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A groupable Gamefic entity.
Commodities are grouped by default. When a commodity gets added to a parent that already contains a commodity with the same class and name, they get combined, i.e., the existing commodity's quantity is increased by the new commodity's quantity, and the other commodity is destroyed.
Players can specify quantities in commands, e.g., take 1 coin
.
Add the library to your Gamefic project's Gemfile:
gem 'gamefic-commodities'
Run bundle install
.
Add the requirement to your project's code (typically in main.rb
):
require 'gamefic-commodities'
The Commodity
entity and related actions are automatically imported into Gamefic::Standard
.
Example of adding a commodity:
class Example::Plot < Gamefic::Plot
include Gamefic::Standard
attr_seed :room, Room,
name: 'room'
make_seed Commodity,
name: 'coin',
quantity: 2,
parent: _attr(:room)
introduction do |actor|
actor.parent = room
end
end
Example gameplay:
> look
You see 2 coins.
> take coin
You take 2 coins.
> drop 1 coin
You drop a coin.
> look
You see a coin.
> inventory
You're carrying a coin.
After checking out the repo, run bin/setup
to install dependencies. Then, run rake spec
to run the tests. You can also run bin/console
for an interactive prompt that will allow you to experiment.
To install this gem onto your local machine, run bundle exec rake install
. To release a new version, update the version number in version.rb
, and then run bundle exec rake release
, which will create a git tag for the version, push git commits and the created tag, and push the .gem
file to rubygems.org.
Bug reports and pull requests are welcome on GitHub at https://github.com/castwide/gamefic-commodity.
FAQs
Unknown package
We found that gamefic-commodities demonstrated a healthy version release cadence and project activity because the last version was released less than a year ago. It has 1 open source maintainer collaborating on the project.
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