DiscordLevelingCard
A library with Rank cards for your discord bot.
now create your own custom rank cards!

card preview
card1

card2

card3
same as card2 but with background

installation
for pypi version
pip install discordlevelingcard
for github developement version
pip install git+https://github.com/krishsharma0413/DiscordLevelingCard
How To Use
If you don't provide path
then the method will return bytes
which can directly be used in discord.py/disnake/pycord/nextcord 's File class
.
Example
since no path was provided, it returns bytes which can directly be used in discord.py and its fork's File class.
from disnake.ext import commands
from DiscordLevelingCard import RankCard, Settings
import disnake
client = commands.Bot()
card_settings = Settings(
background="url or path to background image",
text_color="white",
bar_color="#000000"
)
@client.slash_command(name="rank")
async def user_rank_card(ctx, user:disnake.Member):
await ctx.response.defer()
a = RankCard(
settings=card_settings,
avatar=user.display_avatar.url,
level=1,
current_exp=1,
max_exp=1,
username="cool username"
)
image = await a.card1()
await ctx.edit_original_message(file=disnake.File(image, filename="rank.png"))
Documentation
RankCard class
__init__
method
RankCard(
settings: Settings,
avatar:str,
level:int,
current_exp:int,
max_exp:int,
username:str,
rank: Optional[int] = None
)
-
settings
- Settings class from DiscordLevelingCard.
-
avatar
- avatar image url.
-
level
- level of the user.
-
current_exp
- current exp of the user.
-
max_exp
- max exp of the user.
-
username
- username of the user.
-
rank
- rank of the user. (optional)
methods
Sandbox class
__init__
method
RankCard(
settings: Settings,
avatar:str,
level:int,
current_exp:int,
max_exp:int,
username:str,
cacheing:bool = True,
rank: Optional[int] = None
)
-
settings
- Settings class from DiscordLevelingCard.
-
avatar
- avatar image url.
-
level
- level of the user.
-
current_exp
- current exp of the user.
-
max_exp
- max exp of the user.
-
username
- username of the user.
-
rank
- rank of the user. (optional)
-
cacheing
- if set to True
then it will cache the image and will not regenerate it again. (default is True
)
methods
Settings class
__init__
method
Settings(
background: Union[PathLike, BufferedIOBase, str],
bar_color: Optional[str] = 'white',
text_color: Optional[str] = 'white',
background_color: Optional[str]= "#36393f"
)
-
background
- background image url or file-object in rb
mode.
4:1
aspect ratio recommended.
-
bar_color
- color of the bar [example: "white" or "#000000"]
-
text_color
- color of the text [example: "white" or "#000000"]
-
background_color
- color of the background [example: "white" or "#000000"]
card1 method
RankCard.card1(resize: int = 100)
attribute
resize
: resize the final image. (default is 100, treat it as a percentage.)
returns
bytes
which can directly be used within discord.File
class.

card2 method
RankCard.card2(resize: int = 100)
attribute
resize
: resize the final image. (default is 100, treat it as a percentage.)
returns
bytes
which can directly be used within discord.File
class.

card3 method
RankCard.card3(resize: int = 100)
attribute
resize
: resize the final image. (default is 100, treat it as a percentage.)
returns
bytes
which can directly be used within discord.File
class.

custom_card1 method
Sandbox.custom_card1(card_colour:str = "black", resize: int = 100)
attribute
resize
: resize the final image. (default is 100, treat it as a percentage.)card_colour
: color of the card. (default is black)
returns
bytes
which can directly be used within discord.File
class.
examples



custom_canvas method
Sandbox.custom_canvas(
resize:int = 100,
senstivity:int = 200,
card_colour: str = "black",
border_width: int = 25,
border_height: int = 25,
avatar_frame: str = "curvedborder",
avatar_size: int = 260,
avatar_position: tuple = (53, 36),
text_font: str = "levelfont.otf",
username_position: tuple = (330,130),
username_font_size: int = 50,
level_position: tuple = (500,40),
level_font_size: int = 50,
exp_position: tuple = (775,130),
exp_font_size: int = 50,
)
attribute
has_background
: if set to True
then it will add a background to the image. (default is True
)background_colour
: color of the background. (default is black
)canvas_size
: size of the canvas. (default is (1000, 333)
)resize
: resize the final image. (default is 100, treat it as a percentage.)overlay
: A list of overlays to be placed on the background. (Default is [[(1000-50, 333-50),(25, 25), "black", 200]]
.)avatar_frame
: circle
square
curvedborder
hexagon
or path to a self created mask. (Default is curvedborder
.)text_font
: Default is levelfont.otf
or path to a custom otf or ttf file type font.avatar_size
: size of the avatar. (default is 260
)avatar_position
: position of the avatar. (default is (53, 36)
)username_position
: position of the username. (default is (330,130)
)username_font_size
: font size of the username. (default is 50
)level_position
: position of the level. (default is (500,40)
)level_font_size
: font size of the level. (default is 50
)exp_position
: position of the exp. (default is (775,130)
)exp_font_size
: font size of the exp. (default is 50
)exp_bar_width
: width of the exp bar. (default is 619
)exp_bar_height
: height of the exp bar. (default is 50
)exp_bar_background_colour
: color of the exp bar background. (default is white
)exp_bar_position
: position of the exp bar. (default is (330, 235)
)exp_bar_curve
: curve of the exp bar. (default is 30
)extra_text
: A list of extra text to be placed on the image. (Default is None
.)exp_bar
: The calculated exp of the user. (Default is None
.)
returns
bytes
which can directly be used within discord.File
class.
examples


An Example that i really loved was this one, here is the code for it as well. (you might have to tweak a lot to make it work for you though. )
from DiscordLevelingCard import Sandbox, Settings
import asyncio
from PIL import Image
setting = Settings(
background="./bg.jpg",
bar_color="green",
text_color="white")
async def main():
rank = Sandbox(
username="krishsharma0413",
level=1,
current_exp=10,
max_exp=400,
settings=setting,
avatar=Image.open("./avatarimg.png")
)
result = await rank.custom_canvas(
avatar_frame="square",
avatar_size=233,
avatar_position=(50, 50),
exp_bar_background_colour = "black",
exp_bar_height=50,
exp_bar_width=560,
exp_bar_curve=0,
exp_bar_position=(70, 400),
username_position=(320, 50),
level_position=(320, 225),
exp_position=(70, 330),
canvas_size=(700, 500),
overlay=[[(350, 233),(300, 50), "white", 100],
[(600, 170),(50, 300), "white", 100]],
extra_text=[
["bio-", (320, 110), 25, "white"],
["this can very well be a bio", (320, 140), 25, "white"],
["even mutiple lines!", (320, 170), 25, "white"],
["if we remove bio- even more!", (320, 200), 25, "white"],
]
)
Image.open(result).save("result.png", "PNG")
asyncio.run(main())
and this is how it looks :D

if you want to see changelog then click here
please star the repository if you like it :D