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svg-sprite-loader
Advanced tools
svg-sprite-loader is a Webpack loader that optimizes SVG files by creating SVG sprites. This allows for efficient use of SVGs in web applications by reducing the number of HTTP requests and improving performance.
Basic Usage
This configuration sets up svg-sprite-loader to process SVG files and generate symbols with IDs based on the file name.
module.exports = {
module: {
rules: [
{
test: /\.svg$/,
loader: 'svg-sprite-loader',
options: {
symbolId: 'icon-[name]'
}
}
]
}
};
Custom Sprite Filename
This configuration extracts the SVGs into a single sprite file named 'custom-sprite.svg'.
module.exports = {
module: {
rules: [
{
test: /\.svg$/,
loader: 'svg-sprite-loader',
options: {
extract: true,
spriteFilename: 'custom-sprite.svg'
}
}
]
}
};
Using with SVGO
This configuration uses svg-sprite-loader in combination with svgo-loader to optimize SVG files before creating the sprite.
module.exports = {
module: {
rules: [
{
test: /\.svg$/,
use: [
'svg-sprite-loader',
{
loader: 'svgo-loader',
options: {
plugins: [
{ removeTitle: true },
{ convertColors: { shorthex: false } },
{ convertPathData: false }
]
}
}
]
}
]
}
};
svg-sprite is a standalone tool for creating SVG sprites. It offers a wide range of configuration options and can be used outside of Webpack. Compared to svg-sprite-loader, it is more flexible but requires additional setup to integrate with build systems.
svgstore is a Node.js library for creating SVG sprites. It is simpler and more lightweight compared to svg-sprite-loader, but it does not integrate directly with Webpack, requiring additional steps to use in a Webpack-based project.
gulp-svg-sprite is a Gulp plugin for creating SVG sprites. It is similar in functionality to svg-sprite-loader but is designed to work within a Gulp build process rather than Webpack.
It's like style-loader but for SVG:
When you require an image, loader transforms it to SVG symbol and add it to the array in special sprite class.
When browser event DOMContentLoaded
fires sprite will be rendered and injected as first child of document.body
.
Require statement e.g. require('svg-sprite!./image.svg')
returns a symbol id, so you can reference it later
in <svg><use xlink:href="#id"/></svg>
. Raster images will be inlined (base64) and wrapped with an <image>
tag.
Files like image@2x.png
will be transformed with proper scale.
By default sprite renders when DOMContentLoaded
event fires and injects as first child in document.body
.
If you need custom behavior, use spriteModule
config option to specify module path of your sprite implementation.
You can extend a default lib/web/sprite.js
, or create your own.
In the latter case you only need to implement the add
method that accepts the symbol data as a string.
npm install svg-sprite-loader --save-dev
module.exports = {
module: {
loaders: [{
test: /\.svg$/,
loader: 'svg-sprite?' + JSON.stringify({
name: '[name]_[hash]',
prefixize: true,
spriteModule: 'utils/my-custom-sprite'
})
}]
}
};
name
configures a custom symbol id naming. Default is [name]
. Following name patterns are supported:
[ext]
the extension of the image.[name]
the basename of the image.[path]
the path of the image.[hash]
the hash or the image content.[pathhash]
the hash or the image path.angularBaseWorkaround
Adds workaround for issue with combination of <base>
and History API which is typical for Angular.js. Default is false
.prefixize
isolates an image content by prefixing its id
, xlink:href
and url(#id)
elements. Default is true
.spriteModule
defines custom sprite implementation module path.Single image
var id = require('svg-sprite!./image.svg');
// => 'image'
Set of images
var files = require.context('svg-sprite!images/logos', false, /(twitter|facebook|youtube)\.svg$/);
files.keys().forEach(files);
Custom sprite behavior
// my-sprite.js
var Sprite = require('node_modules/svg-sprite-loader/lib/web/sprite');
module.exports = new Sprite();
// my-app.jsx
var sprite = require('my-sprite');
class MyApplication extends React.Component {
componentWillMount() {
sprite.elem = sprite.render(document.body);
}
componentWillUnmount() {
sprite.elem.parentNode.removeChild(sprite.elem);
}
}
Using with React
// icon.jsx
var GLYPHS = {
PONY: require('img/pony.svg'),
UNICORN: require('img/unicorn.svg')
};
class Icon extends React.Component {
render() {
var glyph = this.props.glyph;
return (
<svg className="icon" dangerouslySetInnerHTML={{__html: '<use xlink:href="#' + glyph + '"></use>'}}/>
)
}
}
module.exports = Icon;
module.exports.GLYPHS = GLYPHS;
// some-component.jsx
var Icon = require('components/icon');
<Icon glyph={Icon.GLYPHS.UNICORN}>
Usage with React 0.14
// icon.jsx
export default function Icon({glyph, width = 16 , height = 16, className = 'icon'}){
return (
<svg className={className} width={width} height={height}>
<use xlinkHref={glyph} />
</svg>
);
}
// some-component.jsx
import Icon from './icon';
import help from './images/icons/Help.svg';
<Icon glyph={help} />
FAQs
Webpack loader for creating SVG sprites
The npm package svg-sprite-loader receives a total of 188,719 weekly downloads. As such, svg-sprite-loader popularity was classified as popular.
We found that svg-sprite-loader demonstrated a not healthy version release cadence and project activity because the last version was released a year ago. It has 4 open source maintainers collaborating on the project.
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