp(prop) {
return luke[prop];
}
const isJedi = getProp('jedi');
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Variables
-
13.1 Always use const
to declare variables. Not doing so will result in global variables. We want to avoid polluting the global namespace. Captain Planet warned us of that.
superPower = new SuperPower();
const superPower = new SuperPower();
-
13.2 Use one const
declaration per variable. eslint: one-var
jscs: disallowMultipleVarDecl
Why? It's easier to add new variable declarations this way, and you never have to worry about swapping out a ;
for a ,
or introducing punctuation-only diffs. You can also step through each declaration with the debugger, instead of jumping through all of them at once.
const items = getItems(),
goSportsTeam = true,
dragonball = 'z';
const items = getItems(),
goSportsTeam = true;
dragonball = 'z';
const items = getItems();
const goSportsTeam = true;
const dragonball = 'z';
-
13.3 Group all your const
s and then group all your let
s.
Why? This is helpful when later on you might need to assign a variable depending on one of the previous assigned variables.
let i, len, dragonball,
items = getItems(),
goSportsTeam = true;
let i;
const items = getItems();
let dragonball;
const goSportsTeam = true;
let len;
const goSportsTeam = true;
const items = getItems();
let dragonball;
let i;
let length;
-
13.4 Assign variables where you need them, but place them in a reasonable place.
Why? let
and const
are block scoped and not function scoped.
function checkName(hasName) {
const name = getName();
if (hasName === 'test') {
return false;
}
if (name === 'test') {
this.setName('');
return false;
}
return name;
}
function checkName(hasName) {
if (hasName === 'test') {
return false;
}
const name = getName();
if (name === 'test') {
this.setName('');
return false;
}
return name;
}
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Hoisting
-
14.1 var
declarations get hoisted to the top of their scope, their assignment does not. const
and let
declarations are blessed with a new concept called Temporal Dead Zones (TDZ). It's important to know why typeof is no longer safe.
function example() {
console.log(notDefined);
}
function example() {
console.log(declaredButNotAssigned);
var declaredButNotAssigned = true;
}
function example() {
let declaredButNotAssigned;
console.log(declaredButNotAssigned);
declaredButNotAssigned = true;
}
function example() {
console.log(declaredButNotAssigned);
console.log(typeof declaredButNotAssigned);
const declaredButNotAssigned = true;
}
-
14.2 Anonymous function expressions hoist their variable name, but not the function assignment.
function example() {
console.log(anonymous);
anonymous();
var anonymous = function () {
console.log('anonymous function expression');
};
}
-
14.3 Named function expressions hoist the variable name, not the function name or the function body.
function example() {
console.log(named);
named();
superPower();
var named = function superPower() {
console.log('Flying');
};
}
function example() {
console.log(named);
named();
var named = function named() {
console.log('named');
}
}
-
14.4 Function declarations hoist their name and the function body.
function example() {
superPower();
function superPower() {
console.log('Flying');
}
}
-
For more information refer to JavaScript Scoping & Hoisting by Ben Cherry.
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Comparison Operators & Equality
- 15.1 Use
===
and !==
over ==
and !=
. eslint: eqeqeq
- 15.5 Use braces to create blocks in
case
and default
clauses that contain lexical declarations (e.g. let
, const
, function
, and class
).
Why? Lexical declarations are visible in the entire switch
block but only get initialized when assigned, which only happens when its case
is reached. This causes problems when multiple case
clauses attempt to define the same thing.
eslint rules: no-case-declarations
.
```javascript
// bad
switch (foo) {
case 1:
let x = 1;
break;
case 2:
const y = 2;
break;
case 3:
function f() {}
break;
default:
class C {}
}
// good
switch (foo) {
case 1: {
let x = 1;
break;
}
case 2: {
const y = 2;
break;
}
case 3: {
function f() {}
break;
}
case 4:
bar();
break;
default: {
class C {}
}
}
```
-
15.6 Ternaries should not be nested and generally be single line expressions.
eslint rules: no-nested-ternary
.
const foo = maybe1 > maybe2
? "bar"
: value1 > value2 ? "baz" : null;
const maybeNull = value1 > value2 ? 'baz' : null;
const foo = maybe1 > maybe2
? 'bar'
: maybeNull;
const maybeNull = value1 > value2 ? 'baz' : null;
const foo = maybe1 > maybe2 ? 'bar' : maybeNull;
-
15.7 Avoid unneeded ternary statements.
eslint rules: no-unneeded-ternary
.
