expo-updates
expo-updates
fetches and manages updates to your app stored on a remote server.
See Updates docs for documentation of this universal module's API.
Installation
This package is pre-installed in managed Expo projects. You may skip the rest of the installation guide if this applies to you.
For bare React Native projects, you must ensure that you have installed and configured the react-native-unimodules
package before continuing.
Add the package to your npm dependencies
expo install expo-updates
Setup app.json
Expo can automatically bundle your most recent update into your iOS and Android binaries, so that users can launch your app immediately for the first time without needing an internet connection. Add the following fields under the expo
key in your project's app.json:
"ios": {
"publishBundlePath": "ios/<your-project-name>/Supporting/shell-app.bundle",
"publishManifestPath": "ios/<your-project-name>/Supporting/shell-app-manifest.json"
},
"android": {
"publishBundlePath": "android/app/src/main/assets/shell-app.bundle",
"publishManifestPath": "android/app/src/main/assets/shell-app-manifest.json"
},
Additionally, ensure that these directories (ios/<your-project-name>/Supporting/
and android/app/src/main/assets/
) exist. After running expo publish
at least once, you'll need to manually add the shell-app.bundle
and shell-app-manifest.json
files to your Xcode project.
Finally, if you have other assets (such as images or other media) that are require
d in your application code and you would like these to also be bundled into your application binary, add the assetBundlePatterns
field under the expo
key in your project's app.json. This field should be an array of file glob strings which point to the assets you want bundled. For example:
"assetBundlePatterns": ["**/*"],
Configure for iOS
Run pod install
in the ios directory after installing the npm package.
Build Phases
In Xcode, under the Build Phases
tab of your main project, expand the phase entitled "Bundle React Native code and images." Optionally rename the phase to "Bundle Expo Assets," and replace the entire body of the script with the following:
../node_modules/expo-updates/bundle-expo-assets.sh
expo-config.plist
Create the file ios/<your-project-name>/Supporting/expo-config.plist
with the following contents, and add it to your Xcode project.
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>sdkVersion</key>
<string>YOUR-APP-SDK-VERSION-HERE</string>
<key>updateUrl</key>
<string>YOUR-APP-URL-HERE</string>
</dict>
</plist>
AppDelegate.h
#import <React/RCTBridgeDelegate.h>
#import <UMCore/UMAppDelegateWrapper.h>
-@interface AppDelegate : UMAppDelegateWrapper <RCTBridgeDelegate>
+#import <EXUpdates/EXUpdatesAppController.h>
+
+@interface AppDelegate : UMAppDelegateWrapper <RCTBridgeDelegate, EXUpdatesAppControllerDelegate>
@property (nonatomic, strong) UMModuleRegistryAdapter *moduleRegistryAdapter;
@property (nonatomic, strong) UIWindow *window;
AppDelegate.m
Make the following changes to AppDelegate.m
.
If your AppDelegate
has been customized and the diff doesn't apply cleanly, the important part is calling [[EXUpdatesAppController sharedInstance] startAndShowLaunchScreen:self.window]
in the application:didFinishLaunchingWithOptions
method, and moving the initialization of the RCTBridge
to the EXUpdatesAppControllerDelegate
.
In general, iOS will only show your app's splash screen for a few seconds, after which you must provide a UI. If you use the startAndShowLaunchScreen:
method, expo-updates will attempt to create a view from your LaunchScreen.nib
file in order to continue showing the splash screen if the update is taking a long time to load. If you have custom logic around your splash screen and do not want this, feel free to use the start
method instead.
Providing EXUpdatesAppController
with a reference to the RCTBridge
is optional, but required in order for reloading and updates events to work.
#import <UMReactNativeAdapter/UMNativeModulesProxy.h>
#import <UMReactNativeAdapter/UMModuleRegistryAdapter.h>
+@interface AppDelegate ()
+
+@property (nonatomic, strong) NSDictionary *launchOptions;
+
+@end
+
@implementation AppDelegate
...
