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    com.hecomi.umicrophonewebgl

Enables microphone input buffer access in Unity WebGL builds


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Source

uMicrophoneWebGL

uMicrophoneWebGL enables microphone input buffer access in Unity WebGL builds.

Demo

Recorder

Waveform

Installation

  • Unity Package
    • Download the latest .unitypackage from the Release page.
  • Git URL (UPM)
    • Add https://github.com/hecomi/uMicrophoneWebGL.git#upm to the Package Manager.
  • Scoped Registry (UPM)
    • Add a scoped registry to your project.
      • URL: https://registry.npmjs.com
      • Scope: com.hecomi
    • Install uMicrophoneWebGL in the Package Manager.

MicrophoneWebGL Component

Attach MicrophoneWebGL component to a GameObject. Once attached, the following UI will be displayed:

  • Is Auto Start
    • When checked, data collection from the microphone starts automatically at launch.
  • Devices
    • Called when a list of devices is constructed.
    • Internally managed by indices (int).
    • It's often unclear which device the user has selected, so it is advised to use this only for debugging purposes. Instead, provide a device selection UI at runtime, as demonstrated in the Recorder example.
  • Events
    • Various events can be captured:
    • Ready Event
      • Called once after initialization on the JavaScript side and everything is ready.
    • Device List Event
      • Called when the device list is constructed.
      • A list containing device information is passed as an argument.
    • Start Event
      • Called when a microphone starts.
      • Internally, this corresponds to the completion of navigator.mediaDevices.getUserMedia().
    • End Event
      • Called when a microphone stops.
    • Data Event
      • Called when microphone input buffer data is retrieved.
      • An array of float waveform data is passed as an argument.

API Reference

MicrophoneWebGL component provides the following properties and methods:

Variables / Properties

  • bool isAutoStart

    • Corresponds to the Is Auto Start option in the UI. If true, the microphone starts automatically at launch.
  • int micIndex

    • Index of the selected microphone device.
  • TimingEvent readyEvent

    • Event triggered when the microphone is ready after initialization.
  • TimingEvent startEvent

    • Event triggered when the microphone starts recording.
  • TimingEvent stopEvent

    • Event triggered when the microphone stops recording.
  • DeviceListEvent deviceListEvent

    • Event triggered when the list of available devices is updated.
  • DataEvent dataEvent

    • Event triggered when microphone data is available.
  • bool isValid { get; }

    • Indicates whether the microphone is in a valid state to be used.
  • List<Device> devices { get; }

    • List of available microphone devices.
  • Device selectedDevice { get; }

    • Information about the currently selected microphone device.
  • bool isRecording { get; }

    • Indicates whether the microphone is currently recording.

Methods

  • void Begin()

    • Starts the microphone. Does nothing if the microphone is recording.
  • void End()

    • Stops the microphone. Does nothing if the microphone is not recording.
  • void RefreshDeviceList()

    • Refreshes the list of microphone devices. The Device List Event is triggered again at the end of the update.

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FAQs

Last updated on 20 Jan 2024

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