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Supply Chain Attack Detected in Solana's web3.js Library
A supply chain attack has been detected in versions 1.95.6 and 1.95.7 of the popular @solana/web3.js library.
cordova-plugin-canvas-gamepad
Advanced tools
So you want to add a gamepad to a html5/canvas based app in cordova
npm i cordova-plugin-canvas-gamepad
install cordova
[sudo] npm install -g cordova
navigate to the directory where you want to create your app
cd [directory]
create an app
cordova create [app-directory] [reverse domain-style identifier] [application display name] && cd [app-directory]
add CDVGamepad plugin
cordova plugin add cordova-plugin-canvas-gamepad
iOS9 long press fix (optional)
this prevents the copy/select bubble from coming up in games where the user needs to press and hold)
cordova plugin add cordova-plugin-ios-longpress-fix
Add some platforms
cordova platform add ios
cordova platform add android
cordova platform add amazon-fireos
cordova platform add blackberry10
cordova platform add firefoxos
Prepare your platforms
prepare platform add ios
prepare platform add android
prepare platform add amazon-fireos
prepare platform add blackberry10
prepare platform add firefoxos
in you cordova index.js add CDVGamepad.setup()
/*
** this is a basic joystick and 1 button setup with start and select buttons
*/
onDeviceReady: function() {
CDVGamepad.setup();
}
##Configuration options
CDVGamepad is fully customizable, from button names, colors, layout and more.
property | type | value(s) | description | example |
---|---|---|---|---|
debug | boolean | true|false | show or hide event debug info default is false | debug:false |
trace | boolean | true|false | show or hide gamepad trace info default is false | trace:false |
canvas | string | id of target canvas | if left out, creates a new canvas object | canvas:"game" |
buttons | array | [] | collection of button objects | [{name:"x",color:"rgba(255,255,0,0.5)"}] |
button | object | {name:string,color:hex|rgb|rgba} | properties for custom buttons | [{name:"x",color:"rgba(255,255,0,0.5)"},{name:"y",color:"rgba(255,0,255,0.5)"}] |
layout | string | TOP_LEFT | TOP_RIGHT | BOTTOM_LEFT | BOTTOM_RIGHT | cardinal position of buttons default is BOTTOM_RIGHT | layout:"BOTTOM_RIGHT" |
start | boolean | true|false | display start button default is true | start:false |
select | boolean | true|false | display select button default is false | |
joystick | boolean | true|false | display joystick/dpad default is false | debug:false |
hidden | boolean | true|false | show or hide the gamepad default is false | this can be used to hide the gamepad if you are doing something else on screen |
###Config examples ######default options
CDVGamepad.setup();
######one button, custom name, no start button
CDVGamepad.setup({
start:false,
buttons:[
{name:"jump"}
]
});
######two buttons, custom names, custom colors, with select button
CDVGamepad.setup({
select:true,
buttons:[
{name:"x",color:"rgba(255,255,0,0.5)"},
{name:"y",color:"rgba(0,255,255,0.75)"}
]
});
######target canvas
CDVGamepad.setup({
canvas:"game"
});
######change layout canvas
CDVGamepad.setup({
layout:"BOTTOM_LEFT"
});
######show trace & debug info
CDVGamepad.setup({
trace:true,
debug:true
});
######all out everything
CDVGamepad.setup({
select:true,
trace:true,
debug:true,
canvas:"game",
buttons:[
{name:"z", color:"#17861c"},
{name:"y", color:"rgb(134, 83, 23)"},
{name:"x", color:"rgba(204, 0, 51, 0.5)"},
]
});
######hidden gamepad
CDVGamepad.setup({
hidden:true
});
######real world example
onDeviceReady: function() {
/*
** @description start the game
*/
game.init();
/*
** @description setup gamepad, no stick, no start, one button
*/
CDVGamepad.setup({
canvas:"controller",
joystick:false,
start:false,
buttons:[
{name:"jump", color:"rgba(0,0,0,0.25)"}
]
});
}
CDVGamepad has an observable method that returns the current state map of the gamepad
observe();
CDVGamepad.setup()
/*
** @description the below example simply logs out the observe method return
*/
setInterval(
function()
{
var map = CDVGamepad.observe();
console.log(new Date() + ":" + JSON.stringify(map))
}
,1000
);
/*
** @description additionally, you can throw it into your main loop in canvas
*/
function draw()
{
if(CDVGamepad)
{
gamepad(CDVGamepad.observe())
}
}
FAQs
Cordova Canvas Gamepad Plugin
We found that cordova-plugin-canvas-gamepad demonstrated a not healthy version release cadence and project activity because the last version was released a year ago. It has 1 open source maintainer collaborating on the project.
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