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snapctl

Snapser CLI Tool

  • 0.43.0
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Snapser CLI

Snapser has developed a CLI tool called snapctl that can be used on MaxOSX, Linux and Windows machines. Snapctl will be the best way for game studios to integrate Snapser into their build pipelines.

Python 3.X and Pip

The Snapser CLI tool depends on Python 3.X and Pip. MacOS comes pre installed with Python. But please make sure you are running Python 3.X. On Windows, you can download Python 3.X from the Windows store.

Docker

Some of the commands also need docker. You can download the latest version of Docker from the Docker website.

IMPORTANT: Open up Docker desktop and settings. Make sure this setting is disabled Use containerd for pulling and storing images. This is because Snapser uses Docker to build and push images to the Snapser registry. Having this setting enabled will cause issues with the Snapser CLI tool.

Installation

Installing PIP on MacOS

curl https://bootstrap.pypa.io/get-pip.py -o get-pip.py
python3 get-pip.py

Installing PIP on Windows

curl https://bootstrap.pypa.io/get-pip.py -o get-pip.py
python get-pip.py

Once you have Python and Pip installed

pip install --user snapctl

If you also have Python 2.X on your machine, you may have to run the following command instead

pip3 install --user snapctl

IMPORTANT: After you install snapctl you may have to add the python bin folder to your path. For example, on MacOSX this is usually ~/Library/Python/3.9/bin. On Windows this is usually C:\Users\username\AppData\Roaming\Python\Python39\Scripts.

Upgrade

Upgrade your snapctl version

pip install --user snapctl --upgrade

Setup

Get your Snapser Access Key

Log in to your Snapser account. Click on your user icon on the top right and select, User Account. In the left navigation click on Developer which will bring up your Personal API Key widget. If you have not generated an API Key yet click on the Generate button to generate a new key. You can generate up to 3 API Keys per user account.

IMPORTANT: Please make sure you save your API key in a safe place. You will not be able to see it again.

Setup a local config

You have three ways to pass the API key to Snapctl

  1. Pass it via a command line argument with every command
  2. Pass it via an environment variable
  3. Pass it via a config file
Command line argument

Every Snapser command can take a command line argument --api-key <your_key>. This will take precedence over other methods.

Environment Variable

You can set an Environment variable SNAPSER_API_KEY=<your_key> and then run your snapctl commands. This will be evaluated after verifying if there is any command line argument.

Config file

Create a file named ~/.snapser/config. Open it using the editor of your choice and replace with your personal Snapser Access key. Save the file. Advantage of using this method is you can use the --profile argument with your snapctl command to use different API keys. NOTE: You may want to pass your own path instead on relying on the default one the CLI looks for. You can do so by setting an environment variable SNAPSER_CONFIG_PATH='<your_custom_path>'. Doing this will make sure that the CLI tool will look for the config file at that path.

[default]
snapser_access_key = <key>

Or you can run the following command

on MacOSX

# $your_api_key = Your Snapser developer key
echo -e "[default]\nSNAPSER_API_KEY=$your_api_key" > ~/.snapser/config

on Windows Powershell

# $your_api_key = Your Snapser developer key
echo "[default]
SNAPSER_API_KEY=$your_api_key" | Out-File -encoding utf8 ~\.snapser\config

Verify Snapctl installation

snapctl validate

Output will tell you if the Snapctl was able successfully validate your setup with the remote Snapser server or not.

Advanced Setup

Snapser by default supports access to multiple accounts. You can create multiple profiles in your Snapser config ~/.snapser/config.

[profile personal]
snapser_access_key = <key>

[profile professional]
snapser_access_key = <key>

You can then set an environment variable telling Snapser which profile you want to use.

# Mac
export SNAPSER_PROFILE="my_profile_name";

# Windows
setx SNAPSER_PROFILE="my_profile_name";

Or you can pass --profile my_profile_name with every command to tell Snapser to use a particular profile.

Commands

Run the following to see the list of commands Snapser supports

snapctl --help

BYO Snap - Bring your own Snap

Snapctl commands for your custom code

1. byosnap help

See all the supported commands

# Help for the byosnap command
snapctl byosnap --help
2. byosnap create

Create a custom snap. Note that you will have to build, push and publish your snap image, for it to be useable in a Snapend.

