poly-decomp-es
This is a maintained fork of poly-decomp.js, originally created by Stefan Hedman @schteppe.
poly-decomp-es
is a library for decomposing a 2D polygon into convex pieces.
yarn add poly-decomp-es
Launch the demo!
The library implements two algorithms, one optimal (but slow) and one less optimal (but fast).
It's is a manual port of the C++ library Poly Decomp by Mark Penner.
Basic usage
import { decomp, makeCCW, quickDecomp } from 'poly-decomp-es'
const concavePolygon = [
[-1, 1],
[-1, 0],
[1, 0],
[1, 1],
[0.5, 0.5],
]
makeCCW(concavePolygon)
const convexPolygons = quickDecomp(concavePolygon)
const optimalConvexPolygons = decomp(concavePolygon)
Advanced usage
import { isSimple, makeCCW, quickDecomp } from 'poly-decomp-es'
const polygon = getUserInput()
if (isSimple(polygon)) {
makeCCW(polygon)
const convexPolygons = quickDecomp(polygon)
for (let i = 0; i < convexPolygons.length; i++) {
const convexPolygon = convexPolygons[i]
ctx.beginPath()
const firstPoint = convexPolygon[0]
ctx.moveTo(firstPoint[0], firstPoint[1])
for (let j = 1; j < convexPolygon.length; j++) {
const point = convexPolygon[j]
const x = point[0]
const y = point[1]
c.lineTo(x, y)
}
ctx.closePath()
ctx.fill()
}
}
Documentation
type Point = [number, number]
type Polygon = Point[]
quickDecomp(polygon: Polygon): Polygon[]
import { quickDecomp } from 'poly-decomp-es'
const convexPolygons = quickDecomp(polygon)
Slices the polygon into convex sub-polygons, using a fast algorithm. Note that the input points objects will be re-used in the result array.
If the polygon is not simple, the decomposition will produce unexpected results.
decomp(polygon: Polygon): Polygon[] | false
import { decomp } from 'poly-decomp-es'
const convexPolygons = decomp(polygon)
Decomposes the polygon into one or more convex sub-polygons using an optimal algorithm. Note that the input points objects will be re-used in the result array.
Returns false if the decomposition fails.
isSimple(polygon: Polygon): boolean
import { isSimple, quickDecomp } from 'poly-decomp-es'
if (isSimple(polygon)) {
const convexPolygons = quickDecomp(polygon)
}
Returns true if the polygon does not self-intersect. Use this to check if the input polygon is OK to decompose.
makeCCW(polygon: Polygon): void
import { makeCCW } from 'poly-decomp-es'
console.log('Polygon with clockwise winding:', polygon)
makeCCW(polygon)
console.log('Polygon with counter-clockwise winding:', polygon)
Reverses the polygon, if its vertices are not ordered counter-clockwise. Note that the input polygon array will be modified in place.
removeCollinearPoints(polygon: Polygon, thresholdAngle = 0): void
import { removeCollinearPoints } from 'poly-decomp-es'
const before = polygon.length
removeCollinearPoints(polygon, 0.1)
const numRemoved = before - polygon.length
console.log(numRemoved + ' collinear points could be removed')
Removes collinear points in the polygon. This means that if three points are placed along the same line, the middle one will be removed. The thresholdAngle
is measured in radians and determines whether the points are collinear or not. Note that the input array will be modified in place.
removeDuplicatePoints(polygon: Polygon, precision = 0): void
import { removeDuplicatePoints } from 'poly-decomp-es'
const polygon = [
[0, 0],
[1, 1],
[2, 2],
[0, 0],
]
removeDuplicatePoints(polygon, 0.01)