Huge News!Announcing our $40M Series B led by Abstract Ventures.Learn More
Socket
Sign inDemoInstall
Socket

@splinetool/react-spline

Package Overview
Dependencies
Maintainers
4
Versions
26
Alerts
File Explorer

Advanced tools

Socket logo

Install Socket

Detect and block malicious and high-risk dependencies

Install

@splinetool/react-spline

[![](https://raw.githubusercontent.com/splinetool/react-spline/main/.github/screenshots/hero.png)](https://my.spline.design/splinereactlogocopycopy-eaa074bf6b2cc82d870c96e262a625ae/)

  • 2.2.0
  • npm
  • Socket score

Version published
Weekly downloads
20K
increased by3.55%
Maintainers
4
Weekly downloads
 
Created
Source

react-spline

react-spline allows you to export and use Spline scenes directly in your React websites.

🌈 Spline is a friendly 3d collaborative design tool for the web.

WebsiteTwitterCommunityDocumentation

Table of Contents

Install

yarn add @splinetool/react-spline @splinetool/runtime

or

npm install @splinetool/react-spline @splinetool/runtime

Usage

To use react-spline, first you have to go to the Spline editor, click on the Export button, select "Code" and then "React".

You should see this:

You can copy the URL and pass it to the <Spline /> component in react:

import Spline from '@splinetool/react-spline';

export default function App() {
  return (
    <div>
      <Spline scene="https://prod.spline.design/TRfTj83xgjIdHPmT/scene.spline" />
    </div>
  );
}

You should be able to see the scene you exported in your React app.

Read and modify Spline objects

You can query any Spline object via findObjectById or findObjectByName.

(You can get the ID of the object in the Develop pane of the right sidebar).

import Spline from '@splinetool/react-spline';

export default function App() {
  const [myObj, setMyObj] = useState(null);

  function onLoad(spline) {
    const obj = spline.findObjectById('8E8C2DDD-18B6-4C54-861D-7ED2519DE20E');
    // or
    // const obj = spline.findObjectByName('my object');

    setMyObj(obj);
  }

  function moveObj() {
    console.log(myObj); // Spline Object => { name: 'my object', id: '8E8C2DDD-18B6-4C54-861D-7ED2519DE20E', position: {}, ... }

    // move the object in 3D space
    myObj.position.x += 10;
  }

  return (
    <div>
      <Spline
        scene="https://prod.spline.design/TRfTj83xgjIdHPmT/scene.spline"
        onLoad={onLoad}
      />
      <button type="button" onClick={moveObj}>
        Move {myObj.name}
      </button>
    </div>
  );
}

Listen to events

You can listen to any Spline Event you set in the Events panel of the editor by attaching a listener to the Spline component.

import Spline from '@splinetool/react-spline';

export default function App() {
  function onMouseDown(e) {
    if (e.target.id === '8E8C2DDD-18B6-4C54-861D-7ED2519DE20E') {
      // doSomething();
    }
  }

  return (
    <div>
      <Spline
        scene="https://prod.spline.design/TRfTj83xgjIdHPmT/scene.spline"
        onMouseDown={onMouseDown}
      />
    </div>
  );
}

You can find a list of all of the Spline Event listeners in the Spline Component Props section.

Trigger Spline events from outside

You can trigger any animation Event you set in the Events panel in the Spline Editor.

You can use the emitEvent function via the spline ref, passing the event type and the ID of your object.

(You can get the ID of the object in the Develop pane of the right sidebar).

import Spline from '@splinetool/react-spline';

export default function App() {
  const [spline, setSpline] = useState();

  function onLoad(spline) {
    setSpline(spline);
  }

  function triggerAnimation() {
    spline.emitEvent('mouseHover', '8E8C2DDD-18B6-4C54-861D-7ED2519DE20E');
  }

  return (
    <div>
      <Spline
        scene="https://prod.spline.design/TRfTj83xgjIdHPmT/scene.spline"
        onLoad={onLoad}
      />
      <button type="button" onClick={triggerAnimation}>
        Trigger Spline Animation
      </button>
    </div>
  );
}

Or you can query the spline object first, and then trigger the event:

import Spline from '@splinetool/react-spline';

export default function App() {
  const [objectToAnimate, setObjectToAnimate] = useState(null);

  function onLoad(spline) {
    const obj = spline.findObjectById('8E8C2DDD-18B6-4C54-861D-7ED2519DE20E');
    setObjectToAnimate(obj);
  }

  function triggerAnimation() {
    objectToAnimate.emitEvent('mouseHover');
  }

  return (
    <div>
      <Spline
        scene="https://prod.spline.design/TRfTj83xgjIdHPmT/scene.spline"
        onLoad={onLoad}
      />
      <button type="button" onClick={triggerAnimation}>
        Trigger Spline Animation
      </button>
    </div>
  );
}

You can find a list of all of the Spline Events you can pass to the emitEvent function in the Spline Events section.

Usage with Next.js

Because react-spline only works on client-side, it needs to be registered as a client-side only component or be lazy loaded.