# Help for the byosnap command
snapctl byosnap create --help

# Create a new snap
# $byosnap_sid = Snap ID for your snap. Start start with `byosnap-`
# $name = User friendly name for your BYOSnap
# $desc = User friendly description
# $platform = One of linux/arm64, linux/amd64
# $language = One of go, python, ruby, c#, c++, rust, java, node

# Example:
# snapctl byosnap create byosnap-jinks-flask --name "Jinks Flask Microservice" --desc "Custom Microservice" --platform "linux/arm64" --language "go"
snapctl byosnap create $byosnap_sid --name "$name" --desc "$desc" --platform "$platform" --language "$language"
3. byosnap build

Build your snap image

# Help for the byosnap command
snapctl byosnap build --help

# Publish a new image
# $byosnap_sid = Snap ID for your snap
# $image_tag = An image tag for your snap
# $code_root_path = Local code path where your Dockerfile is present
# $resources_path = Optional path to the resources directory in your Snap. This ensures, you are not forced to put the Dockerfile, swagger.json and README.md in the root directory of your Snap.
# Example:
# snapctl byosnap build byosnap-jinks-flask --tag my-first-image --path /Users/DevName/Development/SnapserEngine/jinks_flask
snapctl byosnap build $byosnap_sid --tag $image_tag --path $code_root_path
snapctl byosnap build $byosnap_sid --tag $image_tag --path $code_root_path --resources-path $resources_path
4. byosnap push

Push your snap image to Snapser

# Help for the byosnap command
snapctl byosnap push --help

# Publish a new image
# $byosnap_sid = Snap ID for your snap
# $image_tag = An image tag for your snap
# Example:
# snapctl byosnap push byosnap-jinks-flask --tag my-first-image
snapctl byosnap push $byosnap_sid --tag $image_tag
5. byosnap upload-docs

Upload swagger.json and README.md for you Snap

# Help for the byosnap command
snapctl byosnap upload-docs --help

# Publish a new image
# $byosnap_sid = Snap ID for your snap
# $image_tag = An image tag for your snap
# $resources_path = Path to your swagger.json and README.md files
# Example:
# snapctl byosnap upload-docs byosnap-jinks-flask --tag my-first-image --resources-path /Users/DevName/Development/SnapserEngine/jinks_flask
snapctl byosnap upload-docs $byosnap_sid --tag $image_tag --resources-path $resources_path
6. byosnap publish-image

Publish a custom snap code image. This command executes, build, push and upload-docs one after the other.

IMPORTANT: Take note of the hardware architecture of machine and your Dockerfile commands. Commands in docker file may be hardware architecture specific. Snapser throws a warning if it detects a mismatch.

# Help for the byosnap command
snapctl byosnap publish-image --help

# Publish a new image
# $byosnap_sid = Snap ID for your snap
# $image_tag = An image tag for your snap
# $code_root_path = Local code path where your Dockerfile is present
# $resources_path = Optional path to the resources directory in your Snap. This ensures, you are not forced to put the Dockerfile, swagger.json and README.md in the root directory of your Snap.
# $skip-build = true/false. Default is false. Pass this flag as true to skip the build and head straight to tag and push. Build step needs to run and tagged using the --tag you pass to the publish-image command for this to work.
# Example:
# snapctl byosnap publish-image byosnap-jinks-flask --tag my-first-image --path /Users/DevName/Development/SnapserEngine/jinks_flask
snapctl byosnap publish-image $byosnap_sid --tag $image_tag --path $code_root_path
snapctl byosnap publish-image $byosnap_sid --tag $image_tag --path $code_root_path --resources-path $resources_path
snapctl byosnap publish-image $byosnap_sid --tag $image_tag --skip-build
7. byosnap publish-version

Publish a new version for your Snap. Only after your Snap version is published, you will be able to use your snap in your Snapend. This command should be run after push or publish-image commands.

IMPORTANT: You need to have $byosnapProfile to run this command. BYOSnap profile is a JSON configuration of your BYOSnap for the development, staging and production environments. You can generate a base version of this file using the snapctl generate profile --category byosnap --out-path <output_path> command.

