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This packages contains a set of tools for working with cameras which translate between world and screen coordinates.
It is intended to be used with Python-tcod and NumPy but requires neither.
Additional examples can be found here.
# This library works with the idea that you have a world array you want projected onto a screen array.
>>> import numpy as np
>>> import tcod.camera
>>> screen = np.arange(3 * 3, dtype=int).reshape(3, 3)
>>> world = np.arange(9 * 10, dtype=int).reshape(9, 10)
>>> screen
array([[0, 1, 2],
[3, 4, 5],
[6, 7, 8]])
>>> world
array([[ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9],
[10, 11, 12, 13, 14, 15, 16, 17, 18, 19],
[20, 21, 22, 23, 24, 25, 26, 27, 28, 29],
[30, 31, 32, 33, 34, 35, 36, 37, 38, 39],
[40, 41, 42, 43, 44, 45, 46, 47, 48, 49],
[50, 51, 52, 53, 54, 55, 56, 57, 58, 59],
[60, 61, 62, 63, 64, 65, 66, 67, 68, 69],
[70, 71, 72, 73, 74, 75, 76, 77, 78, 79],
[80, 81, 82, 83, 84, 85, 86, 87, 88, 89]])
# This example uses `ij` coordinates, but `xy` coordinates are also an option.
# The most basic example is to get the camera and use it to project the world and screen shapes.
>>> camera_ij = tcod.camera.get_camera(screen.shape, center=(2, 2)) # Get the camera position centered on (2, 2).
>>> camera_ij # The actual camera position is always which world position to project onto screen[0, 0].
(1, 1)
>>> screen_slice, world_slice = tcod.camera.get_slices(screen.shape, world.shape, camera_ij)
>>> screen_slice
(slice(0, 3, None), slice(0, 3, None))
>>> world_slice
(slice(1, 4, None), slice(1, 4, None))
>>> screen[screen_slice] = world[world_slice] # Project the values of screen onto the world.
>>> screen
array([[11, 12, 13],
[21, 22, 23],
[31, 32, 33]])
# Out-of-bounds camera coordinates result in partial views.
# Fully out-of-bounds cameras will result in zero element views.
>>> camera_ij = tcod.camera.get_camera(screen.shape, (4, 10)) # A camera position beyond the right side of the world.
>>> screen_slice, world_slice = tcod.camera.get_slices(screen.shape, world.shape, camera_ij)
>>> screen[screen_slice].shape # Because this is partially out-of-bounds not all of the screen is in view.
(3, 1)
>>> screen_slice
(slice(0, 3, None), slice(0, 1, None))
>>> world_slice
(slice(3, 6, None), slice(9, 10, None))
>>> screen[:] = -1 # The screen will be cleared with -1, this value now means out-of-bounds.
>>> screen[screen_slice] = world[world_slice] # The parts which do overlap will be projected.
>>> screen
array([[39, -1, -1],
[49, -1, -1],
[59, -1, -1]])
# By adding the shape of the world to camera functions the camera can be clamped to the bounds of the world.
# All screen indexes will be in-view as long as the screen is never larger than the world.
>>> camera_ij = tcod.camera.clamp_camera(screen.shape, world.shape, camera_ij)
>>> screen_slice, world_slice = tcod.camera.get_slices(screen.shape, world.shape, camera_ij)
>>> screen[screen_slice] = world[world_slice]
>>> screen # The camera was moved left to fit the screen to the world.
array([[37, 38, 39],
[47, 48, 49],
[57, 58, 59]])
# If the world is divided into chunks then this library can be used to project each chunk onto a single screen.
# You'll have to manage your own chunks. Possibly in a `dict[tuple[int, int], NDArray[Any]]`-like container.
>>> screen = np.zeros((10, 10), dtype=int)
>>> CHUNK_SIZE = (4, 4)
>>> for screen_slice, chunk_ij, chunk_slice in tcod.camera.get_chunked_slices(screen.shape, CHUNK_SIZE, camera=(0, 0)):
... screen[screen_slice] = chunk_ij[0] + chunk_ij[1] * 10
... print(f"{screen_slice=}, {chunk_ij=}, {chunk_slice=}")
screen_slice=(slice(0, 4, None), slice(0, 4, None)), chunk_ij=(0, 0), chunk_slice=(slice(0, 4, None), slice(0, 4, None))
screen_slice=(slice(0, 4, None), slice(4, 8, None)), chunk_ij=(0, 1), chunk_slice=(slice(0, 4, None), slice(0, 4, None))
screen_slice=(slice(0, 4, None), slice(8, 10, None)), chunk_ij=(0, 2), chunk_slice=(slice(0, 4, None), slice(0, 2, None))
screen_slice=(slice(4, 8, None), slice(0, 4, None)), chunk_ij=(1, 0), chunk_slice=(slice(0, 4, None), slice(0, 4, None))
screen_slice=(slice(4, 8, None), slice(4, 8, None)), chunk_ij=(1, 1), chunk_slice=(slice(0, 4, None), slice(0, 4, None))
screen_slice=(slice(4, 8, None), slice(8, 10, None)), chunk_ij=(1, 2), chunk_slice=(slice(0, 4, None), slice(0, 2, None))
screen_slice=(slice(8, 10, None), slice(0, 4, None)), chunk_ij=(2, 0), chunk_slice=(slice(0, 2, None), slice(0, 4, None))
screen_slice=(slice(8, 10, None), slice(4, 8, None)), chunk_ij=(2, 1), chunk_slice=(slice(0, 2, None), slice(0, 4, None))
screen_slice=(slice(8, 10, None), slice(8, 10, None)), chunk_ij=(2, 2), chunk_slice=(slice(0, 2, None), slice(0, 2, None))
>>> screen
array([[ 0, 0, 0, 0, 10, 10, 10, 10, 20, 20],
[ 0, 0, 0, 0, 10, 10, 10, 10, 20, 20],
[ 0, 0, 0, 0, 10, 10, 10, 10, 20, 20],
[ 0, 0, 0, 0, 10, 10, 10, 10, 20, 20],
[ 1, 1, 1, 1, 11, 11, 11, 11, 21, 21],
[ 1, 1, 1, 1, 11, 11, 11, 11, 21, 21],
[ 1, 1, 1, 1, 11, 11, 11, 11, 21, 21],
[ 1, 1, 1, 1, 11, 11, 11, 11, 21, 21],
[ 2, 2, 2, 2, 12, 12, 12, 12, 22, 22],
[ 2, 2, 2, 2, 12, 12, 12, 12, 22, 22]])
FAQs
Camera helper tools for 2D tile-based projects.
We found that tcod-camera demonstrated a healthy version release cadence and project activity because the last version was released less than a year ago. It has 1 open source maintainer collaborating on the project.
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