useElapsedTime React hook
The only hook you need to perform JavaScript animations in React.
- Lightweight: only 2KB
- Built with 0 dependencies
- Toggle play/pause
- Combine with any easing function to get the right animation
Installation
yarn add use-elapsed-time
or
npm install use-elapsed-time
Basic usage
import { useElapsedTime } from 'use-elapsed-time';
const MyComponent = () => {
const isPlaying = true;
const elapsedTime = useElapsedTime(isPlaying);
return elapsedTime;
};
Function signature
const useElapsedTime = (
isPlaying: boolean,
config?: {
durationMilliseconds: number,
onComplete?: () => void,
isRepeated?: boolean
}
): number;
The first argument isPlaying
indicates if the loop to get the elapsed time is running or it is paused.
The second argument config
is optional and it makes sense when the animation duration durationMilliseconds
is defined. onComplete
callback will be fired when the duration is reached. If isRepeated
is set, the elapsed time loop will start over once the duration is reached.
The hook returns elapsed time in milliseconds.
Use cases
Countdown timer
import { useElapsedTime } from 'use-elapsed-time';
const isPlaying = true;
const durationMilliseconds = 5000;
const config = { durationMilliseconds };
const CountDownTimerComponent = () => {
const elapsedTime = useElapsedTime(isPlaying, config);
const remainingTime = Math.ceil((durationMilliseconds - elapsedTime) / 1000);
return <div>Remaining {remainingTime} seconds</div>;
};
Count Up
import { useElapsedTime } from 'use-elapsed-time';
const easing = (t, b, c, d) => {
return c*((t=t/d-1)*t*t + 1) + b;
};
const isPlaying = true;
const start = 90;
const end = 300;
const durationMilliseconds = 3000;
const config = { durationMilliseconds };
const CountUpComponent = () => {
const elapsedTime = useElapsedTime(isPlaying, config);
const currentValue = easing(elapsedTime, start, end - start, durationMilliseconds);
return <div>{Math.round(currentValue)}</div>;
};
None-liner path animation
import { useElapsedTime } from 'use-elapsed-time';
const easing = (t, b, c, d) => {
return c*((t=t/d-1)*t*t + 1) + b;
};
// define the path by an array of cordinates [x, y]
const points = [[150,200],[151,201], ...];
const pointsLength = 530 - 1;
const isPlaying = true;
const durationMilliseconds = 4000;
const config = { durationMilliseconds, isRepeated: true };
const BounceAnimation = () => {
const elapsedTime = useElapsedTime(isPlaying, config);
const currentPoint = easing(elapsedTime, 0, pointsLength, durationMilliseconds) | 0;
const colorValue = easing(elapsedTime, 0, 255, durationMilliseconds) | 0;
const pointStyle = {
position: 'absolute',
left: points[currentPoint][0],
top: points[currentPoint][1],
width: 20,
height: 20,
transform: 'translate(-50%, -50%)',
borderRadius: '50%',
background: `rgba(${colorValue}, 0, ${255 - colorValue})`
};
return (
<div style={{ position: 'relative', width: 800, height: 600 }}>
<div style={pointStyle} />
</div>
);
};