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Malicious PyPI Package Exploits Deezer API for Coordinated Music Piracy
Socket researchers uncovered a malicious PyPI package exploiting Deezer’s API to enable coordinated music piracy through API abuse and C2 server control.
@moscowcity/shoukaku
Advanced tools
A stable and updated wrapper around Lavalink
The ShipGirl Project, feat Shoukaku; ⓒ Azur Lane
✅ Stable
✅ Documented
✅ Updated
✅ Extendable
✅ ESM & CommonJS supported
✅ Very cute (Very Important)
Refer to /src/connectors for list of supported libraries + how to support other libraries
3.5.x
< | 3.9.x
>)
npm install shoukaku
3.7.x
<)For living on the edge but with latest features:
npm install https://github.com/Deivu/Shoukaku.git
Dev versions are not guaranteed to stay the same api wise, and even with last known stable, I won't say it's 100% stable
https://deivu.github.io/Shoukaku/ (Stable v3 version only)
https://github.com/Deivu/Shoukaku/tree/v3 (v3 stable github branch)
v4.x.x docs are in your intellisense for now (I only deploy stable release docs on the Github page)
Initializing the library (Using Connector Discord.JS)
const { Client } = require('discord.js');
const { Shoukaku, Connectors } = require('shoukaku');
const Nodes = [{
name: 'Localhost',
url: 'localhost:6969',
auth: 'marin_kitagawa'
}];
const client = new Client();
const shoukaku = new Shoukaku(new Connectors.DiscordJS(client), Nodes);
// ALWAYS handle error, logging it will do
shoukaku.on('error', (_, error) => console.error(error));
client.login('token');
// If you want shoukaku to be available on client, then bind it to it, here is one example of it
client.shoukaku = shoukaku;
Never initialize Shoukaku like this, or else she will never initialize, start shoukaku before you call
client.login()
// NEVER DO THIS, OR SHOUKAKU WILL NEVER INITIALIZE
client.on('ready', () => {
client.shoukaku = new Shoukaku(new Connectors.DiscordJS(client), Nodes);
});
Join a voice channel, search for a track, play the track, then disconnect after 30 seconds
const player = await shoukaku.joinVoiceChannel({
guildId: 'your_guild_id',
channelId: 'your_channel_id',
shardId: 0 // if unsharded it will always be zero (depending on your library implementation)
});
// player is created, now search for a track
const result = await player.node.rest.resolve('scsearch:snowhalation');
if (!result?.tracks.length) return;
const metadata = result.tracks.shift();
// play the searched track
await player.playTrack({ track: metadata.encoded });
// disconnect after 30 seconds
setTimeout(() => shoukaku.leaveVoiceChannel(player.guildId), 30000).unref();
Playing a track and changing a playback option (in this example, volume)
await player.playTrack({ track: metadata.encoded });
await player.setGlobalVolume(50);
Updating the whole player if you don't want to use my helper functions
await player.update({ ...playerOptions });
Setting a custom get node ideal function
const player = await shoukaku.joinVoiceChannel({
guildId: 'your_guild_id',
channelId: 'your_channel_id',
shardId: 0,
getNode: (nodes, connection) => {
nodes = [ ...nodes.values() ];
return nodes.find(node => node.group === connection.region);
}
});
The way of joining and leaving voice channels is now different
const { Client } = require('discord.js');
const { Shoukaku, Connectors } = require('shoukaku');
const Nodes = [{
name: 'Localhost',
url: 'localhost:6969',
auth: 'marin_kitagawa'
}];
const client = new Client();
const shoukaku = new Shoukaku(new Connectors.DiscordJS(client), Nodes);
shoukaku.on('error', (_, error) => console.error(error));
client.login('token');
client.once('ready', async () => {
// get a node with least load to resolve a track
const node = shoukaku.getIdealNode();
const result = await node.rest.resolve('scsearch:snowhalation');
if (!result?.tracks.length) return;
// we now have a track metadata, we can use this to play tracks
const metadata = result.tracks.shift();
// you now join a voice channel by querying the main shoukaku class, not on the node anymore