# Help for the byosnap command
snapctl byosnap publish-version --help

# Publish a new image
# $byosnap_sid = Snap ID for your snap
# $image_tag = An image tag for your snap
# $prefix = Prefix for your snap Eg: /v1
# $version = Semantic version for your snap Eg: v0.0.1
# $ingress_port = Ingress port for your snap Eg: 5003
# $byosnap_profile = BYOSnap profile to configure dev, stage and prod settings for this snap. You can generate a base version of this file using the `snapctl generate profile --category byosnap --out-path <output_path>` command
# Example:
# snapctl byosnap publish-image byosnap-jinks-flask --tag my-first-image --prefix /v1 --version v0.0.1 --http-port 5003 --byosnap-profile /Users/DevName/Development/SnapserEngine/jinks_flask/snapser-byosnap-profile.json
snapctl byosnap publish-version $byosnap_sid --tag $image_tag --prefix $prefix --version $version --http-port $ingress_port --byosnap-profile $byosnap_profile
8. byosnap sync

This command is for development purposes. It allows developers to rapidly build, update and push their BYOSnap to a dev Snapend. Simply, make changes to your code locally, and then run this command to deploy your BYOSnap straight to your development Snapend.

IMPORTANT: This command will only work for Dev Snapends. Additionally if the tag you are using in this command happens to be used by a staging or a production snapend then sync will not work. We do this to ensure that your staging and production BYOSnap images do not get impacted.

# Help for the byosnap command
snapctl byosnap sync --help

# Publish a new image
# $byosnap_sid = Snap ID for your snap
# $code_root_path = Local code path where your Dockerfile is present
# $resources_path = Optional path to the resources directory in your Snap. This ensures, you are not forced to put the Dockerfile, swagger.json and README.md in the root directory of your Snap.
# $skip-build = true/false. Default is false. Pass this flag as true to skip the build and head straight to tag and push. Build step needs to run and tagged using the --tag you pass to the publish-image command for this to work.
# $image_tag = An image tag for your snap. Note snapctl adds a timestamp, allowing you to use the same command.
# $version = Semantic version for your snap Eg: v0.0.1
# $snapend_id = Dev Snapend Id
# Example:
snapctl byosnap sync byosnap-jinks-flask --path /Users/DevName/Development/SnapserEngine/jinks_flask --tag my-first-image --version "v0.0.11" --snapend-id "jxmmfryo"
snapctl byosnap sync $byosnap_sid --path $code_root_path --tag $image_tag --version $version --snapend-id $snapend_id

BYO Game Server - Bring your own Game Server

Snapctl commands for your custom game server

1. byogs help

See all the supported commands

# Help for the byogs command
snapctl byogs --help
2. byogs build

Build your custom game server image.

# Help for the byogs command
snapctl byogs build --help

# Publish a new image
# $image_tag = An image tag for your snap
# $code_root_path = Local code path where your Dockerfile is present
# Example:
# snapctl byogs build byosnap-jinks-gs --tag my-first-image --path /Users/DevName/Development/SnapserEngine/game_server
snapctl byogs build --tag $image_tag --path $code_root_path
3. byogs push

Push your custom game server image.

# Help for the byogs command
snapctl byogs push --help

# Publish a new image
# $image_tag = An image tag for your snap
# Example:
# snapctl byogs push byosnap-jinks-gs --tag my-first-image
snapctl byogs push --tag $image_tag
4. byogs publish

Publish your custom game server image. This commend replaces the old way of creating, publishing image and then publishing the byogs. Now all you have to do is publish your image and create a fleet using the web portal.

IMPORTANT: Take note of the hardware architecture of machine and your Dockerfile commands. Commands in docker file may be hardware architecture specific. Snapser throws a warning if it detects a mismatch.

# Help for the byogs command
snapctl byogs publish --help

# Publish a new image
# $image_tag = An image tag for your snap
# $code_root_path = Local code path where your Dockerfile is present
# $resources_path = Optional path to the resources directory. This ensures, you are not forced to put the Dockerfile at the root directory of your Game Server code.
# $skip-build = Default is false. Pass this flag as true to skip the build and head straight to tag and push. Build step needs to run and tagged using the --tag you pass to the publish-image command for this to work.
# Example:
# snapctl byogs publish --tag my-first-image --path /Users/DevName/Development/SnapserEngine/game_server
snapctl byogs publish --tag $image_tag --path $code_root_path
snapctl byogs publish --tag $image_tag --path $code_root_path --resources-path $resources_path
snapctl byogs publish --tag $image_tag --skip-build
5. byogs sync

This command allows developers to rapidly build, update and push their BYOGs out to a Snapend fleet. Simply, make changes to your code locally, and then run this command to deploy your BYOGs straight to your Snapend fleet.

