StreetFighter - better error handling for Ruby
This library helps to avoid the code smell of "cascading conditionals" (otherwise known as the StreetFighter anti-pattern) by using providing an "Either" data type and interface to your program.

Image from Paul Dragoonis.
Example
In the game Street Fighter, the hero, Ryu, must defeat 10 opponents. We'll just list three for demonstration:
- Retsu (Japan), who has powers including the flying kick and sweep
- Geki (Japan), who throws ninja stars and is able to teleport
- Joe (USA), who can do a power kick and low kick
Player info from Strategy Wiki.
Let's say that Ryu must fight the three opponents above in sequence. He continues battling until he is defeated or he defeats all three opponents. As the game programmer, you must either return a structure representing Ryu, unscathed at the end of the fights, or you must return the opponent who defeated Ryu.
A first attempt at modeling this problem may look as follows. We assume there is a function called battle
that returns the winner of a particular fight. Note the "Street Fighter anti-pattern":
def fight
if ryu == battle(ryu, retsu)
if ryu == battle(ryu, geki)
if ryu == battle(ryu, joe)
ryu
else
joe
end
else
geku
end
else
retsu
end
end
It's hard to read, let alone verify that this logic is consistent with the game requirements. Let's try it using the StreetFighter gem. First, we'll create a structure to represent the tournamenters. For now, a simple Struct with a name and a boolean representing whether they're the hero or opponent will suffice:
Player = Struct.new(:name, :hero)
Let's define the hero and three opponents:
ryu = Player.new(:ryu, true)
retsu = Player.new(:retsu, false)
geki = Player.new(:geki, false)
joe = Player.new(:joe, false)
And the fighting function:
def battle(opponent, hero)
winner = ([hero] * 3 << opponent).sample
winner.hero ? StreetFighter::Right.new(winner) :
StreetFighter::Left.new(winner)
end
Finally we define the rounds of the game. We're going to use currying here
so that we can apply an opponent to each battle, and wind up with a partially-applied function. Essentially, each partially-applied function can be thought of as an opponent angrily waiting until he has the opportunity to try to do serious damage to our hero, Ryu.
fight = method(:battle).to_proc.curry
I hope you're ready - the fight is about to begin!
winner = StreetFighter.tournament(ryu, fight[retsu], fight[geki], fight[joe])
All that's left is to see the results. Having the result of the computation wrapped in an EitherValue
(Right
or Left
) facilitates using a simple case statement on the return value:
case winner
when StreetFighter::Left
puts "Our hero has been defeated, and #{winner.value.name} is the new champion."
when StreetFighter::Right
puts "Ryu has defeated his opponents!"
end
Fortunately, the output is:
Ryu has defeated his opponents!
Not only has Ryu won this round, but we've completely defeated the cascading conditionals by applying some easy-to-use functional patterns. If you'd like to tournament around with the game and see if Ryu keeps up his winning streak, it's a part of the test suite for this library.
Credits
Thanks to Paul Dragoonis for identifying
this anti-pattern and giving us a great graphical illustration of the beast in the wild.