Sockette
The cutest little WebSocket wrapper! 🧦
Sockette is a tiny (367 bytes) wrapper around WebSocket
that will automatically reconnect if the connection is lost!
In addition to attaching additional API methods, Sockette allows you to reuse instances, avoiding the need to redeclare all event listeners.
You have direct access to the (current) underlying WebSocket
within every EventListener
callback (via event.target
).
Install
$ npm install --save sockette
Usage
Unlike WebSocket
, you should declare all event listeners on initialization:
const Sockette = require('sockette');
const ws = new Sockette('ws://localhost:3000', {
timeout: 5e3,
maxAttempts: 10,
onopen: e => console.log('Connected!', e),
onmessage: e => console.log('Received:', e),
onreconnect: e => console.log('Reconnecting...', e),
onmaximum: e => console.log('Stop Attempting!', e),
onclose: e => console.log('Closed!', e),
onerror: e => console.log('Error:', e)
});
ws.send('Hello, world!');
ws.json({type: 'ping'});
ws.close();
setTimeout(ws.reconnect, 10e3);
API
Sockette(url, options)
Returns: Sockette
Returns the Sockette
instance.
url
Type: String
The URL you want to connect to — Should be prefixed with ws://
or wss://
. This is passed directly to WebSocket
.
options.protocols
Type: String|Array
Either a single protocol string or an array of strings used to indicate sub-protocols. See the WebSocket
docs for more info.
options.timeout
Type: Number
Default: 1000
The amount of time (in ms
) to wait in between reconnection attempts. Defaults to 1 second.
options.maxAttempts
Type: Number
Default: Infinity
The maximum number of attempts to reconnect.
Important: Pass -1
if you want to disable this feature. Although, this is main reason to use Sockette! :joy:
options.onopen
Type: Function
The EventListener
to run in response to 'open'
events. It receives the Event
object as its only parameter.
This is called when the connection has been established and is ready to send and receive data.
Important: Sockette will forget the number of previous reconnection attempts, so that the next time connection is lost, you will consistently retry n
number of times, as determined by options.maxAttempts
.
options.onmessage
Type: Function
The EventListener
to run in response to 'message'
events. It receives the Event
object as its only parameter.
This is called when a message has been received from the server. You'll probably want event.data
!
options.onreconnect
Type: Function
The callback to run when attempting to reconnect to the server.
If Sockette is automatically reconnecting in response to an error
or unexpected close
event, then your onreconnect
callback will receive the forwarded Event
object.
options.onmaximum
Type: Function
The callback to run when the maxAttempts
limit has been met.
This callback will receive the forwarded Event
object from onclose
.
options.onclose
Type: Function
The EventListener
to run in response to 'close'
events. It receives the Event
object as its only parameter.
This is called when the connection has been closed for any reason.
Important: If the event.code
is not 1000
or 1005
an automatic reconnect attempt will be queued.
options.onerror
Type: Function
The EventListener
to run in response to 'error'
events. It receives the Event
object as its only parameter.
This is called anytime an error occurs.
Important: If the event.code
is ECONNREFUSED
, an automatic reconnect attempt will be queued.
send(data)
Identical to WebSocket#send()
, capable of sending multiple data types.
close(code, reason)
Identical to WebSocket#close()
.
Note: The code
will default to 1005
unless specified.
json(obj)
Convenience method that passes your obj
(Object) through JSON.stringify
before passing it to WebSocket#send()
.
reconnect()
If options.maxAttempts
has not been exceeded, enqueues a reconnection attempt. Otherwise, it runs your options.onmaximum
callback.
open()
Initializes a new WebSocket
— used on initialization and by reconnect()
.
License
MIT © Luke Edwards