const foo = a ? a : b;
const bar = c ? true : false;
const baz = c ? false : true;
const foo = a || b;
const bar = !!c;
const baz = !c;
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Blocks
-
16.2 If you're using multi-line blocks with if
and else
, put else
on the next line after your if
block's closing brace. eslint: brace-style
jscs: disallowNewlineBeforeBlockStatements
if (test) {
thing1();
thing2();
} else {
thing3();
}
if (test) {
thing1();
thing2();
}
else {
thing3();
}
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-
17.1 Use /** ... */
for multi-line comments. Include a description, specify types and values for all parameters and return values.
function make(tag) {
return element;
}
function make(tag) {
return element;
}
-
17.2 Use //
for single line comments. Place single line comments on a newline above the subject of the comment. Put an empty line before the comment unless it's on the first line of a block.
const active = true;
const active = true;
function getType() {
console.log('fetching type...');
const type = this._type || 'no type';
return type;
}
function getType() {
console.log('fetching type...');
const type = this._type || 'no type';
return type;
}
function getType() {
const type = this._type || 'no type';
return type;
}
- 17.3 Prefixing your comments with
FIXME
or TODO
helps other developers quickly understand if you're pointing out a problem that needs to be revisited, or if you're suggesting a solution to the problem that needs to be implemented. These are different than regular comments because they are actionable. The actions are FIXME: -- need to figure this out
or TODO: -- need to implement
.
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Whitespace
-
18.2 Place 1 space before the leading brace. eslint: space-before-blocks
jscs: requireSpaceBeforeBlockStatements
function test(){
console.log('test');
}
function test() {
console.log('test');
}
dog.set('attr',{
age: '1 year',
breed: 'Bernese Mountain Dog',
});
dog.set('attr', {
age: '1 year',
breed: 'Bernese Mountain Dog',
});
-
18.3 Place 1 space before the opening parenthesis in control statements (if
, while
etc.). Place no space between the argument list and the function name in function calls and declarations. eslint: keyword-spacing
jscs: requireSpaceAfterKeywords
if(isJedi) {
fight ();
}
if (isJedi) {
fight();
}
function fight () {
console.log ('Swooosh!');
}
function fight() {
console.log('Swooosh!');
}
-
18.5 End files with a single newline character.
(function (global) {
})(this);
(function (global) {
})(this);↵
↵
(function (global) {
})(this);↵
-
18.6 Use indentation when making long method chains (more than 2 method chains). Use a leading dot, which
emphasizes that the line is a method call, not a new statement. eslint: newline-per-chained-call
no-whitespace-before-property
$('#items').find('.selected').highlight().end().find('.open').updateCount();
$('#items').
find('.selected').
highlight().
end().
find('.open').
updateCount();
$('#items')
.find('.selected')
.highlight()
.end()
.find('.open')
.updateCount();
const leds = stage.selectAll('.led').data(data).enter().append('svg:svg').classed('led', true)
.attr('width', (radius + margin) * 2).append('svg:g')
.attr('transform', 'translate(' + (radius + margin) + ',' + (radius + margin) + ')')
.call(tron.led);
const leds = stage.selectAll('.led')
.data(data)
.enter().append('svg:svg')
.classed('led', true)
.attr('width', (radius + margin) * 2)
.append('svg:g')
.attr('transform', 'translate(' + (radius + margin) + ',' + (radius + margin) + ')')
.call(tron.led);
const leds = stage.selectAll('.led').data(data);
-
18.7 Leave a blank line after blocks and before the next statement. jscs: requirePaddingNewLinesAfterBlocks
if (foo) {
return bar;
}
return baz;
if (foo) {
return bar;
}
return baz;
const obj = {
foo() {
},
bar() {
},
};
return obj;
const obj = {
foo() {
},
bar() {
},
};
return obj;
const arr = [
function foo() {
},
function bar() {
},
];
return arr;
const arr = [
function foo() {
},
function bar() {
},
];
return arr;
-
18.8 Do not pad your blocks with blank lines. eslint: padded-blocks
jscs: disallowPaddingNewlinesInBlocks
function bar() {
console.log(foo);
}
if (baz) {
console.log(qux);
}
else {
console.log(foo);
}
function bar() {
console.log(foo);
}
if (baz) {
console.log(qux);
}
else {
console.log(foo);
}
-
18.12 Avoid having lines of code that are longer than 100 characters (including whitespace). eslint: max-len
jscs: maximumLineLength
Why? This ensures readability and maintainability.
const foo = 'Whatever national crop flips the window. The cartoon reverts within the screw. Whatever wizard constrains a helpful ally. The counterpart ascends!';
$.ajax({ method: 'POST', url: 'https://airbnb.com/', data: { name: 'John' } }).done(() => console.log('Congratulations!')).fail(() => console.log('You have failed this city.'));
const foo = 'Whatever national crop flips the window. The cartoon reverts within the screw. ' +
'Whatever wizard constrains a helpful ally. The counterpart ascends!';
$.ajax({
method: 'POST',
url: 'https://airbnb.com/',
data: { name: 'John' },
})
.done(() => console.log('Congratulations!'))
