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@moscowcity/shoukaku

A forked module of shoukaku with player.info option

  • 4.0.20
  • unpublished
  • Source
  • npm
  • Socket score

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1
decreased by-50%
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Shoukaku

A stable and updated wrapper around Lavalink

Discord npm Github Stars GitHub issues Snyk Vulnerabilities for npm package NPM

The ShipGirl Project, feat Shoukaku; ⓒ Azur Lane

Features

✅ Stable

✅ Documented

✅ Updated

✅ Extendable

✅ ESM & CommonJS supported

✅ Very cute (Very Important)

Supported Libraries

Refer to /src/connectors for list of supported libraries + how to support other libraries

Installation

  • Stable (3.x.x) (Needs Lavalink Versions: 3.5.x < | 3.9.x >)

npm install shoukaku

  • Dev (4.0.0-dev) (Needs Lavalink Versions: 3.7.x <)

For living on the edge but with latest features: npm install https://github.com/Deivu/Shoukaku.git

Dev versions are not guaranteed to stay the same api wise, and even with last known stable, I won't say it's 100% stable

Documentation

https://deivu.github.io/Shoukaku/ (Stable v3 version only)

https://github.com/Deivu/Shoukaku/tree/v3 (v3 stable github branch)

v4.x.x docs are in your intellisense for now (I only deploy stable release docs on the Github page)

Small code snippet examples

Initializing the library (Using Connector Discord.JS)

const { Client } = require('discord.js');
const { Shoukaku, Connectors } = require('shoukaku');
const Nodes = [{
    name: 'Localhost',
    url: 'localhost:6969',
    auth: 'marin_kitagawa'
}];
const client = new Client();
const shoukaku = new Shoukaku(new Connectors.DiscordJS(client), Nodes);
// ALWAYS handle error, logging it will do
shoukaku.on('error', (_, error) => console.error(error));
client.login('token');
// If you want shoukaku to be available on client, then bind it to it, here is one example of it
client.shoukaku = shoukaku;

Never initialize Shoukaku like this, or else she will never initialize, start shoukaku before you call client.login()

// NEVER DO THIS, OR SHOUKAKU WILL NEVER INITIALIZE
client.on('ready', () => {
    client.shoukaku = new Shoukaku(new Connectors.DiscordJS(client), Nodes);
});

Join a voice channel, search for a track, play the track, then disconnect after 30 seconds

const player = await shoukaku.joinVoiceChannel({
    guildId: 'your_guild_id',
    channelId: 'your_channel_id',
    shardId: 0 // if unsharded it will always be zero (depending on your library implementation)
});
// player is created, now search for a track
const result = await player.node.rest.resolve('scsearch:snowhalation');
if (!result?.tracks.length) return;
const metadata = result.tracks.shift();
// play the searched track
await player.playTrack({ track: metadata.encoded });
// disconnect after 30 seconds
setTimeout(() => shoukaku.leaveVoiceChannel(player.guildId), 30000).unref();

Playing a track and changing a playback option (in this example, volume)

await player.playTrack({ track: metadata.encoded });
await player.setGlobalVolume(50);

Updating the whole player if you don't want to use my helper functions

await player.update({ ...playerOptions });

Setting a custom get node ideal function

const player = await shoukaku.joinVoiceChannel({
    guildId: 'your_guild_id',
    channelId: 'your_channel_id',
    shardId: 0,
    getNode: (nodes, connection) => { 
        nodes = [ ...nodes.values() ];
        return nodes.find(node => node.group === connection.region);
    }
});

Updating from V3 -> V4 (notable changes)

