Generate unique avatars of off your own image files!
Docs
Item
new Item(path, opts)
path
is the path to the imageopts
x
: Number
- x-coord to place the imagey
: Number
- y-coord to place the imagecheck
: Boolean
- check if the image can be found - required to replace
-colorsreplace
: Array
of Object
's - filled with colors to replace from and to
from
: String
- color to replace from, in the format of r,g,b
- e.g. 128,128,128
to
: String
- color to replace to, in the format of r,g,b
- e.g. 128,128,128
Layer
new Layer(name, idx)
name
: String
- a friendly name to recogniseidx
: Number
- the z-index of the layer
Generator
new Generator(width, height, parentElm)
width
: Number
- width of the avatarheight
: Number
- height of the avatarparentElm
: Element
- element to place avatar within
Usage
Installing
First install my-avatars
by running npm i my-avatars
Import
Now you'll need to import { Generator, Layer, Item }
from my-avatars
in your js
-file.
Building
To build the generator, you'll have to have some images at hand. These should be made into Item
's, by new Item('./images/face.png')
.
Next, we'll need a Layer
: new Layer('faces', 0)
, this layer should have a name - for your own convenience - and an id, which can correspond to the z-index in css.
NB: No two layers can't have the same index.
Next-up, we'll need to pass in all of the Item
's, like so: faceLayer.addItem(item)
.
Generator
Now for the magical part, the Generator
. Start by creating a new Generator
, by new Generator(400, 400, app)
. Whereas the first 400
is the width of the avatar, next is the height and last argument is the parent element of, to which the avatar-canvas should be injected.
If all of this doesn't make sense. Check out the example
Example
Check main.js, to run the example use npm run dev
. Or read this article