Video.js Record
A Video.js plugin for recording audio/video/image files.
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Installation
Use bower (bower install videojs-record
) or
npm (npm install videojs-record
) to install
the plugin or download
the library and dependencies elsewhere.
Note about video.js v5.0: this plugin is currently only compatible with video.js v.4.x
releases (for example 4.12.15).
Dependencies
The plugin has the following mandatory dependency:
- Video.js - HTML5 media player that provides the user interface.
When recording audio and/or video you also need:
And when recording audio-only, the following dependencies are also required:
Optional dependencies for other output formats:
- libvorbis.js - Converts PCM audio data to compressed Ogg Vorbis audio, resulting a smaller audio files with similar quality.
Usage
Start by including the video.js stylesheet and library:
<link href="//vjs.zencdn.net/4.12.15/video-js.css" rel="stylesheet">
<script src="//vjs.zencdn.net/4.12.15/video.js"></script>
If you're going to record audio and/or video you need to include RecordRTC as well:
<script src="//cdn.webrtc-experiment.com/RecordRTC.js"></script>
The videojs-record plugin automatically registers itself when the script
is included on the page:
<script src="videojs.record.js"></script>
Add the extra stylesheet for the plugin that includes a
custom font with additional icons:
<link href="videojs.record.css" rel="stylesheet">
Audio/video/image
When recording either audio/video, video-only, animated GIF or a single image,
include a video
element:
<video id="myVideo" class="video-js vjs-default-skin"></video>
Check out the full audio/video
(demo / source),
image (demo / source),
animated GIF (demo / source) or the
video-only (demo or source) examples.
Note that recording both audio and video into a single WebM file is currently
only supported in Mozilla Firefox >= 29. In the Chrome browser two separate
Blob objects are created: one for audio and one for video.
Audio-only
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When recording audio-only, also include the wavesurfer.js library and
the videojs-wavesurfer and microphone plugins. Make sure to place this before
the videojs.record.js
script.
<script src="http://wavesurfer-js.org/dist/wavesurfer.min.js"></script>
<script src="http://wavesurfer-js.org/dist/plugin/wavesurfer.microphone.min.js"></script>
<script src="videojs.wavesurfer.js"></script>
And define an audio
element:
<audio id="myAudio" class="video-js vjs-default-skin"></audio>
Check out the full audio-only example (demo / source).
Options
Configure the player using the video.js
options,
and enable the plugin by adding a record
configuration to plugins
. For
example:
var player = videojs("myVideo",
{
controls: true,
loop: false,
width: 320,
height: 240,
plugins: {
record: {
image: false,
audio: false,
video: true,
maxLength: 5
}
}
});
The available options for this plugin are:
Option | Type | Default | Description |
---|
image | boolean | false | Create single snapshot image. |
audio | boolean | false | Include audio in the recorded clip. |
video | boolean | false | Include video in the recorded clip. |
animation | boolean | false | Animated GIF. |
maxLength | float | 10 | Maximum length of the recorded clip. |
audioEngine | string | recordrtc | Audio recording library to use. Legal values are recordrtc and libvorbis.js . |
audioBufferSize | float | 4096 | The size of the audio buffer (in sample-frames per second). Legal values: 0, 256, 512, 1024, 2048, 4096, 8192 and 16384. |
audioSampleRate | float | 44100 | The audio sample rate (in sample-frames per second) at which the AudioContext handles audio. Legal values are in the range of 22050 to 96000. |
audioWorkerURL | string | '' | URL for the audio worker, for example: libvorbis.oggvbr.asyncencoder.worker.min.js . Currently only used for libvorbis.js. |
audioModuleURL | string | '' | URL for the audio module, for example: libvorbis.asmjs.min.js . Currently only used for libvorbis.js. |
animationFrameRate | float | 200 | Frame rate for animated GIF (in frames per second). |
animationQuality | float | 10 | Sets quality of color quantization (conversion of images to the maximum 256 colors allowed by the GIF specification). Lower values (minimum = 1) produce better colors, but slow processing significantly. The default produces good color mapping at reasonable speeds. Values greater than 20 do not yield significant improvements in speed. |
debug | boolean | false | Enables console log messages. |
Methods
Methods for this plugin documented below are available on the recorder
object
of the video.js player instance. For example:
player.recorder.destroy();
Method | Description |
---|
isRecording | Returns a boolean indicating whether recording is active or not. |
getRecordType | Get recorder type as string. Either image_only , animation , audio_only , video_only or audio_video . |
destroy | Destroys the recorder instance and children (including the video.js player). |
stopDevice | Stop the recording and the active audio and/or video device(s). |
Events
Plugin events that are available on the video.js player instance. For example:
player.on('startRecord', function()
{
console.log('started recording!');
});
Event | Description |
---|
deviceReady | The webcam and/or microphone is ready to use. |
deviceError | User doesn't allow the browser to access the webcam and/or microphone. Check player.deviceErrorCode for the specific error code. |
startRecord | User pressed the record or camera button to start recording. |
stopRecord | User pressed the stop button to stop recording. |
finishRecord | The recorded stream or image is available. Check the player.recordedData object for the recorded data. |
Get recorded data
Listen for the finishRecord
event and obtain the recorded data from the
player.recordedData
object for further processing:
player.on('finishRecord', function()
{
console.log('finished recording: ', player.recordedData);
});
Note that in the Chrome browser player.recordedData
returns an object with
audio
and video
properties when recording both audio/video. In Firefox
it returns a single WebM Blob object containing both audio and video.
Customizing controls
To disable and hide specific controls, use the video.js children
option:
children: {
controlBar: {
children: {
fullscreenToggle: false
}
}
},
Other output formats
Microphone recordings can result in large audio files, especially when there is no native
support for other audio formats (.ogg for example) in the browser (like Chrome).
libvorbis.js provides a Javascript implementation of a PCM to Ogg Vorbis encoder and
you can choose to use this instead of RecordRTC (currently only available when recording
audio-only).
Include the libvorbis.js library (instead of RecordRTC.js) and place it before
any other scripts:
<script src="/path/to/libvorbis.oggvbr.asyncencoder.min.js" async></script>
And specify the libvorbis.js
audioEngine
, audioWorkerURL
and
audioModuleURL
options.
Check out the audio-only Ogg example (demo / source).
Localization
This plugin supports multiple languages. Each language has it's own file
(found in the lang
directory) that contains the translated text.
Using a different language, for example Dutch (nl
), is done by including
the Video.js language file and the plugin's language file:
<script src="videojs-record/dist/lang/nl.js"></script>
<script src="//vjs.zencdn.net/4.12.15/lang/nl.js"></script>
And setting the Video.js player's language
option:
language: "nl"
Adding support for an additional language is done by adding a new file with
a filename that consists of the countrycode and the .json
extension, eg.
fr.json
. The build script compiles the JSON into a usable
language file, eg. fr.js
. Check the Video.js wiki for a
list of supported countrycodes.
Pull requests to add more languages to this plugin are always welcome!
More features using other plugins
The Video.js community created
lots of plugins
that can be used to enhance the player's functionality. Plugins actually
tested with videojs-record
:
- videojs-persistvolume -
Saves user's volume setting using
localStorage
, but falls back to cookies
if necessary.
Development
Install grunt-cli
:
sudo npm install -g grunt-cli
Install dependencies using npm:
npm install
Or using bower:
bower install
Build a minified version:
grunt
Generated files are placed in the dist
directory.
License
This work is licensed under the MIT License.