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0.8.5

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Changelog

Source

[0.8.5] - 2021.11.18

Bugfixes and improvements.

Added

  • Added support for HDR color pickers (#42).

Fixed

  • Fixed URP depth testing with MSAA enabled when using OutlineLayerCollection, thanks @AGM-GR for the help (#39).
  • Added loop unroll statement to make shaders compatible with some platforms (WebGL 1.0) (#45).
  • Removed BeginSample/EndSample profiler calls when rendering outlines to get rid of the editor errors (#44).
arvtesh
published 0.8.4 •

Changelog

Source

[0.8.4] - 2021.08.17

Misc improvements.

Added

  • Added support for URP sprite outlines (#28).
  • Enabled ourlines for renderers with no materials attached (#33).
arvtesh
published 0.8.3 •

Changelog

Source

[0.8.3] - 2021.01.25

Misc improvements and bugfixes.

Added

  • Added possibility to set custom shader tags for URP outlines.
  • Added support for filtering URP outline renderers by rendering layer mask (#22).

Fixed

  • Fixed URP outlines rendering issue when both depth-testing and MSAA are enabled (#23).
  • Fixed OutlineBehaviour not working in edit mode after disabling and enabling it again.

Changed

  • OutlineEffect now works in edit-mode.
  • OutlineEffect now exposes OutlineLayerCollection instead of IList.
  • OutlineEffect now uses OnPreRender to update its command buffer.
  • Moved MergeLayerObjects flag to OutlineLayer from OutlineLayerCollection.
  • Multiple OutlineEffect component instances can now be added to a camera.
arvtesh
published 0.8.2 •

Changelog

Source

[0.8.2] - 2020.11.10

URP per-layer outlines and misc improvements.

Added

  • Added URP-specific shader versions.
  • Added URP layer-based outline rendering (#9).
  • Added support for Single Pass Instanced XR rendering for built-in and URP (#13).

Fixed

  • Fixed URP outlines rendering issue in Unity 2020.2 (#21).
arvtesh
published 0.8.1 •

Changelog

Source

[0.8.1] - 2020.09.21

Alpha test support, bugfixes and misc improvements.

Added

  • Added support for alpha-testing (#10).
  • Added support for merging outline layer objects (#12).
  • Added RemoveGameObject helper methof to OutlineEffect (#15).
  • Added ability to customize render event in OutlineBehaviour.
  • Added ability to render outlines to the specified camera only for OutlineBehaviour.
  • Added warning for unsupported render pipelines for OutlineBehaviour and OutlineEffect.

Changed

  • Misc inspector improvements.
  • Changed default render event to AfterSkybox.

Fixed

  • Fixed incorrect condition for selection of render method, which sometimes caused problems with outline rendering on mobiles (#14).
arvtesh
published 0.8.0 •

Changelog

Source

[0.8.0] - 2020.05.30

URP support, core refactoring and bugfixes.

Added

  • Added URP support (#5).
  • Use procedural geometry (DrawProcedural) on SM3.5+.
  • Added support for both forward and deferred renderers (built-in RP).
  • Added ignore layer mask settings to OutlineLayerCollection (previously the ignore layers were specified when adding game objects to layers).
  • Added OutlineBuilder helper script for managinf OutlineLayerCollection content from editor (#8).

Changed

  • Changed OutlineSettings to display enum mask instead of checkboxes.
  • Changed inspector look and feel for OutlineLayerCollection assets.
  • Merged shaders for the 2 outline passes into one multi-pass shader.
  • OutlineLayerCollection doe not depend on OutlineRenderer now.

Fixed

  • Fixed outline rendering on mobiles (#7).
  • Fixed outline shader error on low-end devices.
  • Fixed post-ptocessing implementation to require depth texture.

Removed

  • Dropped .NET 3.5 support, minimal Unity version is set to 2018.4.
  • Removed IOutlineSettingsEx interface.
arvtesh
published 0.7.2 •

Changelog

Source

[0.7.2] - 2020.04.08

Depth testing support and performance optimizations.

Added

  • Added support for depth testing when rendering outlines. When enabled, outlines are only rendered around the visible object parts (#1).
  • Added a few convenience methods to OutlineEffect.
  • Added editor tooltips for outline component fileds.

Fixed

  • Get rid of GC allocatinos during command buffer updates.
  • Fixed compiler warning in post-processing compatibility package (0649).
  • Fixed IndexOutOfRangeException when setting outline width to max value (#4).

Removed

  • Removed change tracking support in package entities (#2).
arvtesh
published 0.7.1 •

Changelog

Source

[0.7.1] - 2020.01.28

Bugfixes and project layout changes.

Fixed

  • Fixed OutlineBehaviour to allow changing its state while its GameObject is inactive.
arvtesh
published 0.7.0 •

Changelog

Source

[0.7.0] - 2019.11.26

MaterialPropertyBlock-based rendering and Unity Post-processing Stack v2 compatibility.

Added

  • Moved to for MaterialPropertyBlock-based rendering. This is in-line with Unity post-processing Stack and is more performant approach.
  • Significant optimizations made to OutlineRenderer.

Changed

  • IOutlineSettings now implements IEquatable.
  • Changed all outline shaders to use HLSL-based macros.
  • Modified all shaders to ignore MVP vertex transform to be compatible with the new rendering model.
  • Exposed rendering APIs for OutlineLayer and OutlineLayerCollection.

Fixed

  • Fixed TiledGPUPerformanceWarning on mobile targets.

Removed

  • Removed OutlineMaterialSet class. It is not used in MaterialPropertyBlock-based effect rendering.
arvtesh
published 0.6.0 •

Changelog

Source

[0.6.0] - 2019.09.26

Quality of life improvements.

Added

  • Added OutlineLayer.Enabled.
  • Added OutlineLayer.Name.
  • Added possibility to change render order of layers via OutlineLayer.Priority.
  • Added possibility to edit renderers of an OutlineLayer.
  • Added possibility to alter CameraEvent used to render OutlineEffect.
  • Added more info to the OutlineLayer preview inspector.

Changed

  • IOutilneSettings setters now throw if overriden.

Fixed

  • Fixed OutlineLayer.Add not filtering renderers by the mask passed.
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