react-native-unity-play
I collected and modified the code that allows you to embed a UNITY project into the react native as a full-fledged component
EXAMPLE
GOOGLE DRIVE LINK
Getting started
$ npm install react-native-unity-play --save
Before build project in Unity
iOS
UNITY PLAYER SETTINGS
Multitasking
-> Requires Fullscreen
-> no selection set !Status Bar
-> Status Bar Hidden
-> no selection set !
Android
BUILD SETTINGS
Export project
-> selection set !
UNITY PLAYER SETTINGS
Resolution and Presentation
-> Start in fullscreen mode
-> no selection set !Resolution and Presentation
-> Render outside safe area
-> no selection set !
Installation
- Install package via
npm
- Move your Unity project to
unity
folder at project root
iOS
- Run
pod install
- Build Unity app to
[project_root]/unity/builds/ios
- Add
Unity-iPhone.xcodeproj
to your workspace: Menu
-> File
-> Add Files to [workspace_name]...
-> [project_root]/unity/builds/ios/Unity-iPhone.xcodeproj
- Add
UnityFramework.framework
to Frameworks, Libraries, and Embedded Content
:
- select
your_app
target in workspace - in
General
/ Frameworks, Libraries, and Embedded Content
press +
- select
Unity-iPhone/Products/UnityFramework.framework
- in
Build Phases
remove UnityFramework.framework
from Linked Frameworks and Libraries
( select it and press -
) - in
Build Phases
move Embedded Frameworks
before Compile Sources
( drag and drop )
Add following lines to your project main.m
file (located at same folder with AppDelegate
)
#import <UIKit/UIKit.h>
+++ #import <RNUnity/RNUnity.h>
#import "AppDelegate.h"
int main(int argc, char * argv[]) {
@autoreleasepool {
+++ [RNUnity setArgc:argc];
+++ [RNUnity setArgv:argv];
return UIApplicationMain(argc, argv, nil, NSStringFromClass([AppDelegate class]));
}
}
Add following lines to your project AppDelegate.m
file
#import "AppDelegate.h"
#import <React/RCTBridge.h>
#import <React/RCTBundleURLProvider.h>
#import <React/RCTRootView.h>
+++ #import <RNUnity/RNUnity.h>
+++ - (void)applicationWillResignActive:(UIApplication *)application { [[[RNUnity ufw] appController] applicationWillResignActive: application]; }
+++ - (void)applicationDidEnterBackground:(UIApplication *)application { [[[RNUnity ufw] appController] applicationDidEnterBackground: application]; }
+++ - (void)applicationWillEnterForeground:(UIApplication *)application { [[[RNUnity ufw] appController] applicationWillEnterForeground: application]; }
+++ - (void)applicationDidBecomeActive:(UIApplication *)application { [[[RNUnity ufw] appController] applicationDidBecomeActive: application]; }
+++ - (void)applicationWillTerminate:(UIApplication *)application { [[[RNUnity ufw] appController] applicationWillTerminate: application]; }
@end
Android
-
Create directory into android/app/libs
-
Copy libs from <project_name>/unity/builds/android/unityLibrary/libs/*
to android/app/libs
-
Add ndk support into android/app/build.gradle
defaultConfig {
...
ndk {
abiFilters "armeabi-v7a", "arm64-v8a"
}
}
-
Append the following lines to android/settings.gradle
:
include ':unityLibrary'
project(':unityLibrary').projectDir=new File('..\\unity\\builds\\android\\unityLibrary')
-
Insert the following lines inside the dependencies block in android/app/build.gradle
:
implementation project(':unityLibrary')
implementation files("${project(':unityLibrary').projectDir}/libs/unity-classes.jar")
-
Add strings to res/values/strings.xml
<string name="game_view_content_description">Game view</string>
<string name="unity_root">unity_root</string>
-
Update .MainActivity
into AndroidManifest.xml
<application
...
android:extractNativeLibs="true"
<activity
android:name=".MainActivity"
...
android:configChanges="mcc|mnc|locale|touchscreen|keyboard|keyboardHidden|navigation|orientation|screenLayout|uiMode|screenSize|smallestScreenSize|fontScale|layoutDirection|density"
android:hardwareAccelerated="true"
>
-
Setup minSdkVersion
greater than or equal to 21
-
Remove <intent-filter>...</intent-filter>
from <project_name>/unity/builds/android/unityLibrary/src/main/AndroidManifest.xml
at unityLibrary to leave only integrated version.
-
Add to android/gradle.properties
unityStreamingAssets=.unity3d
-
Add to build.gradle
allprojects {
repositories {
flatDir {
dirs "$rootDir/app/libs"
}
-
<project_name>/unity/builds/android/unityLibrary/src/main/AndroidManifest.xml
delete android:icon="@mipmap/app_icon"
and android:theme="@style/UnityThemeSelector"
if they are installed
Usage
import { StyleSheet, View, Dimensions, Button, } from 'react-native';
import UnityView, {
UnityModule,
UnityResponderView,
} from 'react-native-unity-play';
const {width, height} = Dimensions.get('window');
const App: () => Node = () => {
const [isVisible, setVisible] = useState(false);
let unityElement
if (Platform.OS === 'android') {
unityElement = (
<UnityView style={{flex: 1}} />
);
} else {
unityElement = (
<UnityResponderView
fullScreen={true}
style={{width: width, height: height}}
/>
);
}
return (
<View>
{!isVisible && (
<Button title={'Start'} onPress={() => setVisible(true)} />
)}
{isVisible && (
<>
{unityElement}
<View
style={{
position: 'absolute',
top: 45,
left: 20,
zIndex: 2,
}}>
<Button
title={'Close'}
onPress={() => {
if (Platform.OS === 'android') {
UnityModule.quit();
}
setVisible(false);
}}
style={{color: '#fff'}}
/>
</View>
</>
)}
</View>
);
};