.fail(() => console.log('You have failed this city.'));
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Commas
-
19.1 Leading commas: Nope. eslint: comma-style
jscs: requireCommaBeforeLineBreak
const story = [
once
, upon
, aTime
];
const story = [
once,
upon,
aTime,
];
const hero = {
firstName: 'Ada'
, lastName: 'Lovelace'
, birthYear: 1815
, superPower: 'computers'
};
const hero = {
firstName: 'Ada',
lastName: 'Lovelace',
birthYear: 1815,
superPower: 'computers',
};
-
19.2 Additional trailing comma: Yup. eslint: comma-dangle
jscs: requireTrailingComma
Why? This leads to cleaner git diffs. Also, transpilers like Babel will remove the additional trailing comma in the transpiled code which means you don't have to worry about the trailing comma problem in legacy browsers.
const hero = {
firstName: 'Florence',
- lastName: 'Nightingale'
+ lastName: 'Nightingale',
+ inventorOf: ['coxcomb graph', 'modern nursing']
};
const hero = {
firstName: 'Florence',
lastName: 'Nightingale',
+ inventorOf: ['coxcomb chart', 'modern nursing'],
};
const hero = {
firstName: 'Dana',
lastName: 'Scully'
};
const heroes = [
'Batman',
'Superman'
];
const hero = {
firstName: 'Dana',
lastName: 'Scully',
};
const heroes = [
'Batman',
'Superman',
];
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Semicolons
-
20.1 Yup. eslint: semi
jscs: requireSemicolons
(function () {
const name = 'Skywalker'
return name
})()
(function () {
const name = 'Skywalker';
return name;
}());
;(() => {
const name = 'Skywalker';
return name;
}());
Read more.
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Type Casting & Coercion
- 21.1 Perform type coercion at the beginning of the statement.
-
21.3 Numbers: Use Number
for type casting and parseInt
always with a radix for parsing strings. eslint: radix
const inputValue = '4';
const val = new Number(inputValue);
const val = +inputValue;
const val = inputValue >> 0;
const val = parseInt(inputValue);
const val = Number(inputValue);
const val = parseInt(inputValue, 10);
-
21.4 If for whatever reason you are doing something wild and parseInt
is your bottleneck and need to use Bitshift for performance reasons, leave a comment explaining why and what you're doing.
const val = inputValue >> 0;
-
21.5 Note: Be careful when using bitshift operations. Numbers are represented as 64-bit values, but bitshift operations always return a 32-bit integer (source). Bitshift can lead to unexpected behavior for integer values larger than 32 bits. Discussion. Largest signed 32-bit Int is 2,147,483,647:
2147483647 >> 0
2147483648 >> 0
2147483649 >> 0
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Naming Conventions
-
22.2 Use camelCase when naming objects, functions, and instances. eslint: camelcase
jscs: requireCamelCaseOrUpperCaseIdentifiers
const OBJEcttsssss = {};
const this_is_my_object = {};
function c() {}
const thisIsMyObject = {};
function thisIsMyFunction() {}
-
22.3 Use PascalCase only when naming constructors or classes. eslint: new-cap
jscs: requireCapitalizedConstructors
function user(options) {
this.name = options.name;
}
const bad = new user({
name: 'nope',
});
class User {
constructor(options) {
this.name = options.name;
}
}
const good = new User({
name: 'yup',
});
-
22.4 Do not use trailing or leading underscores. eslint: no-underscore-dangle
jscs: disallowDanglingUnderscores
Why? JavaScript does not have the concept of privacy in terms of properties or methods. Although a leading underscore is a common convention to mean “private”, in fact, these properties are fully public, and as such, are part of your public API contract. This convention might lead developers to wrongly think that a change won't count as breaking, or that tests aren't needed. tl;dr: if you want something to be “private”, it must not be observably present.
