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webgl-fluid

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webgl-fluid

ES Module support for https://github.com/PavelDoGreat/WebGL-Fluid-Simulation.

  • 0.3.0
  • Source
  • npm
  • Socket score

Version published
Maintainers
1
Created
Source

WebGL Fluid Version Badge

zero dependencies minzipped size downloads code style conventional commits

ES Module support for https://github.com/PavelDoGreat/WebGL-Fluid-Simulation.

🕹 Online Playground


Features

  • Hover to activate by default, can also be Click
  • Background image
  • Control whether to trigger multiple random splats initially

Install

NPM

import WebGLFluid from 'webgl-fluid'

WebGLFluid(document.querySelector('canvas'), {
  // options
})

CDN

Using the ESM Build
<!DOCTYPE html>
<html lang="en">
<body>
<canvas style="width: 100vw; height: 100vh;" />
<script type="importmap">
  {
    "imports": {
      "webgl-fluid": "https://unpkg.com/webgl-fluid@0.3/dist/webgl-fluid.mjs"
    }
  }
</script>
<script type="module">
import WebGLFluid from 'webgl-fluid'

WebGLFluid(document.querySelector('canvas'), {
  // options
})
</script>
</body>
</html>
Using the Global Build
<!DOCTYPE html>
<html lang="en">
<body>
<canvas style="width: 100vw; height: 100vh;" />
<script src="https://unpkg.com/webgl-fluid@0.3"></script>
<script>
WebGLFluid(document.querySelector('canvas'), {
  // options
})
</script>
</body>
</html>

Options

WebGLFluid(document.querySelector('canvas'), {
  IMMEDIATE: true, // Whether to trigger multiple random splats when initialized
  TRIGGER: 'hover', // Can be change to 'click'
  SIM_RESOLUTION: 128,
  DYE_RESOLUTION: 1024,
  CAPTURE_RESOLUTION: 512,
  DENSITY_DISSIPATION: 1,
  VELOCITY_DISSIPATION: 0.3,
  PRESSURE: 0.8,
  PRESSURE_ITERATIONS: 20,
  CURL: 30,
  SPLAT_RADIUS: 0.35,
  SPLAT_FORCE: 6000,
  SHADING: true,
  COLORFUL: true,
  COLOR_UPDATE_SPEED: 10,
  PAUSED: false,
  BACK_COLOR: { r: 0, g: 0, b: 0 },
  TRANSPARENT: false,
  BLOOM: true,
  BLOOM_ITERATIONS: 8,
  BLOOM_RESOLUTION: 256,
  BLOOM_INTENSITY: 0.8,
  BLOOM_THRESHOLD: 0.6,
  BLOOM_SOFT_KNEE: 0.7,
  SUNRAYS: true,
  SUNRAYS_RESOLUTION: 196,
  SUNRAYS_WEIGHT: 1.0,
})

Background Image

CSS

canvas {
    width: 100vw;
    height: 100vh;
    background-image: url("xxx.png");
    background-size: 100% 100%;
}

JS

WebGLFluid(document.querySelector('canvas'), {
  TRANSPARENT: true
})

Example

Vanilla

See CDN.


Vue 3

<template>
  <canvas ref="canvas" />
</template>

<script setup>
import { onMounted, ref } from 'vue'
import WebGLFluid from 'webgl-fluid'

const canvas = ref()

onMounted(() => {
  WebGLFluid(canvas.value)
})
</script>

<style>
canvas {
  width: 100vw;
  height: 100vh;
}
</style>

Vue 2

<template>
  <canvas ref="canvas" />
</template>

<script>
import WebGLFluid from 'webgl-fluid'

export default {
  mounted() {
    WebGLFluid(this.$refs.canvas)
  }
}
</script>

<style>
canvas {
  width: 100vw;
  height: 100vh;
}
</style>

Changelog

Detailed changes for each release are documented in the release notes.


FAQs

Package last updated on 27 Nov 2022

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