# Help for the byogs command
snapctl byogs sync --help

# Publish a new image
# $code_root_path = Local code path where your Dockerfile is present
# $resources_path = Optional path to the resources directory in your Snap. This ensures, you are not forced to put the Dockerfile, swagger.json and README.md in the root directory of your Snap.
# $skip-build = true/false. Default is false. Pass this flag as true to skip the build and head straight to tag and push. Build step needs to run and tagged using the --tag you pass to the publish-image command for this to work.
# $image_tag = An image tag for your snap. Note snapctl adds a timestamp, allowing you to use the same command.
# $snapend_id = Snapend Id
# $fleet_names = Comma separated fleet names
# Example:
snapctl byogs sync --path /Users/DevName/Development/SnapserEngine/game_server --tag my-first-image --snapend-id "jxmmfryo" --fleet-names "my-fleet,my-second-fleet"
snapctl byosnap sync --path $code_root_path --tag $image_tag --snapend-id $snapend_id --fleet-names $fleet_names

Game

Snapctl commands for your game

1. game help

See all the supported commands

# Help for the byogs command
snapctl game --help
2. Create a game

Create a game

snapctl game create --name $gameName
3. Enumerate games

List all the games

snapctl game enumerate

Generate

Generator tool to help generate base files to be used in other commands

1. generate help

See all the supported commands

# Help for the generate command
snapctl generate --help
2. Generate BYOSnap Profile

Generate the base file for BYOSnap profile to be used in the snapctl byosnap publish-version command

snapctl generate profile --category "byosnap" --out-path $output_path

3. Generate ECR Credentials

Generate the ECR credentials. Game studios can use these credentials to self publish their images to Snapser.

snapctl generate credentials --category "ecr" --out-path $output_path

Snapend

Snapctl commands for your snapend

1. snapend help

See all the supported commands

# Help for the snapend command
snapctl snapend --help
2. Snapend Downloads

Download Manifest, SDKs and Protos for your Snapend

# Help for the download command
snapctl snapend download --help

# Download your Snapend SDK and Protos
# $snapend_id = Cluster Id
# $category = snapend-manifest, client-sdk, server-sdk, protos
# $type = One of the supported types:
#   snapend-manifest(yaml, json)
#   client-sdk(unity, unreal, roblox, godot, cocos, ios-objc, ios-swift, android-java, android-kotlin, web-ts, web-js),
#   server-sdk(csharp, cpp, lua, ts, go, python, kotlin, java, c, node, js, perl, php, closure, ruby, rust),
#   protos(go, csharp, cpp, raw)
# $protos-category = messages or services (only with --type protos)
# $auth-type = user or app (only with --type server-sdk)
# Example:
# snapctl snapend download --snapend-id gx5x6bc0 --category snapend-manifest --type yaml --out-path .
# snapctl snapend download --snapend-id gx5x6bc0 --category sdk --type unity --sdk-access-type external --sdk-auth-type user --out-path .
# snapctl snapend download --snapend-id gx5x6bc0 --category sdk --type cpp --sdk-access-type internal --out-path .
# snapctl snapend download --snapend-id gx5x6bc0 --category protos --type raw --protos-category messages --out-path .
snapctl snapend download $snapend_id --category $category --type $type --sdk-access-type $sdk_access_type --sdk-auth-type $sdk_auth_type --out-path $out_path

3. Clone Snapend

Clone a Snapend from an existing manifest. Passing the blocking flag ensures your CLI command waits till the new Snapend is up.

# Help for the clone command
snapctl snapend clone --help

# Clone your Snapend
# $gameId = Game Id
# $snapendName = Name of your new Snapend
# $env = One of development, staging
# $pathToManifest = Path to the manifest file; should include the file name
# Example:
# snapctl snapend clone --game-id 2581d802-aca-496c-8a76-1953ad0db165 --name new-snapend --env development --manifest-path "C:\Users\name\Downloads\snapser-ox1bcyim-manifest.json" --blocking
snapctl snapend clone --game-id $gameId --name $snapendName --env $env --manifest-path "$pathToManifest"
snapctl snapend clone --game-id $gameId --name $snapendName --env $env --manifest-path "$pathToManifest" --blocking
4. Apply Snapend Changes

Apply changes to your Snapend from a manifest. You should have the latest manifest before applying changes. This is to prevent a user stomping over someone elses changes. Passing the blocking flag ensures your CLI command waits till the update is complete.