this.__firstName__ = 'Panda';
this.firstName_ = 'Panda';
this._firstName = 'Panda';
this.firstName = 'Panda';
-
22.5 Don't save references to this
. Use arrow functions or Function#bind. jscs: disallowNodeTypes
function foo() {
const self = this;
return function () {
console.log(self);
};
}
function foo() {
const that = this;
return function () {
console.log(that);
};
}
function foo() {
return () => {
console.log(this);
};
}
-
22.6 A base filename should exactly match the name of its default export.
class CheckBox {
}
export default CheckBox;
export default function fortyTwo() { return 42; }
export default function insideDirectory() {}
import CheckBox from './checkBox';
import FortyTwo from './FortyTwo';
import InsideDirectory from './InsideDirectory';
import CheckBox from './check_box';
import forty_two from './forty_two';
import inside_directory from './inside_directory';
import index from './inside_directory/index';
import insideDirectory from './insideDirectory/index';
import CheckBox from './CheckBox';
import fortyTwo from './fortyTwo';
import insideDirectory from './insideDirectory';
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Accessors
- 23.1 Accessor functions for properties are not required.
-
23.2 Do not use JavaScript getters/setters as they cause unexpected side effects and are harder to test, maintain, and reason about. Instead, if you do make accessor functions, use getVal() and setVal('hello').
class Dragon {
get age() {
}
set age(value) {
}
}
class Dragon {
getAge() {
}
setAge(value) {
}
}
-
23.3 If the property/method is a boolean
, use isVal()
or hasVal()
.
if (!dragon.age()) {
return false;
}
if (!dragon.hasAge()) {
return false;
}
-
23.4 It's okay to create get() and set() functions, but be consistent.
class Jedi {
constructor(options = {}) {
const lightsaber = options.lightsaber || 'blue';
this.set('lightsaber', lightsaber);
}
set(key, val) {
this[key] = val;
}
get(key) {
return this[key];
}
}
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Events
-
24.1 When attaching data payloads to events (whether DOM events or something more proprietary like Backbone events), pass a hash instead of a raw value. This allows a subsequent contributor to add more data to the event payload without finding and updating every handler for the event. For example, instead of:
$(this).trigger('listingUpdated', listing.id);
...
$(this).on('listingUpdated', (e, listingId) => {
});
prefer:
$(this).trigger('listingUpdated', { listingId: listing.id });
...
$(this).on('listingUpdated', (e, data) => {
});
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jQuery
-
25.2 Cache jQuery lookups.
function setSidebar() {
$('.sidebar').hide();
$('.sidebar').css({
'background-color': 'pink'
});
}
function setSidebar() {
const $sidebar = $('.sidebar');
$sidebar.hide();
$sidebar.css({
'background-color': 'pink'
});
}
- 25.3 For DOM queries use Cascading
$('.sidebar ul')
or parent > child $('.sidebar > ul')
. jsPerf
-
25.4 Use find
with scoped jQuery object queries.
$('ul', '.sidebar').hide();
$('.sidebar').find('ul').hide();
$('.sidebar ul').hide();
$('.sidebar > ul').hide();
$sidebar.find('ul').hide();
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ECMAScript 5 Compatibility
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ECMAScript 6 Styles
- 27.1 This is a collection of links to the various ES6 features.
- Arrow Functions
- Classes
- Object Shorthand
- Object Concise
- Object Computed Properties
- Template Strings
- Destructuring
- Default Parameters
- Rest
- Array Spreads
- Let and Const
- Iterators and Generators
- Modules
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Testing
- 28.2 No, but seriously:
- Whichever testing framework you use, you should be writing tests!
- Strive to write many small pure functions, and minimize where mutations occur.
- Be cautious about stubs and mocks - they can make your tests more brittle.
- We primarily use
mocha
at Airbnb. tape
is also used occasionally for small, separate modules. - 100% test coverage is a good goal to strive for, even if it's not always practical to reach it.
- Whenever you fix a bug, write a regression test. A bug fixed without a regression test is almost certainly going to break again in the future.
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Performance
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Resources
Learning ES6
Read This
Tools
Other Style Guides
Other Styles
Further Reading
Books
Blogs
Podcasts
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License
(The MIT License)
Copyright (c) 2014-2016 Airbnb
Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
'Software'), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:
The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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Amendments
We encourage you to fork this guide and change the rules to fit your team's style guide. Below, you may list some amendments to the style guide. This allows you to periodically update your style guide without having to deal with merge conflicts.
};