tsParticles Fireworks Preset
tsParticles preset for fireworks effect.
Sample
How to use it
CDN / Vanilla JS / jQuery
The first step is installing tsParticles following the instructions for
vanilla javascript in the main project here
Once installed you need one more script to be included in your page (or you can download that
from jsDelivr:
<script src="https://cdn.jsdelivr.net/npm/tsparticles-engine@2/tsparticles.engine.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/tsparticles-move-base@2/tsparticles.move.base.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/tsparticles-plugin-emitters@2/tsparticles.plugin.emitters.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/tsparticles-shape-circle@2/tsparticles.shape.circle.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/tsparticles-shape-line@2/tsparticles.shape.line.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/tsparticles-updater-angle@2/tsparticles.updater.angle.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/tsparticles-updater-color@2/tsparticles.updater.color.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/tsparticles-updater-life@2/tsparticles.updater.life.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/tsparticles-updater-opacity@2/tsparticles.updater.opacity.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/tsparticles-updater-out-modes@2/tsparticles.updater.out-modes.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/tsparticles-updater-size@2/tsparticles.updater.size.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/tsparticles-updater-stroke-color@2/tsparticles.updater.stroke-color.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/tsparticles-preset-fireworks@2/tsparticles.preset.fireworks.min.js"></script>
This script MUST be placed after the tsParticles
one.
Bundle
A bundled script can also be used, this will include every needed plugin needed by the preset.
<script src="https://cdn.jsdelivr.net/npm/tsparticles-preset-fireworks@2/tsparticles.preset.fireworks.bundle.min.js"></script>
Usage
Once the scripts are loaded you can set up tsParticles
like this:
(async () => {
await loadFireworksPreset(tsParticles);
await tsParticles.load("tsparticles", {
preset: "fireworks",
});
})();
Customization
Important ⚠️
You can override all the options defining the properties like in any standard tsParticles
installation.
tsParticles.load("tsparticles", {
particles: {
shape: {
type: "square",
},
},
preset: "fireworks",
});
Like in the sample above, the circles will be replaced by squares.
React.js / Preact / Inferno
The syntax for React.js
, Preact
and Inferno
is the same.
This sample uses the class component syntax, but you can use hooks as well (if the library supports it).
import Particles from "react-particles";
import type { Engine } from "tsparticles-engine";
import { loadFireworksPreset } from "tsparticles-preset-fireworks";
export class ParticlesContainer extends React.PureComponent<IProps> {
async customInit(engine: Engine): Promise<void> {
await loadFireworksPreset(engine);
}
render() {
const options = {
preset: "fireworks",
};
return <Particles options={options} init={this.customInit} />;
}
}
Vue (2.x and 3.x)
The syntax for Vue.js 2.x
and 3.x
is the same
<Particles id="tsparticles" :particlesInit="particlesInit" :options="particlesOptions" />
const particlesOptions = {
preset: "fireworks",
};
async function particlesInit(engine: Engine): Promise<void> {
await loadFireworksPreset(engine);
}
Angular
<ng-particles [id]="id" [options]="particlesOptions" [particlesInit]="particlesInit"></ng-particles>
const particlesOptions = {
preset: "fireworks",
};
async function particlesInit(engine: Engine): Promise<void> {
await loadFireworksPreset(engine);
}
Svelte
<Particles
id="tsparticles"
options={particlesOptions}
particlesInit={particlesInit}
/>
let particlesOptions = {
preset: "fireworks",
};
let particlesInit = async (engine) => {
await loadFireworksPreset(engine);
};
flowchart TD
subgraph m [Movers]
mb[Base]
end
e[tsParticles Engine] --> m
subgraph pl [Plugins]
ple[Emitters]
end
e --> pl
subgraph s [Shapes]
sc[Circle]
sl[Line]
end
e --> s
subgraph u [Updaters]
ua[Angle]
uc[Color]
ud[Destroy]
ul[Life]
uop[Opacity]
uou[Out Modes]
usi[Size]
ust[Stroke Color]
end
e --> u
subgraph pr [Presets]
prfw[Fireworks]
end
e --> pr
mb & ple & sc & sl & ua & uc & ud & ul & uop & uou & usi & ust --> prfw