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joelind-state_machine

  • 0.8.1
  • Rubygems
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== state_machine

+state_machine+ adds support for creating state machines for attributes on any Ruby class.

== Resources

API

  • http://api.pluginaweek.org/state_machine

Bugs

Development

Source

  • git://github.com/pluginaweek/state_machine.git

== Description

State machines make it dead-simple to manage the behavior of a class. Too often, the state of an object is kept by creating multiple boolean attributes and deciding how to behave based on the values. This can become cumbersome and difficult to maintain when the complexity of your class starts to increase.

+state_machine+ simplifies this design by introducing the various parts of a real state machine, including states, events, transitions, and callbacks. However, the api is designed to be so simple you don't even need to know what a state machine is :)

Some brief, high-level features include:

  • Defining state machines on any Ruby class
  • Multiple state machines on a single class
  • Namespaced state machines
  • before/after transition hooks with explicit transition requirements
  • ActiveRecord integration
  • DataMapper integration
  • Sequel integration
  • State predicates
  • State-driven instance / class behavior
  • State values of any data type
  • Dynamically-generated state values
  • Event parallelization
  • Attribute-based event transitions
  • Inheritance
  • Internationalization
  • GraphViz visualization creator

Examples of the usage patterns for some of the above features are shown below. You can find much more detailed documentation in the actual API.

== Usage

=== Example

Below is an example of many of the features offered by this plugin, including:

  • Initial states
  • Namespaced states
  • Transition callbacks
  • Conditional transitions
  • State-driven instance behavior
  • Customized state values
  • Parallel events

Class definition:

class Vehicle attr_accessor :seatbelt_on

state_machine :state, :initial => :parked do
  before_transition :parked => any - :parked, :do => :put_on_seatbelt
  
  after_transition :on => :crash, :do => :tow
  after_transition :on => :repair, :do => :fix
  after_transition any => :parked do |vehicle, transition|
    vehicle.seatbelt_on = false
  end
  
  event :park do
    transition [:idling, :first_gear] => :parked
  end
  
  event :ignite do
    transition :stalled => same, :parked => :idling
  end
  
  event :idle do
    transition :first_gear => :idling
  end
  
  event :shift_up do
    transition :idling => :first_gear, :first_gear => :second_gear, :second_gear => :third_gear
  end
  
  event :shift_down do
    transition :third_gear => :second_gear, :second_gear => :first_gear
  end
  
  event :crash do
    transition all - [:parked, :stalled] => :stalled, :unless => :auto_shop_busy?
  end
  
  event :repair do
    transition :stalled => :parked, :if => :auto_shop_busy?
  end
  
  state :parked do
    def speed
      0
    end
  end
  
  state :idling, :first_gear do
    def speed
      10
    end
  end
  
  state :second_gear do
    def speed
      20
    end
  end
end

state_machine :alarm_state, :initial => :active, :namespace => 'alarm' do
  event :enable do
    transition all => :active
  end
  
  event :disable do
    transition all => :off
  end
  
  state :active, :value => 1
  state :off, :value => 0
end

def initialize
  @seatbelt_on = false
  super() # NOTE: This *must* be called, otherwise states won't get initialized
end

def put_on_seatbelt
  @seatbelt_on = true
end

def auto_shop_busy?
  false
end

def tow
  # tow the vehicle
end

def fix
  # get the vehicle fixed by a mechanic
end

end

Note the comment made on the +initialize+ method in the class. In order for state machine attributes to be properly initialized, super() must be called. See StateMachine::MacroMethods for more information about this.