const player = await shoukaku.joinVoiceChannel({
guildId: 'your_guild_id',
channelId: 'your_channel_id',
shardId: 0 // if unsharded it will always be zero (depending on your library implementation)
});
// if you want you can also use the player.node property after it connects to resolve tracks
const result_2 = await player.node.rest.resolve('scsearch:snowhalation');
console.log(result_2.tracks.shift());
// now we can play the track
await player.playTrack({ track: metadata.encoded });
setTimeout(async () => {
// simulate a timeout event, after specific amount of time, we leave the voice channel
// you now destroy players / leave voice channels by calling leaveVoiceChannel in main shoukaku class
await shoukaku.leaveVoiceChannel(player.guildId);
}, 30000);
})
Usual player methods now return promises
await player.playTrack(...data);
await player.stopTrack();
There are 2 kinds of volumes you can set, global and filter
// global volume accepts 0-1000 as it's values
await player.setGlobalVolume(100);
// to check the current global volume
console.log(player.volume);
// filter volume accepts 0.0-5.0 as it's values
await player.setFilterVolume(1.0);
// to check the current filter volume (filters.volume can be undefined)
console.log(player.filters.volume)
There are other internal changes like
// new variable in shoukaku class, which handles the "connection data" of discord only
console.log(shoukaku.connections);
// getNode() is removed in favor of joinVoiceChannel custom get node function, example:
const player = await shoukaku.joinVoiceChannel({
guildId: 'your_guild_id',
channelId: 'your_channel_id',
shardId: 0,
getNode: (nodes, connection) => {
nodes = [ ...nodes.values() ];
return nodes.find(node => node.group === connection.region);
}
});
// you can still get the least loaded node to resolve tracks via getIdealNode();
console.log(shoukaku.getIdealNode());
// and other changes I'm not able to document(?);
Option | Type | Description |
---|---|---|
resume | boolean | Whether to resume a connection on disconnect to Lavalink (Server Side) (Note: DOES NOT RESUME WHEN THE LAVALINK SERVER DIES) |
resumeKey | string | Resume key for Lavalink |
resumeTimeout | number | Timeout before resuming a connection in seconds |
resumeByLibrary | boolean | Whether to resume the players by doing it in the library side (Client Side) (Note: TRIES TO RESUME REGARDLESS OF WHAT HAPPENED ON A LAVALINK SERVER) |
alwaysSendResumeKey | boolean | Disables the first time initialization tracking of nodes, and just sends the resume key always (Note: Useful for people who save their players to redis and wants to resume sessions even at first boot) |
reconnectTries | number | Number of times to try and reconnect to Lavalink before giving up |
reconnectInterval | number | Timeout before trying to reconnect in seconds |
restTimeout | number | Time to wait for a response from the Lavalink REST API before giving up in seconds |
moveOnDisconnect | boolean | Whether to move players to a different Lavalink node when a node disconnects |
userAgent | string | User Agent to use when making requests to Lavalink |
structures | Object{rest?, player?} | Custom structures for shoukaku to use |
voiceConnectionTimeout | number | Timeout before abort connection in seconds |
Open a pr to add your plugin here
Name | Link | Description |
---|---|---|
Kazagumo | Github | A Shoukaku wrapper that have built-in queue system |
stone-deezer | NPM | A plugin to simplify deezer links and then play it from available sources (REQUIRES KAZAGUMO) |
Support (#Development) | Lavalink
@Sāya#0113
FAQs
Forked Shoukaku module with player.info option and session dump & recovery
The npm package @moscowcity/shoukaku receives a total of 0 weekly downloads. As such, @moscowcity/shoukaku popularity was classified as not popular.
We found that @moscowcity/shoukaku demonstrated a not healthy version release cadence and project activity because the last version was released a year ago. It has 1 open source maintainer collaborating on the project.
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