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
self.moduleRegistryAdapter = [[UMModuleRegistryAdapter alloc] initWithModuleRegistryProvider:[[UMModuleRegistryProvider alloc] init]];
- RCTBridge *bridge = [[RCTBridge alloc] initWithDelegate:self launchOptions:launchOptions];
+ self.launchOptions = launchOptions;
+
+ self.window = [[UIWindow alloc] initWithFrame:[UIScreen mainScreen].bounds];
+#ifdef DEBUG
+ [self initializeReactNativeApp];
+#else
+ EXUpdatesAppController *controller = [EXUpdatesAppController sharedInstance];
+ controller.delegate = self;
+ [controller startAndShowLaunchScreen:self.window];
+#endif
+
+ [super application:application didFinishLaunchingWithOptions:launchOptions];
+
+ return YES;
+}
+
+- (RCTBridge *)initializeReactNativeApp
+{
+ RCTBridge *bridge = [[RCTBridge alloc] initWithDelegate:self launchOptions:self.launchOptions];
RCTRootView *rootView = [[RCTRootView alloc] initWithBridge:bridge moduleName:@"YOUR-APP-NAME" initialProperties:nil];
rootView.backgroundColor = [[UIColor alloc] initWithRed:1.0f green:1.0f blue:1.0f alpha:1];
- self.window = [[UIWindow alloc] initWithFrame:[UIScreen mainScreen].bounds];
UIViewController *rootViewController = [UIViewController new];
rootViewController.view = rootView;
self.window.rootViewController = rootViewController;
[self.window makeKeyAndVisible];
- [super application:application didFinishLaunchingWithOptions:launchOptions];
-
- return YES;
+ return bridge;
}
...
#ifdef DEBUG
return [[RCTBundleURLProvider sharedSettings] jsBundleURLForBundleRoot:@"index" fallbackResource:nil];
#else
- return [[NSBundle mainBundle] URLForResource:@"main" withExtension:@"jsbundle"];
+ return [[EXUpdatesAppController sharedInstance] launchAssetUrl];
#endif
}
+- (void)appController:(EXUpdatesAppController *)appController didStartWithSuccess:(BOOL)success
+{
+ appController.bridge = [self initializeReactNativeApp];
+}
+
@end
Configure for Android
app/build.gradle
Make the following change in order to bundle assets from expo-updates instead of your local metro server.
-apply from: "../../node_modules/react-native/react.gradle"
+apply from: "../../node_modules/expo-updates/expo-updates.gradle"
AndroidManifest.xml
Add the following lines inside of the MainApplication
's <application>
tag.
<meta-data android:name="expo.modules.updates.EXPO_UPDATE_URL" android:value="YOUR-APP-URL-HERE" />
<meta-data android:name="expo.modules.updates.EXPO_SDK_VERSION" android:value="YOUR-APP-SDK-VERSION-HERE" />
MainApplication.java
Make the following changes to MainApplication.java
(or whichever file you instantiate your ReactNativeHost
). UpdatesController.initialize()
expects to be given an instance of ReactApplication
, but if not, you can also call UpdatesController.getInstance().setReactNativeHost()
to directly set the host. Providing UpdatesController
with a reference to the ReactNativeHost
is optional, but required in order for reloading and updates events to work.
+import android.net.Uri;
+import expo.modules.updates.UpdatesController;
+import javax.annotation.Nullable;
+
public class MainApplication extends Application implements ReactApplication {
private final ReactModuleRegistryProvider mModuleRegistryProvider = new ReactModuleRegistryProvider(
new BasePackageList().getPackageList(),
...
protected String getJSMainModuleName() {
return "index";
}
+
+ @Override
+ protected @Nullable String getJSBundleFile() {
+ if (BuildConfig.DEBUG) {
+ return super.getJSBundleFile();
+ } else {
+ return UpdatesController.getInstance().getLaunchAssetFile();
+ }
+ }
+
+ @Override
+ protected @Nullable String getBundleAssetName() {
+ if (BuildConfig.DEBUG) {
+ return super.getBundleAssetName();
+ } else {
+ return UpdatesController.getInstance().getBundleAssetName();
+ }
+ }
};
...
public void onCreate() {
super.onCreate();
SoLoader.init(this, /* native exopackage */ false);
+
+ if (!BuildConfig.DEBUG) {
+ UpdatesController.initialize(this);
+ }
}
}
Configuration
Some build-time configuration options are available to allow your app to update automatically on launch. On iOS, these properties are set as keys in expo-config.plist
and on Android as meta-data
tags in AndroidManifest.xml
, adjacent to the tags added during installation.
On Android, you may also define these properties at runtime by passing a Map
as the second parameter of UpdatesController.initialize()
. If provided, the values in this Map will override any values specified in AndroidManifest.xml
.