Using the above class as an example, you can interact with the state machine like so:

vehicle = Vehicle.new # => #<Vehicle:0xb7cf4eac @state="parked", @seatbelt_on=false> vehicle.state # => "parked" vehicle.state_name # => :parked vehicle.parked? # => true vehicle.can_ignite? # => true vehicle.ignite_transition # => #<StateMachine::Transition attribute=:state event=:ignite from="parked" from_name=:parked to="idling" to_name=:idling> vehicle.state_events # => [:ignite] vehicle.state_transitions # => [#<StateMachine::Transition attribute=:state event=:ignite from="parked" from_name=:parked to="idling" to_name=:idling>] vehicle.speed # => 0

vehicle.ignite # => true vehicle.parked? # => false vehicle.idling? # => true vehicle.speed # => 10 vehicle # => #<Vehicle:0xb7cf4eac @state="idling", @seatbelt_on=true>

vehicle.shift_up # => true vehicle.speed # => 10 vehicle # => #<Vehicle:0xb7cf4eac @state="first_gear", @seatbelt_on=true>

vehicle.shift_up # => true vehicle.speed # => 20 vehicle # => #<Vehicle:0xb7cf4eac @state="second_gear", @seatbelt_on=true>

The bang (!) operator can raise exceptions if the event fails

vehicle.park! # => StateMachine::InvalidTransition: Cannot transition state via :park from :second_gear

Generic state predicates can raise exceptions if the value does not exist

vehicle.state?(:parked) # => false vehicle.state?(:invalid) # => IndexError: :invalid is an invalid name

Namespaced machines have uniquely-generated methods

vehicle.alarm_state # => 1 vehicle.alarm_state_name # => :active

vehicle.can_disable_alarm? # => true vehicle.disable_alarm # => true vehicle.alarm_state # => 0 vehicle.alarm_state_name # => :off vehicle.can_enable_alarm? # => true

vehicle.alarm_off? # => true vehicle.alarm_active? # => false

Events can be fired in parallel

vehicle.fire_events(:shift_down, :enable_alarm) # => true vehicle.state_name # => :first_gear vehicle.alarm_state_name # => :active

vehicle.fire_events!(:ignite, :enable_alarm) # => StateMachine::InvalidTransition: Cannot run events in parallel: ignite, enable_alarm

== Integrations

In addition to being able to define state machines on all Ruby classes, a set of out-of-the-box integrations are available for some of the more popular Ruby libraries. These integrations add library-specific behavior, allowing for state machines to work more tightly with the conventions defined by those libraries.

The integrations currently available include:

  • ActiveRecord models
  • DataMapper resources
  • Sequel models

A brief overview of these integrations is described below.

=== ActiveRecord

The ActiveRecord integration adds support for database transactions, automatically saving the record, named scopes, validation errors, and observers. For example,

class Vehicle < ActiveRecord::Base state_machine :initial => :parked do before_transition :parked => any - :parked, :do => :put_on_seatbelt after_transition any => :parked do |vehicle, transition| vehicle.seatbelt = 'off' end

  event :ignite do
    transition :parked => :idling
  end
  
  state :first_gear, :second_gear do
    validates_presence_of :seatbelt_on
  end
end

def put_on_seatbelt
  ...
end

end

class VehicleObserver < ActiveRecord::Observer # Callback for :ignite event before the transition is performed def before_ignite(vehicle, transition) # log message end

# Generic transition callback *after* the transition is performed
def after_transition(vehicle, transition)
  Audit.log(vehicle, transition)
end

end

For more information about the various behaviors added for ActiveRecord state machines, see StateMachine::Integrations::ActiveRecord.

=== DataMapper

Like the ActiveRecord integration, the DataMapper integration adds support for database transactions, automatically saving the record, named scopes, Extlib-like callbacks, validation errors, and observers. For example,

class Vehicle include DataMapper::Resource

property :id, Serial
property :state, String

state_machine :initial => :parked do
  before_transition :parked => any - :parked, :do => :put_on_seatbelt
  after_transition any => :parked do |transition|
    self.seatbelt = 'off' # self is the record
  end
  
  event :ignite do
    transition :parked => :idling
  end
  
  state :first_gear, :second_gear do
    validates_present :seatbelt_on
  end
end

def put_on_seatbelt
  ...
end

end

class VehicleObserver include DataMapper::Observer

observe Vehicle

# Callback for :ignite event *before* the transition is performed
before_transition :on => :ignite do |transition|
  # log message (self is the record)
end

# Generic transition callback *after* the transition is performed
after_transition do |transition|
  Audit.log(self, transition) # self is the record
end

end

Note that the DataMapper::Observer integration is optional and only available when the dm-observer library is installed.