The way of joining and leaving voice channels is now different

const { Client } = require('discord.js');
const { Shoukaku, Connectors } = require('shoukaku');
const Nodes = [{
    name: 'Localhost',
    url: 'localhost:6969',
    auth: 'marin_kitagawa'
}];
const client = new Client();
const shoukaku = new Shoukaku(new Connectors.DiscordJS(client), Nodes);
shoukaku.on('error', (_, error) => console.error(error));
client.login('token');
client.once('ready', async () => {
    // get a node with least load to resolve a track
    const node = shoukaku.getIdealNode();
    const result = await node.rest.resolve('scsearch:snowhalation');
    if (!result?.tracks.length) return;
    // we now have a track metadata, we can use this to play tracks
    const metadata = result.tracks.shift();
    // you now join a voice channel by querying the main shoukaku class, not on the node anymore
    const player = await shoukaku.joinVoiceChannel({
        guildId: 'your_guild_id',
        channelId: 'your_channel_id',
        shardId: 0 // if unsharded it will always be zero (depending on your library implementation)
    });
    // if you want you can also use the player.node property after it connects to resolve tracks
    const result_2 = await player.node.rest.resolve('scsearch:snowhalation');
    console.log(result_2.tracks.shift());
    // now we can play the track
    await player.playTrack({ track: metadata.encoded });
    setTimeout(async () => {
        // simulate a timeout event, after specific amount of time, we leave the voice channel
        // you now destroy players / leave voice channels by calling leaveVoiceChannel in main shoukaku class
        await shoukaku.leaveVoiceChannel(player.guildId);
    }, 30000);
})

Usual player methods now return promises

await player.playTrack(...data);
await player.stopTrack();

There are 2 kinds of volumes you can set, global and filter

// global volume accepts 0-1000 as it's values
await player.setGlobalVolume(100);
// to check the current global volume
console.log(player.volume);
// filter volume accepts 0.0-5.0 as it's values
await player.setFilterVolume(1.0);
// to check the current filter volume (filters.volume can be undefined)
console.log(player.filters.volume)

There are other internal changes like

// new variable in shoukaku class, which handles the "connection data" of discord only
console.log(shoukaku.connections);
// getNode() is removed in favor of joinVoiceChannel custom get node function, example:
const player = await shoukaku.joinVoiceChannel({
    guildId: 'your_guild_id',
    channelId: 'your_channel_id',
    shardId: 0,
    getNode: (nodes, connection) => {
        nodes = [ ...nodes.values() ];
        return nodes.find(node => node.group === connection.region);
    }
});
// you can still get the least loaded node to resolve tracks via getIdealNode();
console.log(shoukaku.getIdealNode());
// and other changes I'm not able to document(?);

Shoukaku's options

OptionTypeDescription
resumebooleanWhether to resume a connection on disconnect to Lavalink (Server Side) (Note: DOES NOT RESUME WHEN THE LAVALINK SERVER DIES)
resumeKeystringResume key for Lavalink
resumeTimeoutnumberTimeout before resuming a connection in seconds
resumeByLibrarybooleanWhether to resume the players by doing it in the library side (Client Side) (Note: TRIES TO RESUME REGARDLESS OF WHAT HAPPENED ON A LAVALINK SERVER)
alwaysSendResumeKeybooleanDisables the first time initialization tracking of nodes, and just sends the resume key always (Note: Useful for people who save their players to redis and wants to resume sessions even at first boot)
reconnectTriesnumberNumber of times to try and reconnect to Lavalink before giving up
reconnectIntervalnumberTimeout before trying to reconnect in seconds
restTimeoutnumberTime to wait for a response from the Lavalink REST API before giving up in seconds
moveOnDisconnectbooleanWhether to move players to a different Lavalink node when a node disconnects
userAgentstringUser Agent to use when making requests to Lavalink
structuresObject{rest?, player?}Custom structures for shoukaku to use
voiceConnectionTimeoutnumberTimeout before abort connection in seconds

Plugins list

Open a pr to add your plugin here

NameLinkDescription
KazagumoGithubA Shoukaku wrapper that have built-in queue system
stone-deezerNPMA plugin to simplify deezer links and then play it from available sources (REQUIRES KAZAGUMO)

Support (#Development) | Lavalink

Implementation (Discord.JS)

Kongou

Made with ❤ by

@Sāya#0113

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Package last updated on 30 Jun 2023

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