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vlt Launches "reproduce": A New Tool Challenging the Limits of Package Provenance
vlt's new "reproduce" tool verifies npm packages against their source code, outperforming traditional provenance adoption in the JavaScript ecosystem.
A mesh replacement for `THREE.Line`. Instead of using GL_LINE, it uses a strip of billboarded triangles. This is a fork of [spite/THREE.MeshLine](https://github.com/spite/THREE.MeshLine), previously maintained by studio [Utsuboco](https://github.com/utsub
A mesh replacement for THREE.Line
. Instead of using GL_LINE, it uses a strip of billboarded triangles. This is a fork of spite/THREE.MeshLine, previously maintained by studio Utsuboco.
npm install meshline
import * as THREE from 'three'
import { MeshLineGeometry, MeshLineMaterial } from 'meshline'
const geometry = new MeshLineGeometry()
Pass a list of points into .setPoints()
. Expected inputs are:
Float32Array
Array<THREE.Vector3 | THREE.Vector2 | [number, number, number] | [number, number] | number>
const points = []
for (let j = 0; j < Math.PI; j += (2 * Math.PI) / 100) {
points.push(Math.cos(j), Math.sin(j), 0)
}
geometry.setPoints(points)
Note: .setPoints
accepts a second parameter, which is a function to define the width in each point along the line. By default that value is 1, making the line width 1 * lineWidth in the material.
// p is a decimal percentage of the number of points
// ie. point 200 of 250 points, p = 0.8
geometry.setPoints(points, (p) => 2) // makes width 2 * lineWidth
geometry.setPoints(points, (p) => 1 - p) // makes width taper
geometry.setPoints(points, (p) => 2 + Math.sin(50 * p)) // makes width sinusoidal
You can also provide a BufferGeometry
by calling .setGeometry()
instead.
geometry.setGeometry(myGeometry)
geometry.setGeometry(myGeometry, (p) => 2)
MeshLineGeometry
needs to be paired with MeshLineMaterial
.
const material = new MeshLineMaterial(options)
By default it's a white material of width 1 unit.
MeshLineMaterial
has several attributes to control the appereance of the MeshLine
:
map
- a THREE.Texture
to paint along the line (requires useMap
set to true)useMap
- tells the material to use map
(0 - solid color, 1 use texture)alphaMap
- a THREE.Texture
to use as alpha along the line (requires useAlphaMap
set to true)useAlphaMap
- tells the material to use alphaMap
(0 - no alpha, 1 modulate alpha)repeat
- THREE.Vector2 to define the texture tiling (applies to map and alphaMap)color
- THREE.Color
to paint the line width, or tint the texture withopacity
- alpha value from 0 to 1 (requires transparent
set to true
)alphaTest
- cutoff value from 0 to 1dashArray
- the length and space between dashes. (0 - no dash)dashOffset
- defines the location where the dash will begin. Ideal to animate the line.dashRatio
- defines the ratio between that is visible or not (0 - more visible, 1 - more invisible).resolution
- THREE.Vector2
specifying the canvas size (REQUIRED)sizeAttenuation
- constant lineWidth regardless of distance (1 is 1px on screen) (0 - attenuate, 1 - don't)lineWidth
- float defining width (if sizeAttenuation
is true, it's world units; else is screen pixels)If you're rendering transparent lines or using a texture with alpha map, you should set depthTest
to false
, transparent
to true
and blending
to an appropriate blending mode, or use alphaTest
.
Finally, we create a mesh and add it to the scene:
const mesh = new THREE.Mesh(geometry, material)
scene.add(mesh)
Raycast can be optionally added by overwriting mesh.raycast
with the one that meshline provides.
import { raycast } from 'meshline'
mesh.raycast = raycast
Meshline can be used declaritively. This is how it would look like in react-three-fiber. You can try it live here.
MeshLineGeometry
has two convenience setter/getters, points
for .setPoints()
, and geometry
for .setGeometry()
.
import { Canvas, extend } from '@react-three/fiber'
import { MeshLineGeometry, MeshLineMaterial, raycast } from 'meshline'
extend({ MeshLine, MeshLineMaterial })
function Line({ points, width, color }) {
return (
<Canvas>
<mesh raycast={raycast}>
<meshLineGeometry points={points} />
<meshLineMaterial
transparent
depthTest={false}
lineWidth={width}
color={color}
dashArray={0.05}
dashRatio={0.95}
/>
</mesh>
</Canvas>
)
}
Dynamic line widths can be set for each point using the widthCallback
prop.
<meshLineGeometry points={points} widthCallback={(p) => p * Math.random()} />
Add these declarations to your entry point.
import { Object3DNode, MaterialNode } from '@react-three/fiber'
declare module '@react-three/fiber' {
interface ThreeElements {
meshLineGeometry: Object3DNode<MeshLineGeometry, typeof MeshLineGeometry>
meshLineMaterial: MaterialNode<MeshLineMaterial, typeof MeshLineMaterial>
}
}
FAQs
A mesh replacement for `THREE.Line`. Instead of using GL_LINE, it uses a strip of billboarded triangles. This is a fork of [spite/THREE.MeshLine](https://github.com/spite/THREE.MeshLine), previously maintained by studio [Utsuboco](https://github.com/utsub
The npm package meshline receives a total of 260,127 weekly downloads. As such, meshline popularity was classified as popular.
We found that meshline demonstrated a healthy version release cadence and project activity because the last version was released less than a year ago. It has 3 open source maintainers collaborating on the project.
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