# Help for the apply command
snapctl snapend apply --help

# Apply changes to a snapend via manifest
# $pathToManifest = Path to the manifest file; should include the file name
# Example:
# snapctl snapend apply --manifest-path "C:\Users\name\Downloads\snapser-ox1bcyim-manifest.json" --blocking
snapctl snapend apply --manifest-path "$pathToManifest"
snapctl snapend apply --manifest-path "$pathToManifest" --blocking
5. Update Snapend BYOSnap or BYOGs versions

Update your BYOSnap or BYOGs versions for the Snapend

# Help for the byogs command
snapctl snapend update --help

# Update your Snapend with new BYOSnaps and BYOGs
# $snapend_id = Cluster Id
# $byosnaps = Comma separated list of BYOSnap ids and version.
# $byogs = Comma separated list of BYOGs fleet name, id and version.
# --blocking = (Optional) This makes sure the CLI waits till your Snapend is live.
# Note at least one of the two needs to be present
# Example:
# snapctl snapend update --snapend-id gx5x6bc0 --byosnaps byosnap-service-1:v1.0.0,byosnap-service--2:v1.0.0 --byogs byogs-fleet-one:gs-1:v0.0.1,my-fleet-two:gs-2:v0.0.4
# snapctl snapend update --snapend-id gx5x6bc0 --byosnaps byosnap-service-1:v1.0.0,byosnap-service--2:v1.0.0 --byogs fleet-one:v0.0.1,fleet-two:v0.0.4 --blocking
snapctl snapend update --snapend-id $snapend_id --byosnaps $byosnaps --byogs $byogs --blocking
6. Get the Snapend state

Get the Snapend state

# Help for the byogs command
snapctl snapend state --help

# Get the Snapend state
# $snapend_id = Cluster Id
# Example:
# snapctl snapend state gx5x6bc0
snapctl snapend state $snapend_id

Error codes

CLI Return Codes

Error CodeDescription
0Operation completed successfully
1General error
2Input error
3Resource not found

Configuration Errors

Error CodeDescription
10Configuration incorrect
11Configuration error
12Dependency missing

BYOGS Errors

Error CodeDescription
3BYOGs resource not found
20Generic BYOGS error
21BYOGS dependency missing
22BYOGS ECR login error
23BYOGS build error
24BYOGS tag error
25BYOGS publish error
26BYOGS publish permission error
27BYOGS publish duplicate tag error

BYOSNAP Errors

Error CodeDescription
3BYOSnap resource not found
30Generic BYOSNAP error
31BYOSNAP dependency missing
32BYOSNAP ECR login error
33BYOSNAP build error
34BYOSNAP tag error
35BYOSNAP publish image error
36BYOSNAP publish image permission error
37BYOSNAP publish image duplicate tag error
38BYOSNAP create error
39BYOSNAP create permission error
40BYOSNAP create duplicate name error
41BYOSNAP publish version error
42BYOSNAP publish version permission error
43BYOSNAP publish version duplicate version error
44BYOSNAP publish version duplicate tag error
45BYOSNAP update version error
46BYOSNAP update version service in use
47BYOSNAP update version tag error
48BYOSNAP update version invalid version error

Game Errors

Error CodeDescription
3Game resource not found
50Generic game error
51Game create error
52Game create permission error
53Game create limit error
54Game create duplicate name error
55Game enumerate error

Snapend Errors

Error CodeDescription
3Snapend resource not found
60Generic snapend error
61Snapend enumerate error
62Snapend clone error
63Snapend clone server error
64Snapend clone timeout error
65Snapend apply error
66Snapend apply server error
67Snapend apply timeout error
68Snapend promote error
69Snapend promote server error
70Snapend promote timeout error
71Snapend download error
72Snapend update error
73Snapend update server error
74Snapend update timeout error
75Snapend state error

Generate Errors

Error CodeDescription
80Generic generate error
81Generate profile error
82Generate credentials error

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