You can use next/dynamic to import it as client-side only component:

import dynamic from 'next/dynamic';

const Spline = dynamic(() => import('@splinetool/react-spline'), {
  ssr: false,
});

export default function App() {
  return (
    <div>
      <Spline scene="https://prod.spline.design/TRfTj83xgjIdHPmT/scene.spline" />
    </div>
  );
}

However, if you need to use the ref prop, you will need to create a wrapped component and import it dynamically:

  1. Create a wrapped component.

    import Spline from '@splinetool/react-spline';
    
    export function WrappedSpline({ splineRef, ...props }) {
      return <Spline ref={splineRef} {...props} />;
    }
    
  2. Use next/dynamic to import client-side component.

    import dynamic from 'next/dynamic';
    
    const WrappedSpline = dynamic(() => import('./WrappedSpline'), {
      ssr: false,
    });
    
    const Spline = forwardRef((props, ref) => {
      return <WrappedSpline {...props} splineRef={ref} />;
    });
    
    export default function App() {
      const ref = useRef();
    
      useEffect(() => {
        // you can access splineRef.current here
      }, []);
    
      return (
        <div>
          <Spline
            scene="https://prod.spline.design/TRfTj83xgjIdHPmT/scene.spline"
            ref={ref}
          />
        </div>
      );
    }
    

Lazy loading

To start loading react-spline after the whole website has finished loading, we can use lazy-loading. This technique can be achieved using React.lazy() in combination with dynamic imports:

import React, { Suspense } from 'react';

const Spline = React.lazy(() => import('@splinetool/react-spline'));

export default function App() {
  return (
    <div>
      <Suspense fallback={<div>Loading...</div>}>
        <Spline scene="https://prod.spline.design/TRfTj83xgjIdHPmT/scene.spline" />
      </Suspense>
    </div>
  );
}

More info in the relative React documentation.

API

Spline Component Props

These are all the props you can pass to the <Spline /> component.

NameTypeDescription
scenestringScene file
className?stringCSS classes
style?stringCSS style
id?stringCanvas id
ref?React.Ref<HTMLDivElement>A ref pointing to the container div.
onLoad?(spline: Application) => voidGets called once the scene has loaded. The spline parameter is an instance of the Spline Application
onWheel?(e: SplineEvent) => voidGets called on the wheel event on the canvas
onMouseDown?(e: SplineEvent) => voidGets called once a Spline Mouse Down event is fired
onMouseHover?(e: SplineEvent) => voidGets called once a Spline Mouse Hover event is fired
onMouseUp?(e: SplineEvent) => voidGets called once a Spline Mouse Up event is fired
onKeyDown?(e: SplineEvent) => voidGets called once a Spline Key Down event is fired
onKeyUp?(e: SplineEvent) => voidGets called once a Spline Key Up event is fired
onStart?(e: SplineEvent) => voidGets called once a Spline Start event is fired
onLookAt?(e: SplineEvent) => voidGets called once a Spline Look At event is fired
onFollow?(e: SplineEvent) => voidGets called once a Spline Mouse Up event is fired

Spline App Methods

The object exposed as a first argument of the onLoad function, is a Spline Application. You can call all these different methods on it.

NameTypeDescription
emitEvent(eventName: SplineEventName, uuid: string) => voidTriggers a Spline event associated to an object with provided uuid in reverse order. Starts from first state to last state.
emitEventReverse(eventName: SplineEventName, uuid: string) => voidTriggers a Spline event associated to an object with provided uuid in reverse order. Starts from last state to first state.
findObjectById(uuid: string) => SPEObjectSearches through scene's children and returns the object with that uuid.
findObjectByName(name: string) => SPEObjectSearches through scene's children and returns the first object with that name
setZoom(zoom: number) => voidSets the initial zoom of the scene.

Spline Events

These are all the Spline event types that you can pass to the emitEvent or emitEventReverse function.

NameDescription
mouseDownRefers to the Spline Mouse Down event type
mouseHoverRefers to the Spline Mouse Hover event type
mouseUpRefers to the Spline Mouse Up event type
keyDownRefers to the Spline Key Down event type
keyUpRefers to the Spline Key Up event type
startRefers to the Spline Start event type
lookAtRefers to the Spline Look At event type
followRefers to the Spline Mouse Up event type

Contributing

We use yarn, install the dependencies like this:

yarn

Development

Serve the example folder at localhost:3000

yarn dev

Build Library

yarn build

Publish on npm

yarn publish

FAQs

Package last updated on 10 May 2022

Did you know?

Socket

Socket for GitHub automatically highlights issues in each pull request and monitors the health of all your open source dependencies. Discover the contents of your packages and block harmful activity before you install or update your dependencies.

Install

Related posts

SocketSocket SOC 2 Logo

Product

  • Package Alerts
  • Integrations
  • Docs
  • Pricing
  • FAQ
  • Roadmap
  • Changelog

Packages

npm

Stay in touch

Get open source security insights delivered straight into your inbox.


  • Terms
  • Privacy
  • Security

Made with ⚡️ by Socket Inc