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vlt Launches "reproduce": A New Tool Challenging the Limits of Package Provenance
vlt's new "reproduce" tool verifies npm packages against their source code, outperforming traditional provenance adoption in the JavaScript ecosystem.
vite-plugin-excalibur-hmr
Advanced tools
Adds scene hot reloading to Excalibur.js games.
This does not support hot reloading of actors, only scenes. When you make a change that affects a scene it will reload it without restarting the game.
It's mainly a proof-of-concept, but so there's probably issues, but it should work well enough for most cases.
npm install -d vite-plugin-excalibur-hmr
import { defineConfig } from "vite"
import hmr from "vite-plugin-excalibur-hmr"
export default defineConfig({
plugins: [hmr()],
})
import hot from "vite-plugin-excalibur-hmr/hot"
const engine = new ex.Engine({
// ...
})
if (import.meta.env.DEV) {
hot(engine)
}
In order for Scenes to be hot-reloadable, they must a default export in a file that is either under a scenes
directory or ends with a .scene.ts
or .scene.js
extension.
Example:
// src/scenes/level1.ts or src/level1.scene.ts
import { Scene } from "excalibur"
export default class Level1 extends Scene {
// ...
}
Whenever changes are made to the scene or any of its imported modules the scene will be hot reloaded in the engine. If that scene is currently active then it will restart.
FAQs
Adds Scene hot module reloading to Excalibur
We found that vite-plugin-excalibur-hmr demonstrated a healthy version release cadence and project activity because the last version was released less than a year ago. It has 1 open source maintainer collaborating on the project.
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