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vego

Vego is a Vue based library which apply MVVM (Model–view–viewmodel) to HTML5 canvas 2D programing. It provides a bunch of features allow you manipulate graphics like writing Vue components to manipulate DOMs. And it also provides a event mixin to mimic mo

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Vego

Vego is a Vue based library which apply MVVM (Model–view–viewmodel) to HTML5 canvas 2D programing. It provides a bunch of features allow you manipulate graphics like writing Vue components to manipulate DOMs. And it also provides a event mixin to mimic mouse interactions events.

It is designed for building reusable canvas components used for tiny games or simple data visualization or other requirements bringing canvas in Vue project.

Install

npm install vego

Quick Start

Step 1. Use plugin

import Vego from 'vego';

Vue.use(Vego, {
    /*
     * mouseover firing frequency
     * set 0 to disable mouseover
     *
     * The larger the value, the smaller the CPU usage.
     * default: 20ms
     */
    enableMouseOver: 5,
     /*
     * Set true to enable touch and disable mouse event
     * default: false
     */
    enableTouch: false,
});


// other initialize
Step 2. Create a canvas component
<template>
    <div :r="r" :color="color">
    </div>
</template>
<script>
import VegoComponent from '@/core/VegoComponent.js';
export default {
    name: 'my-arc',
    mixins: [VegoComponent],
    props: { r: Number, color: String },
    mounted() {
        this.vegoDisplayObject.$regist('mouseenter', (payload) => {
            this.$emit('mouseenter', payload);
        });
        this.vegoDisplayObject.$regist('mouseleave', (payload) => {
            this.$emit('mouseleave', payload);
        });
        this.vegoDisplayObject.$regist('pressd', (payload) => {
            this.$emit('pressd', payload);
        });
        this.vegoDisplayObject.$regist('unpressed', (payload) => {
            this.$emit('unpressed', payload);
        });
        this.vegoDisplayObject.$regist('pressmove', (payload) => {
            this.$emit('pressmove', payload);
        });
    },
    draw(g) {
        const {
            r, color,
        } = this;
        g.beginPath()
            .setFillStyle(color)
            .arc(0, 0, r, 0, Math.PI * 2)
            .fill();
    },
};
</script>

Step 3. Apply canvas component within tag vego-canvas
<template>
<div>
    <vego-canvas :width="canvasWidth" :height="canvasHeight">
        <my-arc
            v-for="i in circles"
            :key="i"
            :geox="x"
            :geoy="y + 20*i "
            :reg-x="regX"
            :reg-y="regY"
            :rotation="rotation"
            :r="r"
            :color="color"
            @mouseenter="enterHandler"
            @mouseleave="leaveHandler"></my-arc>
    </vego-canvas>
</div>
</template>

<script>
	import circle from './circle.vue';
	export default {
		components: { 'my-arc': circle },
		data() {
			return {
				circles: 1,
				canvasWidth: 200,
				canvasHeight: 200,
				x: 50,
				y: 50,
				regX: 0,
				regY: 0,
				rotation: 0,
				r: 40,
				color: 'red',
			};
		},
		methods: {
			enterHandler() {
				this.color = 'blue';
			},
			leaveHandler() {
				this.color = 'red';
			},
		},
	}
</script>

Supports

Demo: './examples_beta'

Key features

vego-canvas: canvas wrapper. It has width, height properties and basic events emiters. And it can fit different devicePixelRatio. All components within this tag must implement draw function which named as canvas components.

VegoComponent: canvas component mixin which mixin basic geometry properties into ordinary components.

Graphic: A thin wrapper for CanvasRenderingContext2D API which implement method chaining pattern.

vegocore

vegocore

License

MIT

Copyright (c) 2018-present Tony Wang

Keywords

FAQs

Package last updated on 12 Mar 2019

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