For more information about the various behaviors added for DataMapper state machines, see StateMachine::Integrations::DataMapper.

=== Sequel

Like the ActiveRecord integration, the Sequel integration adds support for database transactions, automatically saving the record, named scopes, validation errors and callbacks. For example,

class Vehicle < Sequel::Model state_machine :initial => :parked do before_transition :parked => any - :parked, :do => :put_on_seatbelt after_transition any => :parked do |transition| self.seatbelt = 'off' # self is the record end

  event :ignite do
    transition :parked => :idling
  end
  
  state :first_gear, :second_gear do
    validates_presence_of :seatbelt_on
  end
end

def put_on_seatbelt
  ...
end

end

For more information about the various behaviors added for Sequel state machines, see StateMachine::Integrations::Sequel.

== Compatibility

Although state_machine introduces a simplified syntax, it still remains backwards compatible with previous versions and other state-related libraries. For example, transitions and callbacks can continue to be defined like so:

class Vehicle state_machine :initial => :parked do before_transition :from => :parked, :except_to => :parked, :do => :put_on_seatbelt after_transition :to => :parked do |transition| self.seatbelt = 'off' # self is the record end

  event :ignite do
    transition :from => :parked, :to => :idling
  end
end

end

Although this verbose syntax will most likely always be supported, it is recommended that any state machines eventually migrate to the syntax introduced in version 0.6.0.

== Tools

=== Generating graphs

This library comes with built-in support for generating di-graphs based on the events, states, and transitions defined for a state machine using GraphViz[http://www.graphviz.org]. This requires that both the ruby-graphviz gem and graphviz library be installed on the system.

==== Examples

To generate a graph for a specific file / class:

rake state_machine:draw FILE=vehicle.rb CLASS=Vehicle

To save files to a specific path:

rake state_machine:draw FILE=vehicle.rb CLASS=Vehicle TARGET=files

To customize the image format / orientation:

rake state_machine:draw FILE=vehicle.rb CLASS=Vehicle FORMAT=jpg ORIENTATION=landscape

To generate multiple state machine graphs:

rake state_machine:draw FILE=vehicle.rb,car.rb CLASS=Vehicle,Car

Note that this will generate a different file for every state machine defined in the class. The generated files will use an output filename of the format #{class_name}_#{machine_name}.#{format}.

For examples of actual images generated using this task, see those under the examples folder.

==== Ruby on Rails Integration

There is a special integration Rake task for generating state machines for classes used in a Ruby on Rails application. This task will load the application environment, meaning that it's unnecessary to specify the actual file to load.

For example,

rake state_machine:draw:rails CLASS=Vehicle

==== Merb Integration

Like Ruby on Rails, there is a special integration Rake task for generating state machines for classes used in a Merb application. This task will load the application environment, meaning that it's unnecessary to specify the actual files to load.

For example,

rake state_machine:draw:merb CLASS=Vehicle

=== Interactive graphs

Jean Bovet - {Visual Automata Simulator}[http://www.cs.usfca.edu/~jbovet/vas.html]. This is a great tool for "simulating, visualizing and transforming finite state automata and Turing Machines". This tool can help in the creation of states and events for your models. It is cross-platform, written in Java.

== Testing

To run the entire test suite (will test ActiveRecord, DataMapper, and Sequel integrations if the proper dependencies are available):

rake test

Target specific versions of integrations like so:

rake test AR_VERSION=2.1.0 DM_VERSION=0.9.4 SEQUEL_VERSION=2.8.0

== Dependencies

By default, there are no dependencies. If using specific integrations, those dependencies are listed below.

FAQs

Package last updated on 11 Aug 2014

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