svg-path-to-polygons
Node package that converts path commands for an SVG path to polygonal points.
Features
- Sparsely represents linear portions of the path by the minimal number of points.
- Does not skip any imporant features.
- Uses adaptive subsampling for curves to represent them exactly in the fewest number of points, with an arbitrary tolerance.
Installation
npm install svg-path-to-polygons
Usage
const { pathDataToPolys } = require('../svg-path-to-polygons.js');
let pathData = 'M5,15 c5.5,0 10-4.5 10,-10 h10';
let points = pathDataToPolys(pathData, {tolerance:1, decimals:1});
console.log(points);
Note that the output for every path is an array of polygons/polylines (even if there is only one), where each polygon/polyline is an array of points, and where each point is an array of two numbers.
Each polygon/polyline also includes a custom closed
property that defines whether the SVG subpath was closed (i.e. ended with a z
or Z
command).
The optional tolerance
option specifies how far (in SVG coordinates) the polygon path may deviate from ideal curves. If not supplied, it defaults to 1
.
The optional decimals
option controls the precision of values produces for each point. Only non-negative values are currently supported. If unspecified, full precision is used for each number.
TODO (aka Known Limitations)
- Need to support quadratic Bézier commands.
- Need to support arc commands.
- Subsample linear sections if they are within the
tolerance
. - Support negative values for
decimals
.
License, Contact, and Support
Copyright 2017 Gavin Kistner (!@phrogz.net)
MIT License. See LICENSE
file for details.
Please file bugs and feature requests on the GitHub page.