Huge News!Announcing our $40M Series B led by Abstract Ventures.Learn More
Socket
Sign inDemoInstall
Socket

three.meshline

Package Overview
Dependencies
Maintainers
1
Versions
9
Alerts
File Explorer

Advanced tools

Socket logo

Install Socket

Detect and block malicious and high-risk dependencies

Install

three.meshline

Mesh replacement for THREE.Line

  • 1.0.1
  • Source
  • npm
  • Socket score

Version published
Weekly downloads
7.2K
increased by8.37%
Maintainers
1
Weekly downloads
 
Created
Source

MeshLine

Mesh replacement for THREE.Line

Instead of using GL_LINE, it uses a strip of triangles billboarded. Some examples:

Demo Graph Spinner SVG Shape Shape

  • Demo: play with the different settings of materials
  • Graph: example of using MeshLine to plot graphs
  • Spinner: example of dynamic MeshLine with texture
  • SVG: example of MeshLine rendering SVG Paths
  • Shape: example of MeshLine created from a mesh
  • Birds: example of MeshLine.advance() by @caramelcode (Jared Sprague) and @mwcz (Michael Clayton)

How to use

  • Include script
  • Create and populate a geometry
  • Create a MeshLine and assign the geometry
  • Create a MeshLineMaterial
  • Use MeshLine and MeshLineMaterial to create a THREE.Mesh

#### Include the script

Include script after THREE is included

<script src="THREE.MeshLine.js"></script>

or use npm to install it

npm i three.meshline

and include it in your code (don't forget to require three.js)

var THREE = require( 'three' );
var MeshLine = require( 'three.meshline' );
Create and populate a geometry

First, create the list of vertices that will define the line. MeshLine accepts THREE.Geometry (looking up the .vertices in it) and Array/Float32Array. THREE.BufferGeometry coming soon, and may be others like Array of THREE.Vector3.

var geometry = new THREE.Geometry();
for( var j = 0; j < Math.PI; j += 2 * Math.PI / 100 ) {
	var v = new THREE.Vector3( Math.cos( j ), Math.sin( j ), 0 );
	geometry.vertices.push( v );
}
Create a MeshLine and assign the geometry

Once you have that, you can create a new MeshLine, and call .setGeometry() passing the vertices.

var line = new MeshLine();
line.setGeometry( geometry );

Note: .setGeometry accepts a second parameter, which is a function to define the width in each point along the line. By default that value is 1, making the line width 1 * lineWidth.

line.setGeometry( geometry, function( p ) { return 2; } ); // makes width 2 * lineWidth
line.setGeometry( geometry, function( p ) { return 1 - p; } ); // makes width taper
line.setGeometry( geometry, function( p ) { return 2 + Math.sin( 50 * p ); } ); // makes width sinusoidal
Create a MeshLineMaterial

A MeshLine needs a MeshLineMaterial:

var material = new MeshLineMaterial();

By default it's a white material of width 1 unit.

MeshLineMaterial has several attributes to control the appereance of the MeshLine:

  • map - a THREE.Texture to paint along the line (requires useMap set to true)
  • useMap - tells the material to use map (0 - solid color, 1 use texture)
  • color - THREE.Color to paint the line width, or tint the texture with
  • opacity - alpha value from 0 to 1 (requires transparent set to true)
  • alphaTest - cutoff value from 0 to 1
  • dashArray - THREE.Vector2 to define the dashing (NOT IMPLEMENTED YET)
  • resolution - THREE.Vector2 specifying the canvas size (REQUIRED)
  • sizeAttenuation - makes the line width constant regardless distance (1 unit is 1px on screen) (0 - attenuate, 1 - don't attenuate)
  • lineWidth - float defining width (if sizeAttenuation is true, it's world units; else is screen pixels)
  • near - camera near clip plane distance (REQUIRED if sizeAttenuation set to false)
  • far - camera far clip plane distance (REQUIRED if sizeAttenuation set to false)

If you're rendering transparent lines or using a texture with alpha map, you should set depthTest to false, transparent to true and blending to an appropriate blending mode, or use alphaTest.

Use MeshLine and MeshLineMaterial to create a THREE.Mesh

Finally, we create a mesh and add it to the scene:

var mesh = new THREE.Mesh( line.geometry, material ); // this syntax could definitely be improved!
scene.add( mesh );

TODO

  • Better miters
  • Proper sizes
  • Support for dashArray

Support

Tested successfully on

  • Chrome OSX, Windows, Android
  • Firefox OSX, Windows, Anroid
  • Safari OSX, iOS
  • Internet Explorer 11 (SVG and Shape demo won't work because they use Promises)
  • Opera OSX, Windows

References

License

MIT licensed

Copyright (C) 2015 Jaume Sanchez Elias, http://www.clicktorelease.com

Keywords

FAQs

Package last updated on 31 Dec 2016

Did you know?

Socket

Socket for GitHub automatically highlights issues in each pull request and monitors the health of all your open source dependencies. Discover the contents of your packages and block harmful activity before you install or update your dependencies.

Install

Related posts

SocketSocket SOC 2 Logo

Product

  • Package Alerts
  • Integrations
  • Docs
  • Pricing
  • FAQ
  • Roadmap
  • Changelog

Packages

npm

Stay in touch

Get open source security insights delivered straight into your inbox.


  • Terms
  • Privacy
  • Security

Made with ⚡️ by Socket Inc