useElapsedTime React hook
React hook to measure elapsed time using requestAnimationFrame
. The time measurement can be played and paused, additionally the start time and duration can be set. The primary use case of the hooks is in animations where the most important part of the animation is time.
- Toggle play/pause
- Set start time and duration
- Easily repeat the measurement
- Combine with any easing function to get the right animation
- Built-in and ready-to-use TypeScript type definitions.
Installation
yarn add use-elapsed-time
or
npm install use-elapsed-time
Basic usage
import { useElapsedTime } from "use-elapsed-time";
const MyComponent = () => {
const isPlaying = true;
const elapsedTime = useElapsedTime(isPlaying);
return elapsedTime;
};
Basic usage demo
Function signature
function useElapsedTime(
isPlaying: boolean,
config?: {
startAt: number,
durationMilliseconds: number,
onComplete?: (totalElapsedTime: number) => void | [shouldRepeat: boolean, delay: number]
}
): number;
The first argument isPlaying
indicates if the loop to get the elapsed time is running or it is paused.
The second argument config
is optional. durationMilliseconds
option set the animation duration in milliseconds. onComplete
callback will be fired when the duration is reached. The callback will receive as an argument the totalElapsedTime
, which could be useful when we repeat the animation. onComplete
can be used to restart the elapsed time loop by returning an array where the first element shouldRepeat
indicates if the loop should start over and second element delay
specifies the delay before looping again in milliseconds. startAt
option can shift the start time to a different value than 0. { durationMilliseconds: 5000, startAt: 2000 }
will return the elapsed time from 2000 to 5000 milliseconds.
The hook returns elapsed time in milliseconds.
Use cases
Countdown timer
Count up animation
Non-liner path animation