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three-stdlib

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three-stdlib

stand-alone library of threejs examples

  • 0.1.1
  • Source
  • npm
  • Socket score

Version published
Weekly downloads
307K
increased by5.46%
Maintainers
3
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Created

What is three-stdlib?

The three-stdlib package is a collection of utilities, helpers, and extensions for the three.js library. It provides additional functionality to simplify common tasks and extend the capabilities of three.js, making it easier to create complex 3D scenes and interactions.

What are three-stdlib's main functionalities?

Controls

The three-stdlib package includes various control utilities like OrbitControls, which allow users to easily navigate and interact with 3D scenes using mouse or touch inputs.

const { OrbitControls } = require('three-stdlib');
const controls = new OrbitControls(camera, renderer.domElement);
controls.update();

Loaders

It provides loaders for different 3D file formats, such as GLTFLoader for loading GLTF models, making it easier to import and use 3D assets in your scenes.

const { GLTFLoader } = require('three-stdlib');
const loader = new GLTFLoader();
loader.load('path/to/model.gltf', (gltf) => {
  scene.add(gltf.scene);
});

Post-processing

The package includes tools for post-processing effects, such as EffectComposer, which allows you to apply various visual effects like bloom, depth of field, and more to your rendered scenes.

const { EffectComposer } = require('three-stdlib');
const composer = new EffectComposer(renderer);
const renderPass = new RenderPass(scene, camera);
composer.addPass(renderPass);
const bloomPass = new UnrealBloomPass();
composer.addPass(bloomPass);
composer.render();

Geometries

It offers additional geometry types, such as RoundedBoxGeometry, which are not available in the core three.js library, allowing for more complex and varied shapes in your 3D scenes.

const { RoundedBoxGeometry } = require('three-stdlib');
const geometry = new RoundedBoxGeometry(1, 1, 1, 4, 0.1);
const material = new THREE.MeshStandardMaterial({ color: 0x00ff00 });
const mesh = new THREE.Mesh(geometry, material);
scene.add(mesh);

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Package last updated on 08 Mar 2021

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