bedrock-development
Advanced tools
Changelog
[3.1.1] - 7/15/2024
Fixes
bed new item
was failing to automatically infer the basic
type argument.Changelog
[3.1.0] - 7/9/2024
Updates, Added Commands
bed new project
now adds a skin_pack
folder with placeholder entries to Content
, and a .vscode/launch.json
file.bed project new
is now an alias of bed new project
.bed entity new
is now an alias of bed new entity
.bed new world
is now an alias of bed world new
.Changelog
[3.0.12] - 6/12/2024
Updates, Added Command
bed new item -t attachable
to use nametag attacker checks by default in the animation controller.bed new item -t attachable
to create first person attack and idle animations that negate the vanilla punch animation.Changelog
[3.0.11] - 6/10/2024
Updates, Added Command
bed new item -t armor_set|helmet|chestplate|leggings|boots
to properly add the attachable, texture, and geometry files required to render armor in game. And fixed bugs related to the armor_set
failing to generate textures and lang entries for the subtypes.bed project install
which creates a symlink (Junction
) between your project packs and Minecraft's development behavior and resource pack folders, keeping your project in sync. Note that if you sync projects this way, changing branches via Git can unlink your folders so double-check that the link is preserved before testing in-game.Changelog
[3.0.10] - 5/22/2024
Updates
bed new item -t attachable
to use a different animation controller setup for attachables which prevents desyncs from the player animation if holding down interact.Changelog
[3.0.9] - 5/6/2024
Updates, Fixes
bed new item -t attachable
to use adjusted file generation in accordance with artist's feedback.bed new item -t attachable
to stop using the interact button component for more consistent item interaction behaviors.bed entity property
wouldn't automatically include namespaces in the config file.