iOS plist / Android Map key | Android meta-data name | Description | Default | Required? |
---|
updateUrl | expo.modules.updates.EXPO_UPDATE_URL | URL to the remote server where the app should check for updates | (none) | ✅ |
sdkVersion | expo.modules.updates.EXPO_SDK_VERSION | SDK version to send under the Expo-SDK-Version header in the manifest request. Required for apps hosted on Expo's server. | (none) | (exactly one of sdkVersion or runtimeVersion is required) |
runtimeVersion | expo.modules.updates.EXPO_RUNTIME_VERSION | Runtime version to send under the Expo-Runtime-Version header in the manifest request. | (none) | (exactly one of sdkVersion or runtimeVersion is required) |
releaseChannel | expo.modules.updates.EXPO_RELEASE_CHANNEL | Release channel to send under the Expo-Release-Channel header in the manifest request | default | ❌ |
checkOnLaunch | expo.modules.updates.EXPO_UPDATES_CHECK_ON_LAUNCH | Condition under which expo-updates should automatically check for (and download, if one exists) an update upon app launch. Possible values are ALWAYS , NEVER (if you want to exclusively control updates via this module's JS API), or WIFI_ONLY (if you want the app to automatically download updates only if the device is on an unmetered Wi-Fi connection when it launches). | ALWAYS | ❌ |
launchWaitMs | expo.modules.updates.EXPO_UPDATES_LAUNCH_WAIT_MS | Number of milliseconds expo-updates should delay the app launch and stay on the splash screen while trying to download an update, before falling back to a previously downloaded version. Setting this to 0 will cause the app to always launch with a previously downloaded update and will result in the fastest app launch possible. | 0 | ❌ |
API
import * as Updates from 'expo-updates';
Constants
Updates.manifest
(object) - The manifest object for the update that's currently running.Updates.isEmergencyLaunch
(boolean) - expo-updates
does its very best to always launch monotonically newer versions of your app so you don't need to worry about backwards compatibility when you put out an update. In very rare cases, it's possible that expo-updates
may need to fall back to the update that's embedded in the app binary, even after newer updates have been downloaded and run (an "emergency launch"). This boolean will be true
if the app is launching under this fallback mechanism and false
otherwise. If you are concerned about backwards compatibility of future updates to your app, you can use this constant to provide special behavior for this rare case.
Updates.reloadAsync()
Instructs the app to reload using the most recently downloaded version. This is useful for triggering a newly downloaded update to launch without the user needing to manually restart the app.
This method cannot be used in development mode, and the returned Promise
will be rejected if you try to do so.
Returns
A Promise
that resolves right before the reload instruction is sent to the JS runtime, or rejects if it cannot find a reference to the JS runtime.
If the Promise
is rejected in production mode, it most likely means you have installed the module incorrectly. Double check you've followed the instructions above. In particular, on iOS ensure that you set the bridge
property on EXUpdatesAppController
with a pointer to the RCTBridge
you want to reload, and on Android ensure you either call UpdatesController.initialize
with the instance of ReactApplication
you want to reload, or call UpdatesController.setReactNativeHost
with the proper instance of ReactNativeHost
.
Updates.checkForUpdateAsync()
Checks the server at the provided remote URL to see if a newly deployed version of your project is available. Does not actually download the update.
This method cannot be used in development mode, and the returned Promise
will be rejected if you try to do so.
Returns
A Promise
that resolves to an object with the following keys:
- isAvailable (boolean) --
true
if an update is available, false
if you're already running the most up-to-date JS bundle. - manifest (object) -- If
isAvailable
is true, the manifest of the available update. Undefined otherwise.
The Promise
rejects if the app is in development mode, or if there is an unexpected error communicating with the server.
Updates.fetchUpdateAsync()
Downloads the most recently deployed version of your project from server to the device's local storage.
This method cannot be used in development mode, and the returned Promise
will be rejected if you try to do so.
Returns
A Promise
that resolves to an object with the following keys:
- isNew (boolean) --
true
if the fetched bundle is new (i.e. a different version than what's currently running), false
otherwise. - manifest (object) -- If
isNew
is true, the manifest of the newly downloaded update. Undefined otherwise.
The Promise
rejects if the app is in development mode, or if there is an unexpected error communicating with the server.
Updates.addListener(eventListener)
Adds a callback to be invoked when updates-related events occur (such as upon the initial app load) due to auto-update settings chosen at build-time.
Arguments
- eventListener ((event: UpdateEvent) => void) -- A function that will be invoked with an instance of
UpdateEvent
and should not return any value.
Returns
An EventSubscription
object on which you can call remove()
if you would like to unsubscribe from the listener.
Related types
EventSubscription
An object returned from addListener
.
- remove() (function) -- Unsubscribe the listener from future updates.
UpdateEvent
An object that is passed into each event listener when an auto-update check has occurred.
- type (string) -- Type of the event (see
EventType
). - manifest (object) -- If
type === Updates.EventType.UPDATE_AVAILABLE
, the manifest of the newly downloaded update. Undefined otherwise. - message (string) -- If
type === Updates.EventType.ERROR
, the error message. Undefined otherwise.
EventType
Updates.EventType.UPDATE_AVAILABLE
-- A new update has finished downloading to local storage. If you would like to start using this update at any point before the user closes and restarts the app on their own, you can call Updates.reloadAsync()
to launch this new update.Updates.EventType.NO_UPDATE_AVAILABLE
-- No updates are available, and the most up-to-date bundle of this experience is already running.Updates.EventType.ERROR
-- An error occurred trying to fetch the latest update.